FTL: Faster Than Light: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
cleanup
m (Update infobox)
m (cleanup)
 
Line 13: Line 13:
|pcgamingwiki=FTL: Faster Than Light
|pcgamingwiki=FTL: Faster Than Light
}}
}}
{{wikipedia}}
'''FTL: Faster Than Light''' is a top down, [[RTS|real time strategy game]] created by indie developers [[Subset Games]] and released on September 14, [[2012]]. The game is available on [[Steam]] and is cross-platform - it is available on [[Linux]], [[Mac OS]], and [[Windows]].
 
'''FTL: Faster Than Light''' is a top down, [[RTS|real time strategy game]] created by indie developers [[Subset Games]] and released on [[September 14]], [[2012]]. The game is available on [[Steam]] and is cross-platform - it is available on [[Linux]], [[Mac OS]], and [[Windows]].


The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.
The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.