MapleStory/Formulas: Difference between revisions

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Reboot Damage and HP/EXP multipliers don't exist anymore.
(→‎Soul Weapon Summons: added stat equivalences)
(Reboot Damage and HP/EXP multipliers don't exist anymore.)
 
(40 intermediate revisions by 6 users not shown)
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===Weapon Multiplier===
===Weapon Multiplier===
It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.
It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
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|-
|-
!One-handed Sword
!One-handed Sword
|1.20 (1.24 for Paladin, 1.34 for Hero)
|1.24 (1.34 for Hero)
|-
|-
!Katana (Hayato)
!Katana (Hayato)
|1.25
|1.25
|-
|-
!Bow, Dagger, Dual Bowguns, Cane, Desperado, Energy Chain (Cadena), Ancient Bow, Buchae, Tuner, Breath Shooter
!Bow, Dagger, Dual Bowguns, Cane, Desperado, Energy Chain (Cadena), Ancient Bow, Buchae, Tuner, Breath Shooter, Chakram
|1.30
|1.30
|-
|-
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*Wild Hunter's 1st job Another Bite
*Wild Hunter's 1st job Another Bite
*Wild Hunter's 2nd job Final Attack / 4th job Advanced Final Attack
*Wild Hunter's 2nd job Final Attack / 4th job Advanced Final Attack
*Aran's 2nd job Swing Research / 4th job Swing Research 2
*Aran's 2nd job Final Attack / 4th job Advanced Final Attack
*Aran's 2nd job Final Attack / 4th job Advanced Final Attack
*Evan's 1st job Dragon Spark / 2nd job Advanced Dragon Spark
*Evan's 1st job Dragon Spark / 2nd job Advanced Dragon Spark
*Mercedes' 2nd job Final Attack / 4th job Advanced Final Attack
*Mercedes' 2nd job Final Attack / 4th job Advanced Final Attack
Aran's 2nd job Swing Research / 4th job Swing Research 2 does not receive the effect of increasing damage for final attack typed skills even though it is stated as a final attack typed skills. It may be a bug.
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===Damage to Normal Monsters===
===Damage to Normal Monsters===
Basically the same as Damage % but only works on normal monsters. Added to Damage % when calculating output.
Basically the same as Damage % but only works on '''normal monsters and monster park monsters''' (however, for monster park monsters, skills with different skill damage depending on whether target is a boss monster or not will follow boss monster values). Added to Damage % when calculating output.


Possible sources include:
Possible sources include:
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===Damage to Boss Monsters===
===Damage to Boss Monsters===
Basically the same as Damage % but only applies to boss monsters. Added to Damage % when calculating output. Conditional increases are not shown in stats window.
Basically the same as Damage % but only applies to '''boss monsters, excluding monster park monsters''' (however, for monster park monsters, they are affected bt "damage on normal monsters" increases, but skills with different skill damage depending on whether target is a boss monster or not will follow boss monster values). Added to Damage % when calculating output. Conditional increases are not shown in stats window.


Some sources include:
Some sources include:
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Final Damage is non exhaustive and each additional source will multiply on top of one another. Conditional increases are not shown in stats window.
Final Damage is non exhaustive and each additional source will multiply on top of one another. Conditional increases are not shown in stats window.


It is usually only found in skills. There is also a common skill obtained after liberating the Genesis Weapon that provides +15% final damage for 30 seconds when attacking every 90 seconds.
It is usually only found in skills. There is also a common skill obtained after liberating the Genesis Weapon that provides +10% final damage when equipped.


Reboot World characters also receive a final damage boost to compensate for generally lower power levels.
Reboot World characters also receive a final damage boost to compensate for generally lower power levels.
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It can be obtained by the following ways:
It can be obtained by the following ways:
*[[MapleStory/Traits#Insight|Insight Trait]]: +0.5% every 10 levels of Insight rounded down, up till +5%
*[[MapleStory/Traits#Insight|Insight Trait]]: +0.5% every 10 levels of Insight rounded down, up till +5%
*Certain self buff skills: +10%
*Certain skills that affect the user only: +10%
**Arch Mage (Fire, Poison): 3rd job Elemental Decrease
**Arch Mage (Fire, Poison): 3rd job Elemental Decrease
**Arch Mage (Ice, Lightning): 3rd job Elemental Decrease
**Arch Mage (Ice, Lightning): 3rd job Elemental Decrease
**Bishop: Vengeance of Angel
**Bishop: Vengeance of Angels
**Flame Wizard: 4th job Fires of Creation on targets inflicted with 2nd job Ingition debuff (overlaps with 1 other additional effect debuff skills for Flame Wizards)
**Flame Wizard: 4th job Orbital Flame 4 debuff with Flame Fox summoned on targets hit, debuff lasts for 20 seconds and only requires 1 hit by the skill
**Luminous: 4th job Arcane Pitch buff
**Luminous: 4th job Arcane Pitch buff
**Evan: 3rd job Elemental Reset buff
**Evan: 3rd job Elemental Reset buff
*Additional Effect Debuff Skills: +10%, '''choose 1 of the folowing only'''
*Additional Effect Debuff Skills (applies to all attacks on affected monsters): +10%, '''choose 1 of the folowing only''' (for Flame Wizards, 4th job Orbital Flame 4 does not apply under this category)
**Battle Mage's Weakening Aura - Elemental Decrease
**Battle Mage's Weakening Aura - Elemental Decrease
**Dawn Warrior's True Sight - Enhance
**Dawn Warrior's True Sight - Enhance
**Blaze Wizard's Fires of Creation
**Flame Wizard's 4th job Orbital Flame 4 debuff with Flame Fox summoned on targets hit, debuff lasts for 20 seconds and only requires 1 hit by the skill (not applied to Flame Wizards)


