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Display Cases[edit]

Microchip: 3

Microchip 1
The first microchip is very easy to get. Walk right. Along the way you will encounter two spiders hanging from above and one on the floor. Nothing to worry about. There are also Missiles to collect. When you reach a wall, climb up, kill the spider and jump to the left, to climb onto the display cases you just passed under. At this point proceed left, going around the display cases to collect all the DNA strands. There are no enemies here. On the last display case you will find the microchip.

Microchip 2
Once you reach the wall on the right, instead of jumping on the display cases, continue climbing and you will come to a curved ventilation shaft. You can jump from side to side to get the DNA strands above, but be careful not to fall onto the fan, or you will die. There is also a Smart Bomb at the top. Kill the spider and exit into the next room. Here you have to proceed by holding on to screens and small ledges with exposed electrical cables underneath. Don't touch them, or you will hurt yourself. However, there is only one path to follow, you have to reach another ventilation duct at the top right. Be careful of the spiders, which patrol some of the screens, and do not fall into the void. There is a health capsule under a screen, in the bottom right. Go through the duct in the same way (there is also another health capsule) and reach the next area. Now you have to proceed past small gaps and avoid getting hit by swinging steel balls. If you get hit, you will immediately lose a life. Timing is key. Immediately after the third swinging steel ball, there is a short platform with a health capsule above and the microchip below.

Microchip 3
Follow the entire path described above to reach microchip 2. This time continue, passing another swinging steel ball and follow the path, jumping over the fans. There is a health capsule after the first vent. After passing some very narrow platforms (be careful not to fall), you will come to a vertical wall. Reach the left side, going around it and climb to the top. Continue right and, after defeating a last spider, you will arrive at the last microchip.

Volcano[edit]

Microchips: 3

Microchip 1
Go left, jumping from rock to rock, avoiding the intermittent flames and being careful not to fall into the lava or you will immediately lose a life. Be careful though, on the second rock from the start you’ll encounter a dangerous scorpion, a tough enemy that can also shoot you, like wasps. Better if you have some powerful weapons. Another one in waiting for you two rocks ahead. Shortly after, you will encounter a wasp. Climb the rock wall taking the DNA strands, turn the corner, take the Poisoner and go down. You will have to overcome another stretch similar to the first. There are no scorpions here, but on the other hand you will find many wasps and a spider. There is a health capsule to recover energy on a platform. You will then arrive at a very high rock pillar. Climb to the top and jump to the right, where you'll notice a row of DNA strands. If you do everything correctly, you will get a CD piece. Be careful though to fall directly under it, or you will end up in the lava and lose a life. Go back to the top of the stone pillar and turn the corner. You can now choose between a higher and lower path. Take the upper one and carefully advance onto the suspended platforms, without falling. On the first there is a spider. You will find another spider a little further on, on a small platform. Kill it and drop into the gap between that platform and the next one. Fall straight and you will end up directly on a microchip suspended in the air. Really well hidden.

Microchip 2
Reach the stone pillar described above. This time, if you want to change, you can take the lower route, which is perhaps a little easier. In any case, the two paths rejoin later. On the lower path you will have to jump from platform to platform eliminating some wasps. There are very useful Missiles along the way. Then climb the vertical wall on the left (along the climb there is also a health capsule) to reach the point where the paths rejoin. You'll probably notice a shield at the base of this stone wall, on the other side, but you can ignore it because it's basically useless. Stay at the top and continue left, jumping from one suspended platform to another, being careful not to fall and eliminating the wasps. At the end you will find the microchip.

Microchip 3
Another very well hidden microchip. Follow all the steps described to get the previous microchip. This time, however, instead of entering the green exit bubble, go under the platform on which the microchip was previously located and let yourself fall. You will land directly on the last microchip.

Dinosaur Bones[edit]

Microchips: 1

A relatively easy level, at least compared to the last ones you've faced and with many extra lives to collect. There are also very few enemies and not dangerous ones. Go left, jumping from one bone to another, being careful not to fall into the void. Often, to collect all the DNA strands you have to go to the underside of the bones and lower yourself down a spiderweb. You will come to a bone that moves horizontally. However, it moves very slowly, so jumping on it to continue is not difficult. Further ahead there is also a bone that moves vertically, with an Electro Beam above it. Under the long bone just ahead there is an extra life. Go past the moving bones and you'll encounter a spider on the next bone. Below is another extra life. There is also a spider on the next two bones. In a gap between one and the other there is an extra life, which you can reach by lowering a cobweb. You then have to pass three moving bones, above the last one there is a CD piece, be careful not to lose it. You will then come to the dinosaur skull. The microchip is located inside the mouth and is easy to reach. Before you get it though, drop onto the jaw and go underneath, where you'll find two more extra lives. Then take the microchip to complete the level.

