MapleStory/Gameplay: Difference between revisions

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Characters advance in level by gaining a preset amount of EXP for each level. The maximum possible level is level 200. Upon leveling up, players receive Ability Points and Skill Points to distribute among their [[#Abilities|abilities]] and [[#Skills|skills]].
Characters advance in level by gaining a preset amount of EXP for each level. The maximum possible level is level 200. Upon leveling up, players receive Ability Points and Skill Points to distribute among their [[#Abilities|abilities]] and [[#Skills|skills]].


MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games (such as [[Guild Wars]] or [[Mu Online]]). The controls for the game are executed using the computer keyboard and mouse. The keyboard is used for many game functions, and much of it can be re-arranged to suit users' needs. The mouse is mainly used to trigger ''NPCs'' (Non Player Characters) and manipulating items.
MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games such as [[Guild Wars]] or [[Mu Online]]. The controls for the game are executed using the computer keyboard and mouse. The keyboard is used for many game functions, and much of it can be re-arranged to suit users' needs. The mouse is mainly used to trigger ''NPCs'' (Non Player Characters) and manipulating items.


MapleStory characters exist in "worlds" or "servers". Players are allowed to create up to three different characters in each world. Each world, similar in content between each other in the same version, is split into ten, up to twenty channels, among which characters are allowed to freely switch. In  MapleStory Global, the number of channels for all servers was reduced from twenty to nineteen for "bandwidth efficiency and a performance boost". In MapleStory Europe, there are fourteen channels, however, a single player can only access six (only five for non-english playing people) according to the language set to their client. However, characters and their items cannot be transferred between worlds, although there is limited functionality in transferring items between characters of the same world.
MapleStory characters exist in "worlds". Each world is split up into "servers". Players are allowed to create up to three different characters in each world. Each world, similar in content between each other in the same version, is split into up to twenty channels, among which characters are allowed to freely switch. Characters and their items cannot be transferred between worlds.
 
In  MapleStory Global, the number of channels for all servers was reduced from twenty to nineteen for "bandwidth efficiency and a performance boost". In MapleStory Europe, there are fourteen channels, however, a single player can only access six (only five for non-english playing people) according to the language set to their client.  


===New players===
===New players===
[[Image:MS_Character_Creation_Screen.jpg|thumb|left|The character creation screen.]]
[[Image:MS_Character_Creation_Screen.jpg|thumb|left|The character creation screen.]]
Before you begin, you'll need to choose the sex of all of your characters, Male or Female. Once chosen, you cannot switch. This choice is meant to reflect your own gender, however don't be surprised if many people do not. Then comes character creation: you'll have the ability to roll for its basic abilities (stats), choose what your character looks like, and name your character.
Before you begin, you'll need to choose the sex of all of your characters, Male or Female. Once you have chosen, you cannot switch. This choice is meant to reflect your own gender; don't be surprised if many people do not. Now you must create your character: you'll have the ability to roll for its basic abilities (stats), choose what your character looks like, and name your character.


;Abilities
;Abilities
Most important of these is stat allocation. You will be able to allocate ability points amongst four different [[#Stats|stats]] that affect your character's inherent strengths. Players cannot manually choose where these points will be placed, as the distribution is randomly generated by a dice roll ({{mouse|L}} the dice to roll for new stats). These stats are extremely important, as they designate what class you should become. If you know what class you want, you'll want to optimize the stats before beginning (you'll have to keep rolling until you get what you want). If you don't care what class you are, just roll until the game suggests a class you like, or just begin!
You will be able to allocate ability points amongst four different [[#Stats|stats]] that affect your character's inherent strengths. Players cannot manually choose where these points will be placed, as the distribution is randomly generated by a dice roll. These stats are extremely important, as they designate what class you should become. If you know what class you want, you'll want to optimize the stats before beginning (you'll have to keep rolling until you get what you want). Even if you have no preference, it is highly recommended that you have an idea of what class you wish to become. These stats will play a great role in your gameplay.


;Appearance
;Appearance
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;Naming
;Naming
There are very few naming rules for your character, so name it whatever you like! Know, however, that MapleStory tends to censor, so anything slightly inappropriate may not be a good idea.
There are very few naming rules for your character, as long as the name has not already been taken. Remember that MapleStory tends to censor, so anything slightly inappropriate may not be a good idea.


;Initial Job
;Initial Job
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;The Adventure Begins
;The Adventure Begins
After the birthing process is complete, your character, when double clicked on, will be sent to [[#World|Maple Island]], a floating island specifically designed to be beginner-friendly.
After the character creation process is complete, you can chose to take several beginner quests that serve as a turorial to the game. If you choose not to, you will be sent to [[#World|Maple Island]], a floating island specifically designed to be beginner-friendly.