===Critical Rate===
===Critical Rate===
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===Damage Range===
===Damage Range===
;When not equipping a weapon (except Pirate jobs that are not Xenons)
Damage range will be set to 0. Character is unable to attack.
;When not equipping a weapon (for Pirate jobs except Xenon)
*'''Upper <u>Actual</u> Damage Range''': <math>1.43 \times Stat Value/100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual/5</math>, '''rounded off'''
*'''Upper Shown Damage Range''': <math>UpperActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application'''
*'''Lower Shown Damage Range''': <math>1+LowerActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application'''
All pirate characters except Xenons can attack normally (punching/fisting). For Viper/Buccanner, Striker/Thunder Breaker and Ark, they can even use attack skills. Cannon Shooter can summon Monkey Militia without a weapon too.
;When equipping a weapon
*'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off'''
*'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off'''
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===Level Advantage Multiplier===
===Level Advantage Multiplier===
This will be applied '''after all calculations above''' as final damage, before adding "DEF to Damage" Inner Ability.
This will be applied '''after all calculations above''' as final damage, before adding "DEF to Damage" Inner Ability.
====Non-Reboot Worlds====
;All attacks except soul weapon summons and damage over time effects
;All attacks except soul weapon summons and damage over time effects
*0 or more levels above monster level: +10%, followed by +2%p per level above, max +20% total
*0 or more levels above monster level: +10%, followed by +2%p per level above, max +20% total
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|-
|-
| -40 or lower|| -100%||0%
| -40 or lower|| -100%||0%
|}
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
*No modifier applied across all levels. (+0%)
====Reboot Worlds====
;All attacks except soul weapon summons and damage over time effects
*0 or more levels above monster level: +2%p per level above, max +20% total.
*1 to 20 levels below monster level: -5%p per level below.
*11 or more levels below monster level: Additional -10%p of your remaining final damage for each level below, up to 100% (multiplied with the above).
{|{{prettytable|notwide=1}}
!Your level minus Monster level!!Final Damage Modifier!!Proportion compared to maximum
|-
| +10 or higher||+20%||100%
|-
| +9||+18%||98.3333%
|-
| +8||+16%||96.6666%
|-
| +7||+14%||95%
|-
| +6||+12%||93.3333%
|-
| +5||+10%||91.6666%
|-
| +4||+8%||90%
|-
| +3||+6%||88.3333%
|-
| +2||+4%||86.6666%
|-
| +1||+2%||85%
|-
|0||0%||83.3333%
|-
| -1|| -5%||79.1666%
|-
| -2|| -10%||75%
|-
| -3|| -15%||70.8333%
|-
| -4|| -20%||66.6666%
|-
| -5|| -25%||62.5%
|-
| -6|| -30%||58.3333%
|-
| -7|| -35%||54.1666%
|-
| -8|| -40%||50%
|-
| -9|| -45%||45.8333%
|-
| -10|| -50% (0.5×1 = 0.5)||41.6666%
|-
| -11|| -59.5% (0.45×0.9 = 0.405)||33.75%
|-
| -12|| -68% (0.4×0.8 = 0.32)||26.66669%
|-
| -13|| -75.5% (0.35×0.7 = 0.245)||20.4166%
|-
| -14|| -82% (0.3×0.6 = 0.18)||15%
|-
| -15|| -87.5% (0.25×0.5 = 0.125)||10.4166%
|-
| -16|| -92% (0.2×0.4 = 0.08)||6.6666%
|-
| -17|| -95.5% (0.15×0.3 = 0.045)||3.75%
|-
| -18|| -98% (0.1×0.2 = 0.02)||1.6666%
|-
| -19|| -99.5% (0.05×0.1 = 0.005)||0.4166%
|-
| -20 or lower|| -100%||0%
|}
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
*Every level above monster level: +2%p final damage up to +20%.
{|{{prettytable|notwide=1}}
!Your level minus Monster level!!Final Damage Modifier!!Proportion compared to maximum
|-
| +10 or higher||+20%||100%
|-
| +9||+18%||98.3333%
|-
| +8||+16%||96.6666%
|-
| +7||+14%||95%
|-
| +6||+12%||93.3333%
|-
| +5||+10%||91.6666%
|-
| +4||+8%||90%
|-
| +3||+6%||88.3333%
|-
| +2||+4%||86.6666%
|-
| +1||+2%||85%
|-
|0 or lower||0%||83.3333%
|}
;Soul Weapon Summons and Damage Over Time effects (estimated)
*9 levels below monster level: -3%
*10 levels or more below monster level: -8%, followed by -10%p every level below (monster level -10) added.
{|{{prettytable|notwide=1}}
!Your level minus Monster level!!Final Damage Modifier!!Proportion compared to maximum
|-
| -8 or higher|| +0%||100%
|-
| -9|| -3%||97%
|-
| -10|| -8%||92%
|-
| -11|| -18%||82%
|-
| -12|| -28%||72%
|-
| -13|| -38%||62%
|-
| -14|| -48%||52%
|-
| -15|| -58%||42%
|-
| -16|| -68%||32%
|-
| -17|| -78%||22%
|-
| -18|| -88%||12%
|-
| -19|| -98%||2%
|-
| -20 or lower|| -100%||0%
|}
|}
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
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*Regular attacks have a Skill% value of 100.
*Regular attacks have a Skill% value of 100.
*Shadow partner or any equivalent doppelganger's Hit Damage will have its original Skill% value multiplied by the constant of the doppelganger.
*Shadow partner or any equivalent doppelganger's Hit Damage will have its original Skill% value multiplied by the constant of the doppelganger.
*Monster DEF is applied up to 500%.


====Damage Over Time====
====Damage Over Time====
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(For comparing 1% Damage against 1% Ignore DEF, on a monster with 300% DEF)
(For comparing 1% Damage against 1% Ignore DEF, on a monster with 300% DEF)
https://cdn.discordapp.com/attachments/597028691830374410/711922210050146393/bdoried.png
https://cdn.discordapp.com/attachments/597028691830374410/711922210050146393/bdoried.png
[[File:MapleStory Boss Damage vs Ignore DEF.png|800px]]


Plot the point of your Ignore DEF % including decimal places (x-axis) against your Damage% + Boss% combined (y-axis)
Plot the point of your Ignore DEF % including decimal places (x-axis) against your Damage% + Boss% combined (y-axis)
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(For comparing 10% Ignore DEF against 3% ATT, on a monster with 300% DEF)
(For comparing 10% Ignore DEF against 3% ATT, on a monster with 300% DEF)
https://cdn.discordapp.com/attachments/597028691830374410/711922211421814784/iedoratt.png
https://cdn.discordapp.com/attachments/597028691830374410/711922211421814784/iedoratt.png
[[File:MapleStory Ignore DEF vs ATT.png|800px]]


