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This page has been transcluded from Template:Pokemon/Wild/Documentation.


{{Pokemon/Wild}}, {{Pokemon/Wild header}}, and {{Pokemon/Wild row}} are a family of templates used to create encounter tables for Pokémon games. They are to be used in conjunction with {{ContentBoxContainer}}.

Usage[edit]

Pokemon/Wild[edit]

{{Pokemon/Wild}} is the primary template in the family, and determines the text put into the main header columns. The syntax for placing the template into an article looks like this: {{Pokemon/Wild|gamecode|mode}}

gamecode determines what game(s) the template is used for. Acceptable codes are as follows:

Code Game(s)
RED Red
BLU Blue
YEL Yellow
RB Red and Blue
RBY Red, Blue, and Yellow
GOL Gold
SIL Silver
CRY Crystal
GS Gold and Silver
GSC Gold, Silver, and Crystal
RUB Ruby
Code Game(s)
SAP Sapphire
EME Emerald
RS Ruby and Sapphire
RSE Ruby, Sapphire, and Emerald
FR FireRed
LG LeafGreen
FRLG FireRed and LeafGreen
DIA Diamond
PEA Pearl
PLA Platinum
DP Diamond and Pearl
Code Game(s)
DPPT Diamond, Pearl, and Platinum
HG HeartGold
SS SoulSilver
HGSS HeartGold and SoulSilver
BLA Black
WHI White
BW Black and White
B2 Black 2
W2 White 2
BW2 Black and White 2
X X
Code Game(s)
Y Y
XY X and Y
OR Omega Ruby
AS Alpha Sapphire
ORAS Omega Ruby and Alpha Sapphire
SUN Sun
MOO Moon
SM Sun and Moon
US Ultra Sun
UM Ultra Moon
USUM Ultra Sun and Moon

mode determines whether the encounters have an additional requirement, such as a time of day or weather state. The acceptable modes are as follows:

Mode Use
Variable left blank Defaults to the Base mode.
Base Sets the table as the standard type, where there is no change in weather or time of day.
Time Sets the table as a three-tier time type, where there is separate encounter rates for morning, day, and night.
DN Sets the table as a two-tier time type, where there is separate encounter rates for day and night (but not morning.)
Weather Sets the table as a weather-based type, where there is separate encounter rates based on the weather conditions.
Season Sets the table as a season-based type, where there is separate encounter rates based on the current season.

Pokemon/Wild row[edit]

{{Pokemon/Wild row}} makes up the bulk of your encounters table. One instance of the template must be used for each and every Pokémon you want. The syntax for this template is as follows:

{{Pokemon/Wild row|gamecode|mode|dexnum|level|rates|form=form|bp=}}

gamecode must be inputted for every row. The code that is inputted determines what generation the Pokémon's sprite is taken from.

mode only needs to be inputted if it isn't left blank in the {{Pokemon/Wild}} template. It determines how many columns the row can have.

dexnum is the National Dex Number of the desired Pokémon. It is used to determine the Pokémon's sprite (alongside gamecode), as well as the Pokémon's name. For a list of valid numbers and their corresponding pokémon, see Module:Pokemon/Pokedex.json.

level is the level of the Pokémon.

rates is the encounter rate of the Pokémon. If mode is not Base or left blank, then the rate must be inputted for every valid time of day, season, or weather type. If the Pokémon is not available at a certain time of day, season, or weather condition, then that rate can be left blank. See the Examples section for further details.

form is used only if the Pokémon has more than one form, like Shellos or Unown.

bp is an optional boolean variable. If it is set to 1 (bp=1), then the name of the Pokémon will link to the corresponding article on bulbapedia. This should only be used once for every Pokémon in a set of tables, to prevent bloating the page with unnecessary links.

Pokemon/Wild header[edit]

{{Pokemon/Wild header}} is inserted in the middle of encounter tables when there is more than one way of encountering Pokémon. For example, walking vs. surfing, or using Rock Smash. The syntax for Wild header is as follows:

{{Pokemon/Wild header|gamecode|encounter type}}

gamecode determines the background color of the header, and should be the same as in the {{Pokemon/Wild}} template.

encounter type determines what the header title is.

Examples[edit]

The following are a series of examples of how the {{Pokemon/Wild}} family of templates may be used in various forms.

