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Line 5: Line 5:
You get this level for free.
You get this level for free.
*Lasers - Deals 1 - 4 damage to the target.
*Lasers - Deals 1 - 4 damage to the target.
*Heavy Lasers - Deals 1 - 7 damage to the target at a range of 2.  
*Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2.  
*Nuclear Missile - Deals 4 damage to the target.  Adds +1 level to the attacker's attack rating for this missile only.
*Nuclear Missile - Deals 4 damage to the target.  Adds +1 level to the attacker's attack rating for this missile only.
*Nuclear Bomb - Deals 3 - 12 damage to the target.  Can only attack planets.
*Nuclear Bomb - Deals 3 - 12 damage to the target.  Can only attack planets.

Revision as of 21:22, 11 April 2012

A listing of the technologies in the Weapons field, their level, and a brief description of each are listed below.

Level 1

You get this level for free.

  • Lasers - Deals 1 - 4 damage to the target.
  • Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2.
  • Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
  • Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets.

Level 2

  • Hand Lasers - Adds 5 to ground combat rolls.

Level 4

  • Hyper V Rockets - Deals 6 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 5

  • Gatling Lasers - Fires 4 shots per turn. Deals 1 - 4 damage per hit. Requires the same space as 3 lasers.

Level 6

  • Anti-missile Rockets - Defensive Special Equipment. Destroys 40% of incoming missiles minus 1% per tech level of the missile.

Level 7

  • Neutron Pellet Gun - Deals 2 - 5 damage, halves the effectiveness of the target's shields.

Level 8

  • Hyper X Rockets - Deals 8 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 9

  • Fusion Bomb - Deals 4 - 16 damage to the target. Can only attack planets.

Level 10

  • Ion Cannon - Deals 3 - 8 damage to the target.
  • Heavy Ion Cannon - Deals 3 - 15 damage to the target with a 2 space range.

Level 11

  • Scatter Pack V Missiles - Splits into 5 missiles that each deal 6 points of damage to the target.

Level 12

  • Ion Rifle - Adds 10 to ground combat rolls. Replaces lower level rifle technologies.

Level 13

  • Mass Driver - Deals 5 - 8 damage, halves the effectiveness of the enemy's shields.

Level 14

  • Mercullite Missiles - Deals 10 damage to the target. Adds +2 level to the attacker's attack rating for this missile only.

Level 15

  • Neutron Blaster -

Level 16

  • Anti-matter Bomb - Deals 5 - 20 damage to the target. Can only attack planets.

Level 17

  • Graviton Beam - Deals 1 - 15 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 18

  • Stinger Missiles - Deals 15 damage to the target. Adds + 3 level to the attacker's attack rating for this missile only.

Level 19

  • Hard Beam - Deals 8 - 12 damage, halves the effectiveness of the enemy's shields.

Level 20

  • Fusion Beam - Deals 4 - 16 damage with a 1 space range. Also researches Heavy Fusion Beam - Deals 4 - 30 damage with a 2 space range.

Level 21

  • Ion Stream Projector - Deals damage equal to 20% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 22

  • Omega Bomb - Deals 10 - 50 damage to the target. Can only attack planets.

Level 23

  • Anti-matter Torpedoes - Deals 30 damage, can only be fired every other turn.

Level 24

  • Fusion Rifle - Adds 15 to ground combat rolls. Replaces lower level rifle technologies.

Level 25

  • Megabolt Cannon - Deals 2 - 20 damage. Wide beam gives the computer a + 3 attack rating when firing this weapon.

Level 26

  • Phasor -

Level 27

  • Scatter Pack VII Missiles - Splits into 7 missiles that each deal 10 points of damage to the target.

Level 28

  • Auto Blaster - Deals 4 - 16 damage. Fires 3 times per turn.

Level 29

  • Pulson Missiles - Deals 20 damage to the target. Adds + 4 level to the attacker's attack rating for this missile only.

Level 30

  • Tachyon Beam - Deals 1 - 25 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 31

  • Hand Phasor - Adds 20 to ground combat rolls. Replaces lower level rifle technologies.

Level 32

  • Gauss Autocannon - Deals 7 - 10 damage. Fires 3 times per turn. Halves the effectiveness of the target's shields.

Level 33

  • Particle Beam - Deals 10 - 20 damage, halves the effectiveness of the enemy's shields.

Level 34

  • Hercular Missiles - Deals 25 damage to the target. Adds + 5 level to the attacker's attack rating for this missile only.

Level 35

  • Plasma Cannon - Deals 6 - 30 damage.

Level 37

  • Disruptor -

Level 38

  • Pulse Phasor - Deals 5 - 20 damage. Fires 3 times per turn.

Level 39

  • Neutronium Bomb - Deals 40 - 70 damage. Can only attack planetary targets.

Level 40

  • Hellfire Torpedoes - Deals 4 attacks to the target per hit, each for 25 damage. Fires every other turn.

Level 41

  • Zeon Missiles - Deals 30 damage to the target. Adds + 7 level to the attacker's attack rating for this missile only.

Level 42

  • Plasma Rifle - Adds 30 to ground combat rolls. Replaces lower level rifle technologies.

Level 43

  • Proton Torpedoes - Deals 75 damage to the target. Fires once every other turn.

Level 44

  • Scatter Pack X Missiles - Splits into 10 missiles that each deal 15 points of damage to the target.

Level 45

  • Tri Focus Plasma Cannon - Deals 20 - 50 damage.

Level 46

  • Stellar Converter - Deals 4 attacks to the target, each dealing 10 - 35 damage.

Level 47

  • Neutron Stream Projector - Deals damage equal to 40% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 48

  • Mauler Device - Deals 20 - 100 damage.

Level 50

  • Plasma Torpedoes - Deals 150 damage to the target. Fires once every other turn. Damage is reduced by 15 for each space travelled.