Plot the point of your Ignore DEF % including decimals (x-axis) against your ATT % (y-axis)
Plot the point of your Ignore DEF % including decimals (x-axis) against your ATT % (y-axis)
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(For comparing 10% Damage/Boss against 3% ATT)
(For comparing 10% Damage/Boss against 3% ATT)
https://cdn.discordapp.com/attachments/597028691830374410/711922205897785414/bdoratt.png
https://cdn.discordapp.com/attachments/597028691830374410/711922205897785414/bdoratt.png
[[File:MapleStory Boss Damage vs ATT.png|800px]]


Plot the point of your ATT % (x-axis) against your Damage% + Boss% combined (y-axis)
Plot the point of your ATT % (x-axis) against your Damage% + Boss% combined (y-axis)
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The plotted point will indicate which stat will improve your damage output more.
The plotted point will indicate which stat will improve your damage output more.
Purple: Increase ATT %
*Purple: Increase ATT %
Orange: Increase Ignore DEF
*Orange: Increase Ignore DEF
Green: Increase Damage/Boss%
*Green: Increase Damage/Boss%


The colour that comes out 2 times will be your weakest point.
The colour that comes out 2 times will be your weakest point.
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===Attack Speed===
===Attack Speed===
Attack Delay is influenced by the weapon's '''Attack Speed''', which ranges from a scale of 2 to 9 (Faster, Fast, Normal, Slow, Slower), where the larger the number the slower the weapon. Note that Attack Speed of the same category may have different Attack Speed values.
Attack Speed is influenced by the weapon's '''Attack Speed''', which ranges from a scale of 1 to 8, where the larger the number, the faster the weapon. Note that Attack Speed of the same category may have different Attack Speed values.
*Level 1: Slower
*Level 2, 3: Slow
*Level 4: Normal
*Level 5, 6: Fast
*Level 7, 8, 9, 10: Faster


For Magicians (except Battle Mages), a weapon speed of Normal 6 is used for skills rather than the weapon's base attack speed.
For Magicians, a weapon speed of Level 4 (Normal) is used for skills rather than the weapon's base attack speed.


Attack Speed can also be modified from the following (may not be exhaustive):
Attack Speed can also be modified from the following (may not be exhaustive):
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*Decent Speed Infusion: +1 (Does not stack with Speed Infusion)
*Decent Speed Infusion: +1 (Does not stack with Speed Infusion)
*Certain consumed buffs: +1 for 30 minutes
*Certain consumed buffs: +1 for 30 minutes
*Rune of Swiftness/Hermes: +3 for 3~4.5 minutes, surpass limit
*Extreme Green Potion: +1 for 30 minutes, unlocks Bonus Attack Speed
*Extreme Green Potion: +1 for 30 minutes, surpass limit
*[[MapleStory/Beginner/Skills#Oz Rings|Swift Ring]]: +2 for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown, unlocks Bonus Attack Speed
*[[MapleStory/Beginner/Skills#Oz Rings|Swift Ring]]: +2 for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown, surpass limit


{{tochide|Individual Job Base Values (Personal effects including own job shared buffs only)}}
{{tochide|Individual Job Base Values (Personal effects including own job shared buffs only)}}
{{tochide|Hero (Base speed 2~6)}}
{{tochide|Hero (Base speed 4~8)}}
*Use 1 handed axe/sword instead of 2 handed axe/sword: +1
*Use 1 handed axe/sword instead of 2 handed axe/sword: +1
*2nd job Weapon Booster buff: +2
*2nd job Weapon Booster buff: +2
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{{tochide}}
{{tochide}}


{{tochide|Paladin (Base speed 2~6)}}
{{tochide|Paladin (Base speed 4~8)}}
*Use 1 hand axe/blunt weapon instead of 2 hand axe/blunt weapon is equipped: +1
*Use 1 hand axe/blunt weapon instead of 2 hand axe/blunt weapon is equipped: +1
*2nd job Weapon Booster buff: +2
*2nd job Weapon Booster buff: +2
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{{tochide}}
{{tochide}}


{{tochide|Dark Knight (Base speed 3~6)}}
{{tochide|Dark Knight (Base speed 4~7)}}
*Use a pole arm instead of a spear: +1
*Use a pole arm instead of a spear: +1
*2nd job Weapon Booster buff: +2
*2nd job Weapon Booster buff: +2
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{{tochide}}
{{tochide}}


{{tochide|Arch Mage (Fire, Poison) (Base speed 3~6)}}
{{tochide|Arch Mage (Fire, Poison) (Base speed 4~7)}}
*1st job MP Boost: +1
*1st job MP Boost: +1
*2nd job Magic Booster buff: +2
*2nd job Magic Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Arch Mage (Ice, Lightning) (Base speed 3~6)}}
{{tochide|Arch Mage (Ice, Lightning) (Base speed 4~7)}}
*1st job MP Boost: +1
*1st job MP Boost: +1
*2nd job Magic Booster buff: +2  
*2nd job Magic Booster buff: +2  
{{tochide}}
{{tochide}}


{{tochide|Bishop (Base speed -1~6)}}
{{tochide|Bishop (Base speed 4~10)}}
*1st job MP Boost: +1
*1st job MP Boost: +1
*2nd job Magic Booster buff: +2
*2nd job Magic Booster buff: +2
*Vengeance of Angel buff: +1
*5th job Pray buff: +0~3
*5th job Pray buff: +0~3
{{tochide}}
{{tochide}}


{{tochide|Bowmaster (Base speed 3~6)}}
{{tochide|Bowmaster (Base speed 4~7)}}
*1st job Archery Mastery: +1
*1st job Archery Mastery: +1
*2nd job Bow Acceleration: +2  
*2nd job Bow Acceleration: +2  
{{tochide}}
{{tochide}}


{{tochide|Crossbow Master (Base speed 3~6)}}
{{tochide|Crossbow Master (Base speed 4~7)}}
*1st job Archery Mastery: +1
*1st job Archery Mastery: +1
*2nd job Crossbow Booster buff: +2  
*2nd job Crossbow Booster buff: +2  
{{tochide}}
{{tochide}}


{{tochide|Pathfinder (Base speed 3~6)}}
{{tochide|Pathfinder (Base speed 4~7)}}
*1st job Archery Mastery: +1
*1st job Archery Mastery: +1
*2nd job Ancient Bow Booster buff: +2
*2nd job Ancient Bow Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Night Lord (Base speed 2~4)}}
{{tochide|Night Lord (Base speed 6~8)}}
*2nd job Claw Booster buff: +2
*2nd job Claw Booster buff: +2
{{tochide}}  
{{tochide}}  


