Super Metroid/Brinstar: Difference between revisions

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When you enter, you'll see three monkey-like creatures called Etecoons, which are non-hostile. They seem to run and jump away from you, but they're actually trying to teach you how to get out. Specifically, they're trying to show you how to Walljump. If you haven't gotten used to this feature yet, you now have no choice but to do so if you want to leave.
When you enter, you'll see three monkey-like creatures called Etecoons, which are non-hostile. They seem to run and jump away from you, but they're actually trying to teach you how to get out. Specifically, they're trying to show you how to Walljump. If you haven't gotten used to this feature yet, you now have no choice but to do so if you want to leave.
====The Process of Walljumping====
====The Process of Walljumping====
Walljumping might seem difficult at first, but the process is simple. Merely hold the direction of the wall you need to jump towards, ensuring that Samus flips while jumping. You must hold {{snes|right|dpad}} or {{snes|left|dpad}} as soon as you jump to flip. Once you touch the wall, instantly press the opposite direction and jump at the same time. Repeat this while switching directions to make it up. If you did the first part right, you should see Samus face away from the wall. If you see this animation but still have trouble jumping off the wall, you likely need to press default {{snes|a}} sooner. Once you get the timing down, you should be able to jump from wall to wall with relative ease. Ignore the small left path on the way up.
Walljumping might seem difficult at first, but the process is simple. Merely hold the direction of the wall you need to jump towards, ensuring that Samus flips while jumping. You must hold {{snes|right|dpad}} or {{snes|left|dpad}} as soon as you jump to flip. Once you touch the wall, Press the opposite direction and right after hit jump. Repeat this while switching directions to make it up. If you did the first part right, you should see Samus face away from the wall. If you see this animation but still have trouble jumping off the wall, you likely need to press default {{snes|a}} sooner. Once you get the timing down, you should be able to jump from wall to wall with relative ease. Ignore the small left path on the way up.


[[File:SMetroidEtecoonsScreen2.png|thumb|right|The Etecoons continue to prove their usefulness]]
[[File:SMetroidEtecoonsScreen2.png|thumb|right|The Etecoons continue to prove their usefulness]]
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