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  • Dodge — Enemy shots can be evaded by moving very short distances while under fire. By moving only short distances, the delay timer lasts for a shorter amount of time, allowing multiple, quick bursts of movement in the same space of time as a single large movement.
  • Ram — Moving the tank close to an opponent limits the enemy's options; if the opponent attacks, it will receive as much damage as is inflicted upon its target. This is very useful to block an opponent (usually, from firing at a teammate carrying a flag) or to limit its capabilities if it bears a bomb or other special item.
  • False Shot — Usually, when a player has a bomb and an opponent has no bomb and they are fighting each other in a close distance, the disadvantaged player will try to quick-dodge. To make the second player move, the player with the bomb will usually throw ammo at it (as if the ammo is the bomb) or "rope" it; the second player may think that whatever is coming towards him is the bomb and will attempt to dodge it (however, because the distance is close, there is not much time to investigate properly, and reaction time is instinctive). The first player then takes this chance to destroy the opponent with the real bomb. However, this strategy is not especially effective against experienced players.
  • Bomb Trick — When an opponent wants to fetch a bomb nearby, a player can target the bomb in advance; when the foe is moving towards the bomb, the player can shoot the bomb so that it explodes just before the enemy reaches it, dealing severe damage of up to 60%; furthermore, hitting the side of the bomb that the enemy is at can deal 80% damage.