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As is usually the case in fighting games such as this one, you'll want to set up a well-rounded and borderline powerful hero as soon as possible. Though your starting diminutive blue ball doesn't look like much, he'll soon be beating red, glowing meteors with the best.

There are seven part types to concern yourself with:

  1. Mouths: These are used for consumption of healing fruit and biting.
  2. Senses: Things like eyes and ears – purely decorations.
  3. Feet: Used for kicking and jumping. The third and fourth tiers allow for double-jumping, which is essential. Most of the jumps can be cleared with the double jump or wings.
  4. Hands: Used for striking, which, although fast, is a very weak attack.
  5. Arms/legs: Can have feet or hands on the ends. The more jointed ones take a hefty complexity fee.
  6. Details: Regeneration, swimming, wings, and armor. Only the middle two are essential.
  7. Weapons: Spit and charge are gained by these, the latter being the most effective and cheapest attack in the entire game.

The attacks are as follows:

Attack Damage Cooldown
Strike/kick Minimal None
Charge High High, if missed
Spit Medium, if repeated Minimal
Bite High, in combo None