{{tochide|Shadower (Base speed 2~4)}}
{{tochide|Shadower (Base speed 6~8)}}
*2nd job Dagger Booster buff: +2
*2nd job Dagger Booster buff: +2
{{tochide}}  
{{tochide}}  


{{tochide|Dual Blade (Base speed 2~4)}}
{{tochide|Dual Blade (Base speed 6~8)}}
*2nd job Katara Booster buff: +2
*2nd job Katara Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Viper (Base speed 1~5)}}
{{tochide|Viper (Base speed 5~9)}}
*2nd job Knuckle Booster buff: +2
*2nd job Knuckle Booster buff: +2
*4th job Speed Infusion buff: +2
*4th job Speed Infusion buff: +2
{{tochide}}  
{{tochide}}  


{{tochide|Captain (Base speed 3~5)}}
{{tochide|Captain (Base speed 5~7)}}
*2nd job Gun Booster buff: +2
*2nd job Gun Booster buff: +2
{{tochide}}  
{{tochide}}  


{{tochide|Cannon Shooter (Base speed 3~8)}}
{{tochide|Cannon Shooter (Base speed 2~7)}}
*2nd job Cannon Booster buff: +2
*2nd job Cannon Booster buff: +2
*3rd job Reinforced Cannon: +1
*3rd job Reinforced Cannon: +1
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{{tochide}}  
{{tochide}}  


{{tochide|Mihile (Base speed 2~5)}}
{{tochide|Mihile (Base speed 5~8)}}
*2nd job Sword Booster buff: +2
*2nd job Sword Booster buff: +2
*3rd job Intense Focus: +1
*3rd job Intense Focus: +1
{{tochide}}  
{{tochide}}  


{{tochide|Soul Master (Base speed 1~6)}}
{{tochide|Soul Master (Base speed 4~9)}}
*Use 1 hand sword instead of 2 hand sword: +1
*Use 1 hand sword instead of 2 hand sword: +1
*2nd job Nimble Fingers buff: +2
*2nd job Nimble Fingers buff: +2
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{{tochide}}  
{{tochide}}  


{{tochide|Flame Wizard (Base speed 2~6)}}
{{tochide|Flame Wizard (Base speed 4~8)}}
*1st job Spell Control: +1
*1st job Spell Control: +1
*2nd job Word of Fire buff: +2
*2nd job Word of Fire buff: +2
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{{tochide}}  
{{tochide}}  


{{tochide|Wind Breaker (Base speed 2~6)}}
{{tochide|Wind Breaker (Base speed 4~8)}}
*2nd job Bow Acceleration: +2
*2nd job Bow Acceleration: +2
*3rd job Albatross: +1
*3rd job Albatross: +1
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{{tochide}}  
{{tochide}}  


{{tochide|Night Walker (Base speed 2~4)}}
{{tochide|Night Walker (Base speed 6~8)}}
*2nd job Throwing Booster buff: +2
*2nd job Throwing Booster buff: +2
{{tochide}}  
{{tochide}}  


{{tochide|Striker (Base speed 1~5)}}
{{tochide|Striker (Base speed 5~9)}}
*2nd job Knuckle Booster buff: +2
*2nd job Knuckle Booster buff: +2
*4th job Speed Infusion buff: +2
*4th job Speed Infusion buff: +2
Line 7,141: Line 7,025:
{{tochide}}
{{tochide}}


{{tochide|Evan (Base speed 3~6)}}
{{tochide|Evan (Base speed 4~7)}}
*2nd job Magic Booster buff: +2
*2nd job Magic Booster buff: +2
*3rd job Dive-Come Back buff: +1
*3rd job Dive-Come Back buff: +1
{{tochide}}
{{tochide}}


{{tochide|Mercedes (Base speed 3~6)}}
{{tochide|Mercedes (Base speed 4~7)}}
*0th job Elven Grace: +1
*0th job Elven Grace: +1
*2nd job Dual Bowguns Booster buff: +2
*2nd job Dual Bowguns Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Phantom (Base speed 3~5)}}
{{tochide|Phantom (Base speed 5~7)}}
*2nd job Cane Acceleration: +2
*2nd job Cane Acceleration: +2
{{tochide}}
{{tochide}}


{{tochide|Eunwol (Base speed 3~5)}}
{{tochide|Eunwol (Base speed 5~7)}}
*2nd job Spirit Bond 2: +1
*2nd job Spirit Bond 2: +1
*Spirit Bond Maximise buff: +1
*Spirit Bond Maximise buff: +1
{{tochide}}
{{tochide}}


{{tochide|Blaster (Base Speed 2~5)}}
{{tochide|Blaster (Base Speed 5~8)}}
*2nd job Arm Cannon Boost buff: +2
*2nd job Arm Cannon Boost buff: +2
*3rd job Combination Training buff: +1 max
*3rd job Combination Training buff: +1 max
{{tochide}}
{{tochide}}


{{tochide|Battle Mage (Base speed 2~8)}}
{{tochide|Battle Mage (Base speed 4~9)}}
*1st job Yellow Aura: +2
*1st job Yellow Aura: +2
*1st job Yellow Aura buff: +1
*1st job Yellow Aura buff: +1
*2nd job Staff Booster buff: +2
*2nd job Staff Booster buff: +2
*3rd job Dark Conditioning: +1
{{tochide}}
{{tochide}}


{{tochide|Wild Hunter (Base speed 2~6)}}
{{tochide|Wild Hunter (Base speed 4~8)}}
*2nd job Crossbow Acceleration: +2
*2nd job Crossbow Acceleration: +2
*3rd job Feline Berserk buff: +1
*3rd job Feline Berserk buff: +1
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{{tochide}}
{{tochide}}


{{tochide|Mechanic (Base speed 3~5)}}
{{tochide|Mechanic (Base speed 5~7)}}
*2nd job Mechanic Rage buff: +2
*2nd job Mechanic Rage buff: +2
{{tochide}}
{{tochide}}


{{tochide|Xenon (Base speed 3~5)}}
{{tochide|Xenon (Base speed 5~7)}}
*2nd job Xenon Boost: +2
*2nd job Xenon Boost: +2
{{tochide}}
{{tochide}}