For the means of strategy, it is important to place your points mainly into a certain [[#Stats|stat]] and a certain [[#Skills|skill]]. To choose which stat and skill you should mainly work on improving, you should first decide what class or job you will take on later in the game. The initial skills available to Beginner classes have little effect past the first job.
For the means of strategy, it is important to place your points mainly into a certain [[#Stats|stat]] and a certain [[#Skills|skill]]. To choose which stat and skill you should mainly work on improving, you should first decide what class or job you will take on later in the game. The initial skills available to Beginner classes have little effect past the first job.
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===Stats===
===Stats===
There are four types of stats and two sub-types of stats, with varying degrees of value, depending on character class. General effects of each stat do not depend on a character's class; however, damage will vary based on job, level, and the equipped weapon. Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats. Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP).
There are four types of stats (Strength, Dexterity, Intelligence, and Luck) with varying degrees of value depending on character class. Class will not change any of the effects of the stats. Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats. Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP).


===Skills===
===Skills===
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*'''Passive skills''' take effect as long as SP has been placed in the skill. The amount of passive skill effects enhance the character and are not prone to negatively affecting other user specialties. Passive skills do not require any usage of MP or HP.(eg. Endure, Final Attacks)
*'''Passive skills''' take effect as long as SP has been placed in the skill. The amount of passive skill effects enhance the character and are not prone to negatively affecting other user specialties. Passive skills do not require any usage of MP or HP.(eg. Endure, Final Attacks)
*'''Supportive skills''' can be used when necessary. They require MP and sometimes HP or special items. Their effects temporarily benefit one's character and/or party members, or disable monsters in some way (eg. reduce attack). Some supportive skills are only available depending on the equipped weapon.(eg. Booster skills)
*'''Supportive skills''' can be used when necessary. They require MP and sometimes HP or special items. Their effects temporarily benefit one's character and/or party members, or disable monsters in some way (eg. reduce attack). Some supportive skills are only available depending on the equipped weapon.(eg. Booster skills)
*'''Active skills''' are skills that are used to damage and defeat enemies. Like supportive skills, they require MP, and sometimes HP. In most cases, a specific type of weapon is required to use an active skill.(eg. Double shot, Magic claw, Lucky Seven)
*'''Active skills''' are skills that are used to damage and defeat enemies. Like supportive skills, they require MP, and sometimes HP. In most cases, a specific type of weapon is required to use an active skill.(eg. Double Shot, Magic Claw, Lucky Seven)


===Parties===
===Parties===
Players can kill monsters alone, or they can form a party with up to 5 other characters. One character forms a party as the leader, and invites others to the party. The leader must be at least level 10 or have already completed the first job advancement to create a party. While killing monsters, Mesos and EXP are shared based on damage dealt to the monster as well as each character's relative level, more of each being given to higher-level members. Party members who are significantly weaker than the monsters killed by other members will not receive shares of the EXP unless they have dealt at least 1 point of damage to the monster before it is killed. The EXP and Mesos gained are only shared if the party members are on the same map and channel. Joining a party without helping is known as "[[leech (computing)|leeching]]" and is generally considered rude.
Players can kill monsters alone, or they can form a party with up to 5 other characters. One character forms a party as the leader, and invites others to the party. The leader must be at least level 10 or have already completed the first job advancement to create a party. While killing monsters, Mesos and EXP are shared based on damage dealt to the monster as well as each character's relative level; more of each being given to higher-level members. Party members who are significantly weaker than the monsters killed by other members will not receive shares of the EXP unless they have dealt at least 1 point of damage to the monster before it is killed. The EXP and Mesos gained are only shared if the party members are on the same map and channel. Joining a party without helping is known as "[[leech (computing)|leeching]]" and is generally considered rude.


===Guilds===
===Guilds===
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Guilds can be created at Orbis for a large amount of Mesos. Additional upgrades to the guild such as a guild emblem and expanding the maximum amount of guild members will carry an additional fee. For each expansion, the cost is more.
Guilds can be created at Orbis for a large amount of Mesos. Additional upgrades to the guild such as a guild emblem and expanding the maximum amount of guild members will carry an additional fee. For each expansion, the cost is more.


Guilds have a customizable hierarchy of five ranks. The "Guild Master", who initially created the guild, has complete control over the guild. "Jr. Masters", appointed by the Guild Master, have limited control over the guild. Each guild member's rank, level, and job is displayed in the guild window.  A special guild-only quest called "Sharenian" is available. It is much like a [[#Accompaniments/Party Quests|party quest]], but more difficult.
Guilds have a customizable hierarchy of five ranks. The "Guild Master", who initially created the guild, has complete control over the guild. "Jr. Masters", appointed by the Guild Master, have limited control over the guild. Each guild member's rank, level, and job is displayed in the guild window.  A special guild-only quest called "Sharenian" is available. It is much like a [[#Accompaniments/Party Quests|party quest]], but more difficult.
 
There are now guild forums in the global version.


==Monsters==
==Monsters==
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