No mode, one encounter type, no version differences, no bulbapedia links[edit]

The code:

{{ContentBoxContainer}}
{{Pokemon/Wild|FRLG}}
{{Pokemon/Wild row|FRLG||016|2-5|50}}
{{Pokemon/Wild row|FRLG||019|2-4|50}}
|}
</div>

The result:

FireRed and LeafGreen
Pokémon Level Rate
Pidgey Pidgey 2-5 50%
Rattata Rattata 2-4 50%

No mode, one encounter type, version differences, bulbapedia links[edit]

The code:

{{ContentBoxContainer}}
{{Pokemon/Wild|RS}}
{{Pokemon/Wild row|RS||261|2-3|10|bp=1}}
{{Pokemon/Wild row|RS||263|2-3|45|bp=1}}
{{Pokemon/Wild row|RS||265|2-3|45|bp=1}}
|}
{{Pokemon/Wild|EME}}
{{Pokemon/Wild row|RS||261|2-3|45}}
{{Pokemon/Wild row|RS||263|2-3|10}}
{{Pokemon/Wild row|RS||265|2-3|45}}
|}
</div>

The result:

Ruby and Sapphire
Pokémon Level Rate
Poochyena Poochyena 2-3 10%
Zigzagoon Zigzagoon 2-3 45%
Wurmple Wurmple 2-3 45%
Emerald
Pokémon Level Rate
Poochyena Poochyena 2-3 45%
Zigzagoon Zigzagoon 2-3 10%
Wurmple Wurmple 2-3 45%

Morning-day-night cycle, one encounter type, version differences, bulbapedia links[edit]

The code:

{{ContentBoxContainer}}
{{Pokemon/Wild|DP|Time}}
{{Pokemon/Wild row|DP|Time|396|2-3|50|50|40|bp=1}}
{{Pokemon/Wild row|DP|Time|399|2-3|50|50|60|bp=1}}
{{Pokemon/Wild row|DP|Time|401|||||bp=1}}
|}
{{Pokemon/Wild|PLA|Time}}
{{Pokemon/Wild row|DP|Time|396|2-3|50|50|40}}
{{Pokemon/Wild row|DP|Time|399|2-4|40|50|50}}
{{Pokemon/Wild row|DP|Time|401|3|10|0|10}}
|}
</div>

The result:

Diamond and Pearl
Pokémon Level Morn. Day Night
Starly Starly 2-3 50% 50% 40%
Bidoof Bidoof 2-3 50% 50% 60%
Kricketot Kricketot - - - -
Platinum
Pokémon Level Morn. Day Night
Starly Starly 2-3 50% 50% 40%
Bidoof Bidoof 2-4 40% 50% 50%
Kricketot Kricketot 3 10% 0% 10%

Seasonal cycle, multiple encounter types, version differences, bulbapedia links[edit]

The code:

{{ContentBoxContainer}}
{{Pokemon/Wild|BLA|Season}}
{{Pokemon/Wild row|BLA|Season|519|5-7|30|40|30|10|bp=1}}
{{Pokemon/Wild row|BLA|Season|520|10|10|10|bp=1}}
{{Pokemon/Wild row|BLA|Season|504|5-7|60|50|70|90|bp=1}}
{{Pokemon/Wild header|Surfing}}
{{Pokemon/Wild row|BLA|Season|086|10-12|60|60|60|60|bp=1}}
{{Pokemon/Wild row|BLA|Season|535|10-13||30|30|bp=1}}
{{Pokemon/Wild row|BLA|Season|580|11|40|10|10|40|bp=1}}
|}
{{Pokemon/Wild|WHI|Season}}
{{Pokemon/Wild row|WHI|Season|519|5-7|30|40|30|10}}
{{Pokemon/Wild row|WHI|Season|520|10|10|10}}
{{Pokemon/Wild row|WHI|Season|504|5-7|60|50|70|90}}
{{Pokemon/Wild header|Surfing}}
{{Pokemon/Wild row|WHI|Season|443|10-12|60|60|60|60|bp=1}}
{{Pokemon/Wild row|BLA|Season|535|10-13||30|30}}
{{Pokemon/Wild row|BLA|Season|580|11|40|10|10|40}}
|}
</div>

The result:

Black
Pokémon Level Spring Summer Autumn Winter
File:Pokemon BLA Pidove.png Pidove 5-7 30% 40% 30% 10%
File:Pokemon BLA Tranquill.png Tranquill 10 10% 10% - -
File:Pokemon BLA Patrat.png Patrat 5-7 60% 50% 70% 90%
Surfing
File:Pokemon BLA Seel.png Seel 10-12 60% 60% 60% 60%
File:Pokemon BLA Tympole.png Tympole 10-13 - 30% 30% -
File:Pokemon BLA Ducklett.png Ducklett 11 40% 10% 10% 40%
White
Pokémon Level Spring Summer Autumn Winter
File:Pokemon WHI Pidove.png Pidove 5-7 30% 40% 30% 10%
File:Pokemon WHI Tranquill.png Tranquill 10 10% 10% - -
File:Pokemon WHI Patrat.png Patrat 5-7 60% 50% 70% 90%
Surfing
File:Pokemon WHI Gible.png Gible 10-12 60% 60% 60% 60%
File:Pokemon BLA Tympole.png Tympole 10-13 - 30% 30% -
File:Pokemon BLA Ducklett.png Ducklett 11 40% 10% 10% 40%