Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions

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==Beating Kefka's Tower==
==Beating Kefka's Tower==
If you're just in Kefka's tower to kill the two dragons you need to get the crusader esper, look at Part I for the second and third party, and assign your strongest members to those groups. Otherwise, split up your parties however you'd like, and hopefully you've got a good collection of spells, party members, and abilities at your disposal.
If you're just in Kefka's tower to kill the two dragons you need to get the Crusader esper, look at Part I for the second and third party, and assign your strongest members to those groups. Otherwise, split up your parties however you'd like, and hopefully you've got a good collection of spells, party members, and abilities at your disposal.


You can return to the airship by going back to your starting positions and pressing A to grab onto the floating hook when it nears your party.
You can return to the airship by going back to your starting positions and pressing A to grab onto the floating hook when it nears your party. You can also use a teleport stone.


===First Party: Part I===
===First Party: Part I===
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===Second Party: Part I===
===Second Party: Part I===
Don't forget to equip your party, and head to the bottom left to pass through a passage into another room. Go to the top left corner of that room for a Minerva armor. Head into the next room, and you can head up to pick up a tack star or down to find a few prison cells, the very left of which contains an optional boss fight with the Ultima Buster. Use your best physical attacks in general and ultima is always a safe bet.
Don't forget to equip your party, and head to the bottom left to pass through a passage into another room. Go to the top left corner of that room for a Minerva Bustier. Head into the next room, and you can head up to pick up a tack star or down to find a few prison cells, the very left of which contains an optional boss fight with the Ultima Buster. Use your best physical attacks in general and ultima is always a safe bet. Make sure to beat it before it casts Ultima on your party.


After you beat it, it turns into a save point and you can head down to drop through a hole into a new area. Exit to the next area, and you'll see two pipes, one which drops you down a hole earlier on so you can head back, and one which leads you on to another area. Pick up the chest and head down. Cross over the right conveyor belt and go to the left corner to find another chest. You can cross back on the other conveyer belt, or go in the left entrance to pick up a ribbon and flip a switch which allows the first party to advance. Head outside and into the right entrance to get ready for a fight with the Gold Dragon. The fight is strictly optional but recommended if you intend to get the Crusader Esper. The dragon is weak against water. It is also vulnerable to poison and berzerk. Use your best physical or unblockable magic attacks to take it down. When you're done, send your party through the door on the left and have them stand on the switch to get ready to open the door for the first party.
After you beat it, it turns into a save point and you can head down to drop through a hole into a new area. Exit to the next area, and you'll see two pipes, one which drops you down a hole earlier on so you can head back, and one which leads you on to another area. Pick up the chest and head down. Cross over the right conveyor belt and go to the left corner to find another chest. You can cross back on the other conveyer belt, or go in the left entrance to pick up a ribbon and flip a switch which allows the first party to advance. Head outside and into the right entrance to get ready for a fight with the Gold Dragon. The fight is strictly optional but recommended if you intend to get the Crusader Esper. The dragon is weak against water. It is also vulnerable to poison and berserk. Use your best physical or unblockable magic attacks to take it down. In the Advance version, Flood works wonders here. When you're done, send your party through the door on the left and have them stand on the switch to get ready to open the door for the first party.


===Third Party: Part I===
===Third Party: Part I===
Equip your party, and head down the left conveyor belt to go forward. Open the chest and go into the first door you find and follow the path to pick up two more chests. Go back outside and to the bottom of the path to reach another area, back inside the magitek factory. Follow the bottom wall very carefully in this area to find a hidden path which will give you another Aegis shield, one of the best shields in the game. You'll need to go down through the bottom wall, to the left when it branches, then down, to the right, and up. If you're using an emulator you can usually remove the background layers to see the hidden paths. After you get the chest and head back out, cross up the conveyor belt to reach a new area. You can return to the previous area by entering the pipe, or move to the left for a boss fight. The main boss entity will reflect your magic attacks and do some nice delta hits with its other components, physical attacks and unblockable spells are your best bets as always.
Equip your party, and head down the left conveyor belt to go forward. Open the chest and go into the first door you find and follow the path to pick up two more chests. Go back outside and to the bottom of the path to reach another area, back inside the magitek factory. Follow the bottom wall very carefully in this area to find a hidden path which will give you another Aegis shield, one of the best shields in the game. You'll need to go down through the bottom wall, to the left when it branches, then down, to the right, and up. If you're using an emulator you can usually remove the background layers to see the hidden paths. After you get the chest and head back out, cross up the conveyor belt to reach a new area. You can return to the previous area by entering the pipe, or move to the left for a boss fight with Inferno. The main boss entity will reflect your magic attacks and will unleash Delta Attack with its other components, physical attacks and unblockable spells are your best bets as always.


After you beat the boss, head down through the next area and clear it out of treasure chests. Make sure you use the chest in the lower left corner with the glowing red dot to open up a path for your first party. Follow the conveyor belts around the area to pick up a rainbow crush as well. After that, head through the door to enter the hall where the Skull Dragon can be found. This one is weak against fire and pearl magic, so use those or the best spells and attacks at your disposal. If this is your final dragon you should also receive the Crusader Esper to teach you Meteor and Meltdown.
After you beat the boss, head down through the next area and clear it out of treasure chests. Make sure you use the chest in the lower left corner with the glowing red dot to open up a path for your first party. Follow the conveyor belts around the area to pick up a rainbow crush as well. After that, head through the door to enter the hall where the Skull Dragon can be found. This one is weak against fire and holy magic, so use those or the best spells and attacks at your disposal. If this is your final dragon you should also receive the Crusader Esper to teach you Meteor and Meltdown.


