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Equipment[edit]
Each character can equip a weapon, armor, and two accessories. In addition, they can also equip a costume and two attachments that change their appearance.
Damage Types[edit]
Each character has a default damage type, but it can be changed by equipping certain accessories.
- Slash
- Effective against soft enemies
- Strike
- Effective against armored enemies
- Pierce
- Effective against aerial enemies
Status Ailments[edit]
Attacks may inflict status ailments.
Name | Effect |
---|---|
Poison | Inflicts damage when moving |
Confuse | Reverses movement |
Petrify | Lowers movement speed by half |
Feeble | Increases SP costs, reduces status ailment resistance, increases Boost/Gift Gauge reduction speed |
Curse | Impairs vision, reduces movement speed, increases damage taken |