Model City[edit]

Microchips: 4

Microchip 1
Go right at the start, jumping over the intermittent flames. Climb the rocky hill. There are many DNA strands above it. You will notice two more intermittent flames, with a gap between them, be careful not to touch them. After taking all the DNA strands, you should go back (if you continue right you will come to a dead end). Enter the tunnel between the two flames. You will find Missiles along the way. Avoid another flame, kill the spider ahead to find an extra life in a small depression and a little further on you will find the microchip.

Microchip 2
Go left this time. Jump over the hole and take out the spider on the rock. Climb the rocks and you'll find an extra life in an alcove on the other side. Move past the flashing flames, taking out the bat along the way. Further ahead there is a pyramid. Another bat flies above it, so be careful. Collect the long line of DNA strands by jumping and eliminate the spider. Then climb the blue rocks. You will find a Boomerang along the way, but once again there is a bat flying above the peak. Beyond the blue rocks are some Mech Mines and a health capsule on the ground. Continue, overcoming the obstacles and, after a very short frontal section, you will arrive at a not very obvious fork. That is, you can go left or straight, towards the pit with the flames. Go left and jump over the intermittent flames, killing the spider on the other side. After passing through another series of flames you will arrive at the microchip.

Microchip 3
Go left and follow the path again until the fork mentioned above. This time go straight and use the suspended platforms to pass over the pit with the flames, continuing to the left. On the left you will notice a CD piece suspended in the air. Grab it with a jump and immediately afterwards, on the ground, you will find the microchip.

Microchip 4
Follow the entire path you took to reach the previous microchip again. The only difference is that this time, instead of proceeding left, on the suspended platforms, you have to climb higher and higher. Kill the spider on one of the platforms and a little further up you will find the microchip.

Bonus Level: Temple[edit]

Microchips: 1

Go left and eliminate, possibly with a long-range weapon, the grasshopper on the next platform. Now you will have to perform some fairly long and treacherous jumps, being careful not to touch the lava, or you will lose a life. A wasp floats above the rock ahead, but fortunately there are also some Missiles that will allow you to eliminate it easily. There is another wasp, a little further on. Go around the corner and jump onto the rock pillar, taking out the spider patrolling it. Hang onto the stalagmite on the left. There is an extra life on the ceiling, to the right, but it is very close to an intermittent flame: to get it you will almost certainly have to sacrifice a hit point. Continue left, onto the ceiling. You will find an Electro Beam, very close to another flame, so be careful. Drop onto the rocks, then continue up the ceiling again, collecting the DNA strands and eliminating the wasp flying above the lava. You will then reach a point where you cannot continue further onto the ceiling. At the bottom, you'll notice a shield above the lava. Make sure you fall right on top of it and quickly head left to reach the rocks before its effect wears off. Jump from one rock to another avoiding the intermittent flames (nothing difficult), collecting the health capsule and the Poisoner along the way. You will then have to jump onto some mushroom-shaped platforms. Be careful, because there are falling rocks on top of two of them. To avoid them, you must get under them and be ready to jump back when they fall. On the last platform you will find a long row of DNA strands, but also a dangerous mantis. Eliminate it quickly and a little further on you will find the microchip.

Boss: Museum Boss[edit]

Grab the Boomerang, which is crucial to this battle and drop to the right. You will land on a linear battlefield. This battle is divided into two phases. That is, there is a preliminary phase in which you simply have to avoid rocks that fall above, in a random and not very predictable order. To do this, you have to move with timing. It's nothing too complicated, but you should try to never get hit, so as to exit this phase with two hit points left and make the fight with the boss a little easier. However, it may happen that one or two rocks release a health capsule after crashing. After about thirty seconds, the rocks will stop falling and the boss will appear. This enormous worm usually just hangs from the ceiling, swaying left and right. Every now and then, however, it will move quickly towards a wall and spit flames, which move very quickly, horizontally. This is its only real attack, but it's definitely quick. So be careful when jumping over the flames. The standard method of attacking the boss is to use your boomerangs. The best moment is right before it launches its attack, when it’s still swaying: by hitting the boss at this moment, it will contort and will not be able to attack you, but you have to act at the right moment, in a very short time interval. Alternatively, you can hit the boss right after it launches its attack. In this case you will have a little more time and hitting it is easier. Finally, you can also hit the boss while it’s swinging from above, with a good jump. Even if it doesn't seem like it, your attack will still have an effect, but this strategy is riskier, because you risk being hit yourself. When you hit it with about fifteen boomerangs, the boss will die. Obviously, if you also have other weapons, they will be very useful to defeat it more easily. Missiles and the electro beam are particularly useful, with their automatic trajectory. A smart bomb can immediately cause good damage to the boss. The mines and mech mines, however, are completely useless, because the boss never comes into contact with the ground.