{{tochide|Demon Slayer (Base Speed 2~5)}}
{{tochide|Demon Slayer (Base Speed 5~8)}}
*1st job Battle Pact buff: +2
*1st job Battle Pact buff: +2
*3rd job Focused Fury: +1
*3rd job Focused Fury: +1
{{tochide}}
{{tochide}}


{{tochide|Demon Avenger (Base speed 3~6)}}
{{tochide|Demon Avenger (Base speed 4~7)}}
*2nd job Battle Pact buff: +2
*2nd job Battle Pact buff: +2
*4th job Overwhelming Power: +1
*4th job Overwhelming Power: +1
{{tochide}}
{{tochide}}


{{tochide|Kaiser (Base speed 2~6)}}
{{tochide|Kaiser (Base speed 4~8)}}
*0th job Transfiguration: +1
*0th job Transfiguration: +1
*2nd job Blaze On buff: +2
*2nd job Blaze On buff: +2
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{{tochide}}
{{tochide}}


{{tochide|Kaine (Base speed 2~4)}}
{{tochide|Kaine (Base speed 6~8)}}
*2nd job Breath Shooter Booster: +2
*2nd job Breath Shooter Booster: +2
{{tochide}}
{{tochide}}


{{tochide|Cadena (Base speed 2~4)}}
{{tochide|Cadena (Base speed 6~8)}}
*2nd job Weapon Booster: +2
*2nd job Weapon Booster: +2
{{tochide}}
{{tochide}}


{{tochide|Angelic Buster (Base speed 3~5)}}
{{tochide|Angelic Buster (Base speed 5~7)}}
*1st job Lyrical Cross buff: +2
*1st job Lyrical Cross buff: +2
{{tochide}}
{{tochide}}


{{tochide|Adele (Base speed 2~4)}}
{{tochide|Adele (Base speed 6~8)}}
*2nd job Booster buff: +2
*2nd job Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Illium (Base speed 3~6)}}
{{tochide|Illium (Base speed 4~7)}}
*2nd job Magic Gauntlet Booster buff: +2
*2nd job Magic Gauntlet Booster buff: +2
*4th job Wisdom of the Crystal: +1
*4th job Wisdom of the Crystal: +1
{{tochide}}
{{tochide}}


{{tochide|Ark (Base speed 1~5)}}
{{tochide|Ark (Base speed 5~9)}}
*2nd job Knuckle Booster buff: +2
*2nd job Knuckle Booster buff: +2
*3rd job Gust Charge Drive buff: +1
*3rd job Gust Charge Drive buff: +1
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{{tochide}}
{{tochide}}


{{tochide|Ho Young (Base speed 2~4)}}
{{tochide|Ho Young (Base speed 6~8)}}
*2nd job Talisman: Ritual Fan Acceleration buff: +2
*2nd job Talisman: Ritual Fan Acceleration buff: +2
{{tochide}}
{{tochide}}


{{tochide|Kinesis (Base speed 3~6)}}
{{tochide|Kinesis (Base speed 4~7)}}
*1st job Pure Power: +1
*1st job Pure Power: +1
*1st job ESP Booster buff: +2
*1st job ESP Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Zero Alpha (Base speed -2~6)}}
{{tochide|Zero Alpha (Base speed 4~12)}}
*Divine Speed buff: +1
*Divine Speed buff: +1
*Long Sword Mastery: +3
*Long Sword Mastery: +3
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{{tochide}}
{{tochide}}


{{tochide|Zero Beta (Base speed 0~8)}}
{{tochide|Zero Beta (Base speed 2~10)}}
*Divine Speed buff: +1
*Divine Speed buff: +1
*Broad Sword Mastery: +3
*Broad Sword Mastery: +3
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{{tochide}}
{{tochide}}


{{tochide|Hayato (Base speed 3~5)}}
{{tochide|Hayato (Base speed 5~7)}}
*2nd job Katana Booster buff: +2
*2nd job Katana Booster buff: +2
{{tochide}}
{{tochide}}


{{tochide|Kanna (Base speed 2~6)}}
{{tochide|Kanna (Base speed 4~8)}}
*2nd job Fan Booster buff: +2
*2nd job Fan Booster buff: +2
*5th job Spirit Domain buff: +2 at stage 3
*5th job Spirit Domain buff: +2 at stage 3
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;Note:
;Note:
*Attack Speed can increase a weapon's speed up to Fast 2.
*Attack Speed can be increased up to Level 8 (soft cap).
*'''If you have at least a modifier that surpass limit, Attack Speed can increase a weapon's speed up to Fastest 0 (need not be only modifiers that surpass limit)'''.
*'''If you have at least a modifier that unlocks Bonus Attack Speed, Attack Speed can be increased up to Level 10, though visually it will still appear as Level 8 in stats window (need not be only modifiers that unlocks Bonus Attack Speed). This is known as hard cap'''.
*Mouse over the Attack Speed stat in stats window to check the applied attack speed increasing effects, as well as whether Bonus Attack Speed is unlocked.


{{-}}
{{-}}
;Attack Speed Increase in % (compared to Normal 6): <math>100 \times (AttackSpeed)/(16-Attack Speed)</math>
;Attack skill casting delay in % (compared to Level 4): <math>100 \times (20-AttackSpeed)/16</math>
 
