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The Assembly Dojo is found in WarioWare inc after the tutorial has been completed. It is a set of challenges where you have to set the AI or win conditions of an example microgame to reach a specified result. Each microgame has everything done, except one AI detail and it is possible to examine everything before and after setting the AI to solve the puzzle.
- Stick on Contact!
- Make an object come to a stop when it touches another.
- Edit the trigger for AI 2 of A. Set it to Contact->Touch->Another object->B
- Drop Like a Rock!
- Make the object fall when the down arrow appears.
- Edit the trigger for AI 2 of Block. Set it to Art->Specific Art->Down arrow
- Beep Beep Beep Ding!
- Make the star appear at the same time the "ding" sounds.
- Edit the trigger for AI 1 of Block. Set it to Time->Exactly->7-1
- Touch Anywhere To...
- Make the circle appear when the stage is tapped.
- Edit the trigger for AI 2 of Circle. Set it to Tap->Anywhere on stage
- Victory Confetti
- Make it rain confetti when the game is won!
- Edit the trigger for AI 2 of 2. Set it to Win/Loss->Win
- Thud!
- Make the stage shake when an object hits the ground!
- Edit the action for AI 2 of Block. Set the third action to Stage Effect->Shake
- Swap Magic!
- Swap the two objects' locations instantaneously.
- Edit the action for AI 2 of A. Set the first action to Travel->Swap->B.
- All or Nothing
- Require all objects be tapped to win the game.
- Edit the win conditions. Make a new condition. Add the three objects to it, with the switch being ON for each of them. Do not use more than one condition.
- Roll Down the Hill
- Make the ball roll when it reaches the bottom!
- Edit the trigger for AI 2 of Ball. Set it to Contact->Touch->Location->Draw a box under the stage
- Rocket Launch!
- Make the rocket launch when the countdown reaches "0"!
- Edit the trigger for AI 2 of Rocket. Set it to Art->When art finishes playing
- Go on Green!
- Make the ball go when the signal turns green.
- Edit the trigger of AI 1 of Ball. Set it to Switch->Signal->Switch turns ON.
- Go on Green 2
- Make the car go when it's tapped AND the signal is green.
- Edit the trigger of AI 1 of Car. Set the second condition to Switch->Signal->Switch is ON.
- Deadly Spikes
- Keep the disc from moving after it hits the spikes!
- Edit the trigger of AI 2 of Disc. Set the second condition to Win/Loss->Not yet lost
- Vanishing Magic
- Make the object disappear from the stage when tapped!
- Edit the action of AI 2 of !. Set it to Travel->Jump to->Location->Point->Drag it somewhere onto the edge border outside of the stage.
- Perfect Fit!
- Make the plus symbol fit snugly into the moving circle.
- Edit the action of AI 2 of Plus. Set it to Travel->Jump to->Another object->Circle->Keep it positioned in the middle.
- Pick Any One
- Allow the game to be won even if only one object is tapped.
- Set the win conditions. Create three conditions. Each for one of the objects, with the switch being on. Do not put them all in one condition.
- Count to Four
- Make the object disappear when tapped four times!
- Set the trigger of AI 4 of Square. Set the second condition to Art->Specific art->1.
- Don't touch!
- Allow the game to be won if nothing is tapped.
- Set the trigger of AI 2 of Button. Set it to Time->Exactly->End.
- Once and Done
- Make a button that can only be tapped once!
- Set the trigger of AI 2 of Button. Set it to Switch->Button->Switch is OFF.
- No Multi-Tapping!
- Make a button that can't be tapped in rapid succession!
- Set the action of AI 1 of Button. Set it to Art->Change->Pushed->Play once, Middle speed.
- Mid Air Tap!
- Can a seemingly invisible object be tapped?
- Set the starting condition of Blank. Set it to Normal art->Location->Point->Drag it so that it appears flush with the ground.
- Back and Forth
- Make an object move back and forth.
- Set the action of AI 1 of Ball. Set it to Travel->Roam->Reflect->Anywhere->Draw a one pixel thin rectangle in the valley->Normal speed.
- Magnet and Ball
- Make an object stick to the magnet when it gets close!
- Set the action of AI 1 of Ball. Set it to Travel->Target->Magnet->Drag it to just under the magnet->Fastest speed.
- On, Then Off
- Require the light to be turned on and then off again to win.
- Set the win conditions. Create one condition. Add Switch with its switch OFF. Add Light with its switch ON to the same condition.
- Count to Eight
- Make the object disappear after eight taps!
- Set the trigger of AI 5 of 8. Set it to Switch->8->Switch is ON.
- Round and Round
- Complete the full animation.
- Set the trigger of AI 5 of Part. Set the second trigger to Art->When art finishes playing.
- One-in-Three Chance
- Make the "!" apear one in three plays.
- Set the trigger of AI 1 of Square. Set the second trigger to Time->Randomly->From 1-1 to 1-3.
- Random Direction
- Make the "C" point left, right, up or down with equal probability!
- Set the trigger of AI 3 of Sign. Set the second trigger to Switch->Dummy-R->Switch is ON.
- Right or Left
- Set the arrow left or right with 50/50 probabilty!
- Set the starting condition of Randomize. Set the art to Randomize->Location->Area->Anywhere->Draw a rectangle covering the visible part of the stage.
- Shoo the Fly Away
- Make the fly go away when the light is turned off!
- Set the action of AI 2 of Light. Set the first action to Switch->Turn switch OFF.
- Hit in Order
- Make the ball pass over the numbers in order!
- Set the action of AI 1 of Ball. Travel->Go straight->Current location->Specific direction->Up right->Normal speed.
- Odd Man Out
- Set the win conditions correctly!
- Set the win conditions. Make a condition with CircleA ON, SquareA ON and CircleB OFF. Make another with CircleA ON, SquareA OFF and CircleB ON.