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A listing of the technologies in the Force Fields field, their level, and a brief description of each are listed below.
Level 1[edit]
You get this level for free.
- Class I Deflector Shield - Reduces all damage to equipped targets by 1.
Level 4[edit]
- Class II Deflector Shield - Reduces all damage to equipped targets by 2.
Level 8[edit]
- Personal Deflector Shield - Adds 10 to ground combat rolls.
Level 10[edit]
- Class III Deflector Shield - Reduces all damage to equipped targets by 3.
Level 12[edit]
- Class V Planetary Shield - Reduces all damage done to planetary missile bases by 5 when constructed.
Level 14[edit]
- Class IV Deflector Shield - Reduces all damage to equipped targets by 4.
Level 16[edit]
- Repulsor Beam - Pushes away all ships who come within 1 space of the equipped ship, keeping them at a distance of at least 2 in the combat grid.
This does not trigger against ships that are cloaked or teleporting next to the equipped ship, before the equipped ship has a chance to attack.
Level 20[edit]
- Class V Deflector Shield - Reduces all damage to equipped targets by 5.
Level 21[edit]
- Personal Absorption Shield - Adds 20 to ground combat rolls. Replaces Personal Deflector Shield.
Level 22[edit]
- Class X Planetary Shield - Reduces all damage done to planetary missile bases by 10 when constructed.
Level 24[edit]
- Class VI Deflector Shield - Reduces all damage to equipped targets by 6.
Level 27[edit]
- Cloaking Device - When activated, adds 5 to the defense rating of equipped ships. Must be deactivated to fire weapons. Cannot be re-activated until the equipped ship ends a turn without firing any weapons.
Level 30[edit]
- Class VII Deflector Shield - Reduces all damage to equipped targets by 7.
Level 31[edit]
- Zyro Shield - Has a 75% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.
Level 32[edit]
- Class XV Planetary Shield - Reduces all damage done to planetary missile bases by 15 when constructed.
Level 34[edit]
- Class IX Deflector Shield - Reduces all damage to equipped targets by 9.
Level 37[edit]
- Stasis Field - Removes the target from combat completely for 1 turn. Combat proceeds as if the target didn't exist.
Level 38[edit]
- Personal Barrier Shield - Adds 30 to all ground combat rolls. Replaces Personal Deflector Shield and Personal Absorbtion Shield.
Level 40[edit]
- Class XI Deflector Shield - Reduces all damage to equipped targets by 11.
Level 42[edit]
- Class XX Planetary Shield - Reduces all damage done to planetary missile bases by 20 when constructed.
Level 43[edit]
- Black Hole Generator - Creates a black hole that instantly sucks in enemy targets. Completely destroys 25-100% of enemy targets minus 2% per Shield Class of the target.
Level 44[edit]
- Class 13 Deflector Shields - Reduces all damage to equipped targets by 13.
Level 46[edit]
- Lightning Shield - Has a 100% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.
Level 50[edit]
- Class XV Deflector Shield - Reduces all damage to equipped targets by 15.