Or in the reverse way of expressing it in terms of attack frequency
;Attack Frequency Increase in % (compared to Level 4): <math>100 \times (AttackSpeed-4)/(20-AttackSpeed)</math>
In other words
In other words
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attack Speed||Fastest 0||Faster 1||Faster 2||Faster 3||Fast 4||Fast 5||Normal 6||Slow 7||Slower 8||Slowest 9
!Attack Speed||Level 10||Level 9||Level 8||Level 7||Level 6||Level 5||Level 4||Level 3||Level 2||Level 1
|-
|-
!Fastest 0
!Level 10
|{{n/a}}|| +10%|| +20%|| +30%|| +40%|| +50%|| +60%|| +70%|| +80%|| +90%
|{{n/a}}|| +10%|| +20%|| +30%|| +40%|| +50%|| +60%|| +70%|| +80%|| +90%
|-
|-
!Faster 1
!Level 9
| -9%||{{n/a}}|| +9%|| +18%|| +27%|| +36%|| +45%|| +55%|| +64%|| +73%
| -9%||{{n/a}}|| +9%|| +18%|| +27%|| +36%|| +45%|| +55%|| +64%|| +73%
|-
|-
!Faster 2
!Level 8
| -17%|| -8%||{{n/a}}|| +8%|| +17%|| +25%|| +33%|| +42%|| +50%|| +58%
| -17%|| -8%||{{n/a}}|| +8%|| +17%|| +25%|| +33%|| +42%|| +50%|| +58%
|-
|-
!Faster 3
!Level 7
| -23%|| -15%|| -8%||{{n/a}}|| +8%|| +15%|| +23%|| +31%|| +38%|| +46%
| -23%|| -15%|| -8%||{{n/a}}|| +8%|| +15%|| +23%|| +31%|| +38%|| +46%
|-
|-
!Fast 4
!Level 6
| -29%|| -21%|| -14%|| -7%||{{n/a}}|| +7%|| +14%|| +21%|| +29%|| +36%
| -29%|| -21%|| -14%|| -7%||{{n/a}}|| +7%|| +14%|| +21%|| +29%|| +36%
|-
|-
!Fast 5
!Level 5
| -33%|| -27%|| -20%|| -13%|| -7%||{{n/a}}|| +7%|| +13%|| +20%|| +27%
| -33%|| -27%|| -20%|| -13%|| -7%||{{n/a}}|| +7%|| +13%|| +20%|| +27%
|-
|-
!Normal 6
!Level 4
| -38%|| -31%|| -25%|| -19%|| -13%|| -6%||{{n/a}}|| +6%|| +13%|| +19%
| -38%|| -31%|| -25%|| -19%|| -13%|| -6%||{{n/a}}|| +6%|| +13%|| +19%
|-
|-
!Slow 7
!Level 3
| -41%|| -35%|| -29%|| -24%|| -18%|| -12%|| -6%||{{n/a}}|| +6%|| +12%
| -41%|| -35%|| -29%|| -24%|| -18%|| -12%|| -6%||{{n/a}}|| +6%|| +12%
|-
|-
!Slower 8
!Level 2
| -44%|| -39%|| -33%|| -28%|| -22%|| -17%|| -11%|| -6%||{{n/a}}|| +6%
| -44%|| -39%|| -33%|| -28%|| -22%|| -17%|| -11%|| -6%||{{n/a}}|| +6%
|-
|-
!Slowest 9
!Level 1
| -47%|| -42%|| -37%|| -32%|| -26%|| -21%|| -16%|| -11%|| -5%||{{n/a}}
| -47%|| -42%|| -37%|| -32%|| -26%|| -21%|| -16%|| -11%|| -5%||{{n/a}}
|}
|}
*If the limit is not surpassed, the minimum delay is 12/16 of the base delay, where attack frequency is around 33% higher compared to Normal 6.
*If Bonus Attack Speed is not unlocked '''(known as soft cap)''', the minimum delay is 12/16 of the base delay, where attack frequency is around 33% higher compared to Level 4.
*If the limit is surpassed, the minimum delay is 10/16 of the base delay, where the attack frequency is around 60% higher compared to Normal 6.
*If Bonus Attack Speed is unlocked '''(known as hard cap)''', the minimum delay is 10/16 of the base delay, where the attack frequency is around 60% higher compared to Level 4.


Note:
Note:
*'''Different skills may be affected differently even though the base delay is the same. The percentages shown are based on average, and excludes rounding off'''.
*'''Different skills may be affected differently even though the base delay is the same. The percentages shown are based on average, and excludes rounding off errors'''.
*Delays shown in wizet files are based on Normal 6. The skill delay will be the sum of all the absolute value of delays of that action (certain delays are shown as negative numbers, but just add them by assuming it as a positive number)
*'''Delays shown in wizet files are based on Level 4'''. The skill delay will be the sum of all the absolute value of delays of that action (certain delays are shown as negative numbers, but just add them by assuming it as a positive number)
*Certain skills are not affected, such as Hurricane (these skills have a fixed Delay instead of a Base Delay that is influenced by Attack Speed)
*'''Certain skills are not affected''', such as Bowmaster's Hurricane (these skills have a fixed delay instead of a base delay that is influenced by Attack Speed)
*Normal Attack is also influenced by Attack Speed. For magicians, the weapon's speed will be used instead of an assumed Normal 6.
*Normal Attack is also influenced by Attack Speed. For magicians, the weapon's speed will be used instead of an assumed Level 4.


===Bind Skill Duration===
===Bind Skill Duration===
Based on the '''damage done by the bind skill''', the bind duration varies. The bind has a minimum duration based on the skill level (usually 10 second at maximum, but there are exceptions) and can be increased by another 100% of this base duration, depending on the damage done by the bind skill itself.
Based on the '''damage done by the bind skill''', the bind duration varies. The bind has a minimum duration based on the skill level (usually 10 second at maximum, but there are exceptions) and can be increased by another 100% of this base duration, depending on the damage done by the bind skill itself.
;Bind Skill Duration Extension % (max 100% extension): <math>BindDamage/MonsterHP \times 1000</math>
;Bind Skill Duration Extension % (max 100% extension): <math>10 \times floor(BindDamage/MonsterHP \times 100)</math>
In simpler terms, for every 0.1% of monster HP dealt by '''only the bind itself''', bind duration extends by 1% (0.1 second if the base is 10 seconds)
In simpler terms, for every 1% of monster HP dealt by '''only the bind itself''', bind duration extends by 10% (1 second if the base is 10 seconds)
 
The exact same monster can be '''bound only once every 90 seconds, even if different bind skills are used. The 90 seconds are measured starting after the bind effect ends'''. Yorozu's Wisdom (obtained from Mushroom Shrine Tales) also shares the same resistance, although the skill is a 5 second bind with a 30 minute cooldown. It used to have its own separate resistance though.
 
