From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Dair to Dare[edit]

I changed the spelling on that. Unless it's a term I've never seen, which would seem stupid. If no one contests this I am just going to change "dare" to "taunt" in the near future, because that's what it always means. -- towers http://media.strategywiki.org/images/a/a8/Towers_trex.gif 23:25, 12 November 2007 (CST)

This is 8 years late, but dair is short for down-air...

Add/Integrate:[edit]

(Not in this section, but online play)

Info from Smashboards.

Shield Stun

Fastfalling

Pivoting (test)

Crouch Canceling (test)

Platform Canceling (test)

DI (http://www.smashboards.com/showthread.php?t=80947)

Comboing - Hitting the opponent repeatedly in such a way that they cannot avoid the successive hits. The opponent will not hit the ground, and will not float in the air long enough to recover from the "hit" status. Try some things out in Training mode as it has a combo counter - though comboing into a throw resets the counter.

Edge Guarding - After hitting the opponent off of the edge of the stage, you stand near the edge and do what you can to prevent him from getting back on. This could be standing on the stage and hitting him with a smash just as he is about to grab the edge, standing on the stage and throwing something at him as he tries to come back, this could be hitting him above the stage as he falls from his up-B recovery move, this could be running to the point where he will land from the up-B recovery move and hitting him when he lands, and this can be jumping off the stage to hit him before he gets to the edge.

Edge Hogging - Grabbing the edge yourself to kill the opponent. Any time that you grab on to the edge, you get a short invincibility. Also, only one person can hang on to the edge of the stage at a time. And so, if you know your opponent is aiming to catch the edge on his return to the stage, you can drop onto the edge yourself and hang there, watching him fall right through you. This is looked down upon by some, whereas others find it as natural and fair as edge guarding.

Where do we put "Edgeguarding"? In the main basic techniques? Do we have enough info to fill a "Tactics" page?