From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Swords[edit]

Name STR Description Location
Short Sword 5 A small, reasonably priced sword. Handles well, but not especially powerful.
Long Sword 10 A long sword with a steel blade. Recommended for serious combat.
Talwar 20 A sword from the far east. Its exquisite curved blade is extremely sharp.
Hyper Cutter 40 A sword forged from a unique alloy. Its blue blade has a keen cutting edge.
Battle Sword 60 A golden sword, imbued with divine fire. It shimmers with destructive heat.
Cleria Sword 83 The strongest sword of all. Its blade glows, suffused with the magic of Cleria.

Shields[edit]

Name DEF Description Location
Wooden Shield 3 A hard wooden shield with metal fittings. Not bad, but also not particularly good.
Small Shield 7 A small metal shield. Strong and handles well, but only of real use to beginners.
Large Shield 12 A large shield that covers half the body. Difficult to handle, but defends well.
Iron Shield 18 A shield made of the finest iron. Very sturdy, offering excellent defense.
Battle Shield 26 A golden shield of immense strength. Offers protection against any physical attack.
Cleria Shield 38 A shield of Cleria. Offers top-rate defense, along with the Goddesses' blessings.

Armor[edit]

Name DEF Description Location
Chain Mail 4 Finely woven chain mail. Deflects sword strikes, but is weak to heavy blows.
Breast Plate 9 A breastplate crafted from steel, offering good defense and maneuverability.
Plate Mail 15 Armor of hammered steel. Heavy, but fully covers the body, offering high defense.
Reflex 22 Armor made from a unique metal. Its reflective resin deflects most attacks.
Battle Armor 32 Golden armor, boasting superb defense. Weaker blows can't even scratch it.

Magic[edit]

Name Effect Description Location
Fire Magic Shoot fireballs. Magic of Tovah, priest of Strength. Transforms willpower into fire.
Light Magic Light the darkness and reveal secret exits. Magic of Dabbie, priest of Light. Illuminates all that is hidden.
Return Magic Teleport to any friendly location. Magic of Hadal, priest of Earth. Transports the user to select towns or villages.
Alter Magic Transform into a Roo. Magic of Gemma, priest of Knowledge. Makes Adol a Roo, letting him talk to demons.
Time Magic Stop enemies in their tracks. Magic of Mesa, priest of Time. Freezes the flow of time itself.
Shield Magic Erect a force field for added protection. Magic of Fact, priest of Spirit. Creates a barrier that none can penetrate.

Accessories[edit]

Name Effect Description Location
Spirit Cape Recover HP in dungeons when standing still. A feather cloak worn by spirits of legend. Brings healing power to its wearer.
Hawk Idol Add "Homing" ability to the Fire magic. A hawk idol with piercing blue eyes. Focuses the power of fire on its target.
Falcon Idol Add "Multi-Homing" ability to the Fire magic. A falcon idol with piercing red eyes. Focuses fire magic with greater accuracy.
Cleria Ring Parry an enemy's attack once in a while. A shiny ring made of Cleria, imbued with the power of the Goddesses' protection.
Ring of Ease Halve consumption of magic power. Has a soft green hue. When worn, it calms the soul and soothes away one's troubles.
Goddess Ring Invoke the Goddesses to weaken Darm. STR +2, DEF +2 A ring worn by a Goddess. Imbued with the power to purify evil.