However, some effects have a separate resistance cooldown:
*Zero's Critical Bind: 4 second bind, 35 second resistance, has a 10% chance of proccing when attacking with Beta
*Lucid's Nightmare (Lucid Earrings skill): 8 second bind, 90 seconds of resistance, 110 second cooldown
*Hayato's Hitokiri Strike, Hayato's Skewed Hitokiri Strike, Zero's Shadow Rain: no resistance, monsters are only bound during the attack animation. The skill cooldowns are as follows:
**Hayato's Hitokiri Strike: 63~90 second cooldown
**Hayato's Skewed Hitokiri Strike: 6 second cooldown, usable while Hitokiri Strike is on cooldown
**Zero's Shadow Rain: 300 second cooldown, cooldown applies the cooldown reduction and cooldown skip chance effect, and also can be reset (i.e., using Time Holding or Transcendent Rhinne' Prayer)


The exact same monster can be '''binded only once every 90 seconds even if they are different skills (measured from after the bind effect ends)'''. For MSEA, Kanna's personalised bind skills will reduce the resistance time by 30 seconds if it is used to apply the bind effect successfully. However, some effects have a separate resistance cooldown and their durations are counted separately.
Normally, '''the binds above do not affect Black Mage Phases 2~4, Carling and Extreme Bigfoot (Monster Park Extreme boss)'''.
*Zero's Critical Bind: 4 seconds of bind when attacking using Beta at a 10% chance, 35 seconds of resistance
 
*Lucid's Nightmare (Lucid Earrings skill): 8 seconds of bind, 90 seconds of resistance, 110 seconds of cooldown
However, Origin skills can be obtained by all classes from 6th job advancement, and has a 10 second absolute bind with 6 minute cooldown. '''Monsters are resistant to absolute binds for 90 seconds, even if different Origin skills are used. The 90 seconds are measured starting after the absolute bind effect ends.''' The absolute bind resistance is separate from the normal bind resistance and special bind resistances.
*Hayato's Hitokiri Strike, Hayato's Skewed Hitokiri Strike, Zero's Shadow Rain: no resistance, but it will stop the monsters in their places for as long as the attack animation. The skill cooldown are as follows
**Hayato's Hitokiri Strike: 63~90 seconds
**Hayato's Skewed Hitokiri Strike: 6 seconds, usable when Hitokiri Strike is on cooldown
**Zero's Shadow Rain: 300 seconds cooldown, cooldown cannot be skipped but can be reset. There are 2 Zeroes skill that can reset cooldowns.
***Time Holding: 180 seconds cooldown
***Transcendent Rhinne' Prayer: 240 seconds cooldown
*Yorozu's Wisdom (obtained from Mushroom Shrine Tales): 5 seconds of stun, no resistance, 30 minutes cooldown


===Skill Duration===
===Skill Duration===
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===Skill Cooldown===
===Skill Cooldown===
All skills except for the skills below are affected by cooldown reduction.
All skills except for the skills below are affected by cooldown reduction.
*Hyper skills of all jobs
*Hyper skills of some jobs (Soul Master's Blazing Assault/Luster Charge, Striker's God of the Seas, Xenon's Meltdown Explosion, Kaiser's Prominence, Hoyoung's Sage Teachings: Dream Garden)
*Genesis Weapon's Tana of Destruction buff
*Genesis Weapon's Tana of Destruction buff
*Explorer Warrior's Link Skill
*Explorer Warrior's Link Skill
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*Level 128~150: <math>5,000 \times Level - 515,000</math>
*Level 128~150: <math>5,000 \times Level - 515,000</math>
*Level 151~180: <math>10,000 \times Level - 1,270,000</math>
*Level 151~180: <math>10,000 \times Level - 1,270,000</math>
*Level 181~275: <math>20,000 \times Level - 3,070,000</math>
*Level 181~300: <math>20,000 \times Level - 3,070,000</math>


;Level Multipliers
;Level Multipliers
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*Level 101~109: <math>0.01 \times Round(Level^2/50)</math>
*Level 101~109: <math>0.01 \times Round(Level^2/50)</math>
*Level 110~159: <math>0.015 \times Round(Level^2/50)</math>
*Level 110~159: <math>0.015 \times Round(Level^2/50)</math>
*Level 160~275: <math>0.02 \times Round(Level^2/50)</math>
*Level 160~300: <math>0.02 \times Round(Level^2/50)</math>


Certain enhanced monsters will have stronger HP and gives more EXP.
Certain enhanced monsters will have stronger HP and gives more EXP.
;Star Force Monsters
;Star Force Monsters
*Any level: 5x HP, 3x EXP
*Level 100~189: 5x HP, 3x EXP
*Level 190~199 (Twilight Perion): 3.7x HP, 1.9x EXP


;Arcane Force Monsters
;Arcane Force Monsters
Line 9,330: Line 9,221:
*Level 271~272: 99.71x HP, 11.54x EXP
*Level 271~272: 99.71x HP, 11.54x EXP
*Level 273~274: 109.85x HP, 12.02x EXP
*Level 273~274: 109.85x HP, 12.02x EXP
*Level 275~279: ??x HP, 13.34x EXP
*Level 275~279: 142.8x HP, 13.34x EXP
*Level 280~284: ??x HP, 14.8x EXP
*Level 280~284: 185.64x HP, 14.8x EXP
*Level 285~289: ??x HP, 16.42x EXP
*Level 285~289: 241.33x HP, 16.42x EXP


===Monster EXP===
===Monster EXP===
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|}
|}
{{col|3|end}}
{{col|3|end}}
===Reboot Monster Stats===
In Reboot world, monsters will have enhanced HP and EXP (compared to the '''exact same monsters in regular worlds'''), as follows.
;Regular Monsters
*Level 10~19: 1.5x HP, 1.4x EXP
*Level 20~34: 2x HP, 1.5x EXP
*Level 35~39: 2.5x HP, 1.7x EXP
*Level 40~59: 3x HP, 1.9x EXP
*Level 60~69: 4x HP, 2.4x EXP
*Level 70~99: 4.5x HP, 2.5x EXP
*Level 100~109: 5x HP, 2.7x EXP
*Level 110~119: 4.9x HP, 2.7x EXP
*Level 120~129: 4.8x HP, 2.7x EXP
*Level 130~139: 4.7x HP, 2.7x EXP
*Level 140~159: 4.6x HP, 2.7x EXP
*Level 160~169: 4.5x HP, 2.7x EXP
*Level 170 or higher: 4.4x HP, 2.7x EXP
;Star Force Monsters
*Any level: 1.5x HP, 1.2x EXP
;Arcane Force Monsters
*Level 200~209: 2.1x HP, 2.3x EXP
*Level 210~219: 1.8x HP, 2.3x EXP
*Level 220~229: 1.5x HP, 2.3x EXP
*Level 230 or higher: 1.4x HP, 2.3x EXP
;Authentic Force Monsters
*Level 260 or higher: 1.4x HP, 2.3x EXP


