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You get this level for free. | You get this level for free. | ||
*Lasers - Deals 1 - 4 damage to the target. | *Lasers - Deals 1 - 4 damage to the target. | ||
*Heavy Lasers - Deals 1 - 7 damage to the target | *Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2. | ||
*Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only. | *Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only. | ||
*Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets. | *Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets. |
Revision as of 21:22, 11 April 2012
A listing of the technologies in the Weapons field, their level, and a brief description of each are listed below.
Level 1
You get this level for free.
- Lasers - Deals 1 - 4 damage to the target.
- Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2.
- Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
- Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets.
Level 2
- Hand Lasers - Adds 5 to ground combat rolls.
Level 4
- Hyper V Rockets - Deals 6 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
Level 5
- Gatling Lasers - Fires 4 shots per turn. Deals 1 - 4 damage per hit. Requires the same space as 3 lasers.
Level 6
- Anti-missile Rockets - Defensive Special Equipment. Destroys 40% of incoming missiles minus 1% per tech level of the missile.
Level 7
- Neutron Pellet Gun - Deals 2 - 5 damage, halves the effectiveness of the target's shields.
Level 8
- Hyper X Rockets - Deals 8 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
Level 9
- Fusion Bomb - Deals 4 - 16 damage to the target. Can only attack planets.
Level 10
- Ion Cannon - Deals 3 - 8 damage to the target.
- Heavy Ion Cannon - Deals 3 - 15 damage to the target with a 2 space range.
Level 11
- Scatter Pack V Missiles - Splits into 5 missiles that each deal 6 points of damage to the target.
Level 12
- Ion Rifle - Adds 10 to ground combat rolls. Replaces lower level rifle technologies.
Level 13
- Mass Driver - Deals 5 - 8 damage, halves the effectiveness of the enemy's shields.
Level 14
- Mercullite Missiles - Deals 10 damage to the target. Adds +2 level to the attacker's attack rating for this missile only.
Level 15
- Neutron Blaster -
Level 16
- Anti-matter Bomb - Deals 5 - 20 damage to the target. Can only attack planets.
Level 17
- Graviton Beam - Deals 1 - 15 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.
Level 18
- Stinger Missiles - Deals 15 damage to the target. Adds + 3 level to the attacker's attack rating for this missile only.
Level 19
- Hard Beam - Deals 8 - 12 damage, halves the effectiveness of the enemy's shields.
Level 20
- Fusion Beam - Deals 4 - 16 damage with a 1 space range. Also researches Heavy Fusion Beam - Deals 4 - 30 damage with a 2 space range.
Level 21
- Ion Stream Projector - Deals damage equal to 20% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.
Level 22
- Omega Bomb - Deals 10 - 50 damage to the target. Can only attack planets.
Level 23
- Anti-matter Torpedoes - Deals 30 damage, can only be fired every other turn.
Level 24
- Fusion Rifle - Adds 15 to ground combat rolls. Replaces lower level rifle technologies.
Level 25
- Megabolt Cannon - Deals 2 - 20 damage. Wide beam gives the computer a + 3 attack rating when firing this weapon.
Level 26
- Phasor -
Level 27
- Scatter Pack VII Missiles - Splits into 7 missiles that each deal 10 points of damage to the target.
Level 28
- Auto Blaster - Deals 4 - 16 damage. Fires 3 times per turn.
Level 29
- Pulson Missiles - Deals 20 damage to the target. Adds + 4 level to the attacker's attack rating for this missile only.
Level 30
- Tachyon Beam - Deals 1 - 25 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.
Level 31
- Hand Phasor - Adds 20 to ground combat rolls. Replaces lower level rifle technologies.
Level 32
- Gauss Autocannon - Deals 7 - 10 damage. Fires 3 times per turn. Halves the effectiveness of the target's shields.
Level 33
- Particle Beam - Deals 10 - 20 damage, halves the effectiveness of the enemy's shields.
Level 34
- Hercular Missiles - Deals 25 damage to the target. Adds + 5 level to the attacker's attack rating for this missile only.
Level 35
- Plasma Cannon - Deals 6 - 30 damage.
Level 37
- Disruptor -
Level 38
- Pulse Phasor - Deals 5 - 20 damage. Fires 3 times per turn.
Level 39
- Neutronium Bomb - Deals 40 - 70 damage. Can only attack planetary targets.
Level 40
- Hellfire Torpedoes - Deals 4 attacks to the target per hit, each for 25 damage. Fires every other turn.
Level 41
- Zeon Missiles - Deals 30 damage to the target. Adds + 7 level to the attacker's attack rating for this missile only.
Level 42
- Plasma Rifle - Adds 30 to ground combat rolls. Replaces lower level rifle technologies.
Level 43
- Proton Torpedoes - Deals 75 damage to the target. Fires once every other turn.
Level 44
- Scatter Pack X Missiles - Splits into 10 missiles that each deal 15 points of damage to the target.
Level 45
- Tri Focus Plasma Cannon - Deals 20 - 50 damage.
Level 46
- Stellar Converter - Deals 4 attacks to the target, each dealing 10 - 35 damage.
Level 47
- Neutron Stream Projector - Deals damage equal to 40% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.
Level 48
- Mauler Device - Deals 20 - 100 damage.
Level 50
- Plasma Torpedoes - Deals 150 damage to the target. Fires once every other turn. Damage is reduced by 15 for each space travelled.