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Jobs[edit]

Class progressions[edit]

Job Progression[1]
First Job
Level 15
Second Job
Level 42
Third Job
Level 78
Fourth Job
Level 141
Fourth Job
Level 193
Beginner[2]
Adventurers
Swordman Fighter Crusader Hero Legend
Page White Knight Paladin Light Crusader
Spearman Dragon Knight Dark Knight Arch Darkness
Magician
(Level 6)
Wizard (Fire/Poison) Mage (Fire/Poison) Arch Mage (Fire/Poison) Elementah (Fire/Poison)
Wizard (Ice/Lightning) Mage (Ice/Lightning) Arch Mage (Ice/Lightning) Elementah (Ice/Lightning)
Cleric Priest Bishop Arch Bishop/Pope[3]
Archer Hunter Ranger Bow Disciple[4] Bow Master
Crossbow Man Sniper Marksman X-Archer
Rogue (Theif) Assassin Hermit Night Seaker[5] Night Lord
Bandit Chief Bandit Shadower Demon
Rouge (Pirate) Brawler Marauder Buccaneer Cpt.
Gunslinger Outlaw Corsair Double Crosser
Parrelel Job Progression[6]
First Job
Level 9
Second Job
Level 28
Third Job
Level 62
Fourth Job
Level 104
Noblesse[7]
Knights of Cygnus
Soul Warrior Soul Warrior Soul Warrior Soul Warrior
Flame Magician Flame Magician Flame Magician Flame Magician
Wind Breaker Wind Breaker Wind Breaker Wind Breaker
Night Walker Night Walker Night Walker Night Walker
Striker Striker Striker Striker
Rages[8]
Black Magician Disciples
Cruel Warrior Cruel Warrior Cruel Warrior Cruel Warrior
Fury Mage Fury Mage Fury Mage Fury Mage
Shadow Arrow Shadow Arrow Shadow Arrow Shadow Arrow
Anti-Theif Anti-Theif Anti-Theif Anti-Theif
Rouge Demon Rouge Demon Rouge Demon Rouge Demon

First Job Allies (Noblesse)[edit]

Soul Warrior (Warrior) Flame Wizard (Magician) Wind Breaker (Archer) Night Walker (Thief) Striker (Pirate)
MS Monster Dawn.png
Soul Sprite
MS Monster Blaze.png
Flame Sprite
MS Monster Wind.png
Wind Sprite
MS Monster Night.png
Dark Sprite
MS Monster Thunder.png
Lightning Sprite
The "Soul" elemental sprite, which bonds with the warrior branch of the Knights of Cygnus. It can be summoned from First Job onward to aid in battle, and it also is the source of the Soul Warrior's powers. All Knights of Cygnus are bonded to a sprite from the start. Surprisingly, it is the only Soul Warrior skill with an elemental attribute, possessing holy powers. The "Flame" elemental sprite, which bonds with the magician branch of the Knights of Cygnus. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Knights of Cygnus are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The "Wind" elemental sprite, which bonds with the archer branch of the Knights of Cygnus. It can be summoned from First Job onward to aid in battle, and it also is the source of the Wind Breaker's powers. All Knights of Cygnus are bonded to a sprite from the start. Since wind isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The "Dark" elemental sprite, which bonds with the thief branch of the Knights of Cygnus. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Knights of Cygnus are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The "Lightning" elemental sprite, which bonds with the pirate branch of the Knights of Cygnus. It can be summoned from First Job onward to aid in battle, and it also is the source of the Striker's powers. All Knights of Cygnus are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Lightning-weak monsters, reduced on Lightning-strong monsters.)

First Job Allies (Rage)[edit]

Cruel Warrior (Warrior) Fury Mage (Magician) Shadow Arrow (Archer) Anti-Theif (Thief) Rouge Demon (Pirate)
File:Hayrik's Monster6.jpg
Shadow Soul Sprite
File:Hayrik's Monster5.jpg
Shadow Flame Sprite
File:Hayrik's Monster7.jpg
Shadow Wind Sprite
File:Hayrik's Monster3.jpg
Shadow Dark Sprite
File:Hayrik's Monster4.jpg
Shadow Lightning Sprite
Parrelel to the Cygnus Version. Parrelel to the Cygnus Version. Parrelel to the Cygnus Version. Parrelel to the Cygnus Version. Parrelel to the Cygnus Version.

References[edit]

  1. The Begginers in Reference One.
  2. Starting characters who begin life on Maple Island.
  3. Your job changes from Arch Bishop to Pope depending on a fight to death (Pvp) held every mounth at Henzel's Collosium in Ellinia (Tir Na Nog).
  4. In this version, there is an extra stage added to archers before turning into a Bow Master inwhich you have to be consulted with a spirit teacher in your mind.
  5. In this version, there is an extra stage added to thieves before turning into a Night Lord inwhich you have to be consulted with a spirit teacher in your mind.
  6. The Noblesse and Rages in Referance five and six.
  7. Characters inwhich start life on Ereb, a floating island inbetween orbis and victoria island. Your Beginner must be level 20 to make this type of characters.
  8. Characters inwhich start life on Gorrowdowah, a region of the Ossyria continent south of Lefre and Nihal Desert. These characters are devoted to supporting the Black Magician. If you go to Ereb the Black Magician will call guards to come bring you back to Gorrowdowah. Your Beginner must be level 20 to make this type of characters.