==Hunting Related==
==Hunting Related==
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====Level Advantage====
====Level Advantage====
EXP adjustments applied is applied '''directly to final EXP''', which means all your EXP Boosts will also be affected by this. '''Not applicable to event monsters, bounty portal monsters and some other monsters'''. If you are level 284 or higher, you will be assumed as a level 284 character.
EXP adjustments applied is applied '''directly to final EXP''', which means all your EXP Boosts will also be affected by this. '''Not applicable to event monsters, bounty portal monsters and some other monsters'''. If you are level 289 or higher, you will be assumed as a level 289 character.
;Similar Level
;Similar Level
*0 to 1 levels above or below monster's level: +20%
*0 to 1 levels above or below monster's level: +20%
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**Double: +10%
**Double: +10%
**Triple: +10%
**Triple: +10%
*Kanna's Clay Yaksha: +30%~+33% depending on skill level
*Kanna's Kishin Shoukan: +10%
*Kanna's Rock Yaksha: +30%~+33% depending on skill level
*[[MapleStory/Maple Union#Board Bonus Stats|Union Obtained EXP]]: +0.25% per grid within the boundary covered up to +10.00% for maximum boundary.
*[[MapleStory/Maple Union#Board Bonus Stats|Union Obtained EXP]]: +0.25% per grid within the boundary covered up to +10.00% for maximum boundary.
*Eluna Event EXP Buff: +1%/+2%/+4%/+6%/+8%/+10%
*Eluna Event EXP Buff: +1%/+2%/+4%/+6%/+8%/+10%
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====Level Difference Penalty====
====Level Difference Penalty====
Based on level difference between the character and the monster, it will drop a decreasing amount of mesos. This is applied as a final multiplier to the mesos dropped initially. If you are level 284 or higher, you will be assumed as a level 284 character.
Based on level difference between the character and the monster, it will drop a decreasing amount of mesos. This is applied as a final multiplier to the mesos dropped initially. If you are level 289 or higher, you will be assumed as a level 289 character.


The penalty applied will be based on the '''level of the highest HP depleter''' to the monster.
The penalty applied will be based on the '''level of the highest HP depleter''' to the monster.
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Drop rate boosts increases the chance which items drop. It can be applied '''up to +400%, but certain categories have their own additional limits'''.
Drop rate boosts increases the chance which items drop. It can be applied '''up to +400%, but certain categories have their own additional limits'''.


However, Absolabs and Arcaneshade equipment boxes, as well as some other items, are not affected by drop rate increasing effects. This restriction includes unconditional increases.
However, some items are not affected by drop rate increasing effects. This restriction includes unconditional increases. Examples of such items include:
*Crimson/Rainbow/Black Resurrection Flames
*Yellow Cube
*Additional 50% EXP Coupon
*Sparkling Red/Blue Star Potion
*Small EXP Accumulation Potion
*Accessory Scroll Coupon
*Large Boss Medal of Honor
*Absolabs Weapon / Armor Box
*Amazingly Positive Chaos Scroll 60%
*Unextinguished Flame
*Never-Extinguishing Flame
*Black Never-Extinguishing Flame
*Essence of the Beginning
*Premium Accessory / Pet Equipment Scroll Coupon
*Amazing Weapon Scroll Coupon
*Arcaneshade Weapon / Armor Box
*Exceptional Parts (Nightmare Fragment, Gravity Module)
 
For Reboot worlds, boss equipment drop rate is higher than normal, and in the case of Arcaneshade/Absolabs boxes, they are personal drops with modified drop rates compared to normal.


Some items including Core Gemstones, event items and quest items only apply the item drop rate increasing effects partially. The rate of application varies based on the item (for quest item, it is estimated to be around 10% of the original effect, for Core Gemstones it is estimated to be around 30% of the original effect)
Some items including Core Gemstones, event items and quest items only apply the item drop rate increasing effects partially. The rate of application varies based on the item (for quest item, it is estimated to be around 10% of the original effect, for Core Gemstones it is estimated to be around 30% of the original effect)
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*Server 1.5x: +50% (MSEA: +0%)
*Server 1.5x: +50% (MSEA: +0%)
*Server 2x: +100% (MSEA: +0%)
*Server 2x: +100% (MSEA: +0%)
 
*"2X Drop Coupon" buff (pink colour with an owl): +100% for 30 minutes, does not apply to meso drop chance (This buff is also awarded after sitting on the '''Kota Kinabalu chair''' for 30 minutes continuously)
'''These buffs appear to persist through disconnections, but the effect does not apply, and these effects only apply to non-meso drop chances. Only 1 within the buffs above and below can be applied'''.
*Bountiful Winter buff: +50% for 60 minutes, does not apply to meso drop chance
*"2X Drop Coupon" buff (pink colour with an owl): +100% for 30 minutes. (This buff is also awarded after sitting on the '''Kota Kinabalu chair''' for 30 minutes continuously)
*Lucky Winter buff: +100% for 30 minutes, does not apply to meso drop chance
*Bountiful Winter buff: +50% for 60 minutes
*Lucky Winter buff: +100% for 30 minutes
*Familiars buff: +20%~+100% for the familiar's duration, based on the type as below
*Familiars buff: +20%~+100% for the familiar's duration, based on the type as below
**"Increases item drop rate by a small amount": +30% (Common/Rare)
**"Increases item drop rate by a small amount": +30%, does not apply to meso drop chance (Common/Rare)
**"Increases item drop rate": +50% (Rare/Epic/Unique)
**"Increases item drop rate": +50%, does not apply to meso drop chance (Rare/Epic/Unique)
**"Increases item drop rate by a large amount": +100% (Epic/Unique)
**"Increases item drop rate by a large amount": +100%, does not apply to meso drop chance (Epic/Unique)
**"Increases item and meso drop rate by a small amount": +20% (Rare/Epic/Unique)
**"Increases item and meso drop rate by a small amount": +20% (Rare/Epic/Unique)
**"Increases item and meso drop rate": +40% (Epic/Unique)
**"Increases item and meso drop rate": +40% (Epic/Unique)
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**0.2x for 15:00~19:99 from rune spawn
**0.2x for 15:00~19:99 from rune spawn
**0x for 20 minutes or longer from rune spawn
**0x for 20 minutes or longer from rune spawn
*Death debuff: 0.2x (not applied in boss maps even if debuff is active)
*Death debuff: 0.2x (not applied in boss maps even if debuff is active), overrides cursed runes stages 1~3


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