When you're finished head through the door and step on the switch to open up the door with your first party.
When you're finished head through the door and step on the switch to open up the door with your first party.
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===First Party: Part 4===
===First Party: Part 4===
Assuming you opened the door with your party in the center part of the room and you choose this party to end up on the left side, you can head down south and through a door on the left to reach another hallway. In the middle you'll find another boss fight with one of the three members of the Warring Triad, this one being named Fiend. It will occasionally use a force field to shield itself and block certain elemental attacks. After you've beaten it, head through the pipe and switch parties when you reach the small green switch.
Assuming you opened the door with your party in the center part of the room and you choose this party to end up on the left side, you can head down south and through a door on the left to reach another hallway. In the middle you'll find another boss fight with one of the three members of the Warring Triad, this one being named Fiend. It will occasionally use a force field to shield itself and block certain elemental attacks. Strago can learn it as a lore, so make sure to bring him along. After you've beaten it, head through the pipe and switch parties when you reach the small green switch.


===Second Party: Part 4===
===Second Party: Part 4===
Assuming you opened the door in the center and used this party to go down the right side, send this party back around to the outside and go into the new door that's been opened. Head through the room and into a room with some statues to enter a boss fight with Goddess. She'll occasionally charm your party members and do various nasty attacks, and the battle will be in a side attack. Use your best combinations of magic and physical attacks as usual and you should get through. Go forward as usual to find the switch.
Assuming you opened the door in the center and used this party to go down the right side, send this party back around to the outside and go into the new door that's been opened. Head through the room and into a room with some statues to enter a boss fight with Goddess. She'll occasionally charm your party members and do various nasty attacks, the most dangerous being Cloudy Heaven (Overcast); a death-based attack that causes Doom and turns party members into zombies when they die by any means. The battle will be in a side attack. Use your best combinations of magic and physical attacks as usual and you should get through. Go forward as usual to find the switch.


===Third Party: Part 4===
===Third Party: Part 4===
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==The Battle with Kefka==
==The Battle with Kefka==
After you witness Kefka's speech and a few lines from every character you choose to bring with you, you'll get to choose the order in which you would like to place your entire party. You'll number them one to twelve, and when one of them dies in battle they'll be replaced. You can use Life3 spells to guarantee the survival of any characters which are particularly important to you. You'll have to fight your way through a chain of bosses and an angelic Kefka.
After you witness Kefka's speech and a few lines from every character you choose to bring with you, you'll get to choose the order in which you would like to place your entire party. You'll number them one to twelve, and when one of them dies in battle they'll be replaced. You can use Reraise spells to guarantee the survival of any characters which are particularly important to you. You'll have to fight your way through a chain of bosses and an angelic Kefka.


There will be four bosses to fight, most of which have multiple parts. Use Ultima repeatedly to do maximum damage, Edgar's Chainsaw, Sabin's Bum Rush, the genji-glove/offering/atma weapon combo. No boss has any weaknesses and cannot be harmed by most elemental magic. Heal often, and try to rely on physical attacks for the most efficient damage output.
There will be four bosses to fight, most of which have multiple parts. Use Ultima repeatedly to do maximum damage, Edgar's Chainsaw, Sabin's Phantom Rush, the genji-glove/Master's Scroll/Ultima Weapon combo. No boss has any weaknesses and cannot be harmed by most elemental magic. Heal often, and try to rely on physical attacks for the most efficient damage output.


When you finally reach Kefka, keep in mind he casts the fallen one spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast a Cure3 spell right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually, he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. Celes's scene has a variation if Locke never joins you, Edgar's scene has a different version if Sabin never joins you, and Relm's scene is different without Strago.
When you finally reach Kefka, he gives his famous "Life, dreams, hope" speech and then opens with Heartless Angel to reduce everyone's HP to 1. Have someone cast a Curaga spell right after this happens, and use the most powerful spells and attacks you have, healing constantly. Kefka will then start assaulting you with high-tier elemental spells and an attack called Havoc Wing that deals high damage. He will also use Trine (Train) to inflict blind and silence on the party.
 
Once his HP is at 32,640, Kefka will state "The end draws near" (The end comes... beyond chaos in the SNES version). A laughing head will then appear next to him, and on his next turn, he will unleash Forsaken (Goner) a powerful move. He will then alternate between Vengeance (a move that removes positive status effects from the party), Havoc Wing, and Trine.
 
The next stage begins when his HP hits 30,080, he will begin countering attacks with Hyperdrive, a defense-ignoring physical that will likely kill whoever it hits. When his HP reaches 10,240, his counter changes to Ultima. During this time, it is advised to attack while he is charging Forsaken to prevent a counter.
 
Kefka will then alternate between Meteor and Forsaken, countering with Ultima when he is not charging the latter. The strategy of attacking him while he charges must still be applied here.
 
Eventually, he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. Celes's scene has a variation if Locke never joins you, Edgar's scene has a different version if Sabin never joins you, and Relm's scene is different without Strago.


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