From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(up your arsenal suck cannon question)
Line 130: Line 130:


For the rename of this template, I made {{t|StrategyWiki SL archives}}, since the whole thing needed to be reworked to scale vertically instead of trying to go in the limited horizontal direction. If it looks all right, could you bot change all the <nowiki>{{CIArchiveTOC|StrategyWiki:Staff lounge}}</nowiki> instances to the new template? I'd do it myself, but NajBot doesn't have the necessary permissions to edit protected pages. If we switch to a separate template for staff lounge pages, we can take out the 2009 column on CIArchiveTOC and never have to touch it again. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 19:25, 21 November 2009 (UTC)
For the rename of this template, I made {{t|StrategyWiki SL archives}}, since the whole thing needed to be reworked to scale vertically instead of trying to go in the limited horizontal direction. If it looks all right, could you bot change all the <nowiki>{{CIArchiveTOC|StrategyWiki:Staff lounge}}</nowiki> instances to the new template? I'd do it myself, but NajBot doesn't have the necessary permissions to edit protected pages. If we switch to a separate template for staff lounge pages, we can take out the 2009 column on CIArchiveTOC and never have to touch it again. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 19:25, 21 November 2009 (UTC)
== Up Your Arsenal - The Suck Cannon ==
I made the Suck Cannon ammo 0-10 because it has a different ammo system from the other weapons.  0 was meant to be the "initial" or "default" capacity, and 10 would have been the maximum.  Of course, those numbers are inaccurate as of V3, so I will go back and change them once I find the right numbers.  Should I just change those numbers to be the maximum ammo capacities, like the other weapons, or should I put a note about the Suck Cannon's ammo system?--[[User:Poulin91|Poulin91]] 00:10, 23 December 2009 (UTC)

Revision as of 00:10, 23 December 2009

Please add comments at the bottom, much easier to find that way (or just press the '+' at the top of the screen).

MediaWiki talk:Common.js#Technical Restrictions fixes

I know that it's in wikipedia's js, but do we really need this? {{DISPLAYTITLE}} can already account for 99.99% of the use cases of that js bit, and if we un-restrict it (via $wgRestrictDisplayTitle = false), then it will account for 100% of the use cases, no js needed. --Skizzerz 15:45, 21 March 2009 (UTC)

I'm not entirely sure why they still have it. --Skizzerz 22:10, 22 March 2009 (UTC)

Fishing game

Is Fishing a real game, or could it be mixed up with the game Angler Dangler? The only reference to Fishing I can find is on GameFAQs, and it has the same release date (1982) and publisher (Data East) as Angler Dangler, for which I can find at least a few other references. Also, not that it's comprehensive, but WP's list of arcade games contains Angler Dangler but not Fishing. I was wondering if you have some source on Fishing the game so we can fill out its infobox or change it to Angler Dangler. Thanks - najzereT 17:47, 1 April 2009 (UTC)

Rolled back. We've decided on having Fishing as a category redirect, and going with Angler Dangler as the game name. --DrBob (talk) 06:20, 11 April 2009 (UTC)

Eternal Eyes/Crave

I was wondering if you even looked at the box art for the page you edited... File:Eternal Eyes NA Box Artwork.png. Most likely SunSoft was the native publisher for their game (in Japan), and released it to North America via Crave. --Notmyhandle (talk contribs) 20:28, 5 April 2009 (UTC)

Oracle of Seasons images

I see the images I've kept contributing are starting to add up. I'm trying to point out specific parts of the dungeons in this game, and they require an extra dose of images to create a decent walkthrough. Text by itself doesn't really cover a dungeon in Zelda games. It makes sense with the images in place. Some may not be neccessary, but I don't want to chop the images down to a few here and there. There won't be as many in the other parts of the guide; I'm just building up to a decent walkthrough.

--|Superpowered Mario 19:35, 7 April 2009 (UTC)

Sorry for bothering you. Just had to revert something nonconstructive.(Noryb989 20:36, 8 April 2009 (UTC))

Skil Icons

I've noticed all the skill icons submitted were in dull color, mine was in iconMouseOver version, the original skill icon colors, yours were in the icon section. Would you want me to update every file you have uploaded so far?

Template request? :)

Hi Prod. After finishing the campaign guide for Star Wars: Battlefront II I'm about to tackle the multiplayer maps. I think these pages will require a template similar to the one used in the walkthrough pages, with a few changes. I've looked at the existing template and can kinda see how it works, but still not sure how to make one that I want. If you could either give me a few pointers on how to make the below work or create the template for me, I'd greatly appreciate it.

Here's what I'm thinking. The "World" and "Environment" sections would remain, but the "Difficulty" and "Objectives" sections would be gone. Each map has four playable factions, and each have unique vehicles and a hero. So there could be four smaller boxes (maybe in two rows and two columns, the width of the entire table might have to increase a bit to accommodate them) for each faction, with heroes and vehicles being listed off inside them. It'd also be nice if there were additional boxes that only appeared for maps that have indigenous factions, but these are pretty rare so it's not strictly necessary. I might have things to add, but at the moment these are all the ones I can think of.

If you have additional ideas or feel that some things are unnecessary, please let me know. Thanks a bunch! Baejung92 (talk) 21:06, 11 April 2009 (UTC)

Another thing that I'm planning to put in the pages is a picture of the minimap, for explaining specific locations and such. Although I don't think this needs to be part of a template... it'd probably expand the size too much and be harder to work with than regular thumbnails. Baejung92 (talk) 02:24, 12 April 2009 (UTC)
Thanks! A thing though, I don't seem to be able to use asterisks for bullet points. They should work normally in a template right? Baejung92 (talk) 06:11, 12 April 2009 (UTC)

X-Men =/= Marvel ?!?

Why did you remove Category:Marvel from X-Men? The X-Men are a Marvel property, like Spider-Man, Iron Man, ect.
Blue Phoenix 22:50, 11 April 2009 (UTC)

Main page error

I just noticed that the link for genres (the "all" link after genres) goes to the general game list. I could've sworn it went to the genres category before. RobJ1981 00:17, 16 April 2009 (UTC)

Majora's Mask.

You say its part of the template. Are you sure? Did you check the list of games in the N64 and the Wii VC section? I checked and it's not there. Well if you want to keep it that way, I guess the only way people trying to find this game is through the Gamecube list section "Collector's Edition" if they want some help. I'm sure this is your intention but really check and prove that it's a good idea that Majora's Mask doesn't exist. I know I sound like a jerk but this is how I feel when something does go wrong. Johnnyauau2000 03:59, 18 April 2009 (UTC)

I have to say its still in the game list of both sections so I have to apologise for it. Speaking of which, can you do the same with the other Zelda games? I mean Majora's Mask is in the "T" section and the other Zelda games is in the "L" section and it will becoming confusing in the future so please? I don't want to end up getting mixed signals if this happens again. Thanks. Johnnyauau2000 04:09, 18 April 2009 (UTC)

Thanks. I appreciate it. Let me know when it all works out. Johnnyauau2000 07:51, 18 April 2009 (UTC)

Ghost Squad article.

I don't want to interrupt but if you have the time, can you check on Ghost Squad I made on the Wii with some help. It's really now just proof reading and make it like an article that anyone understands. In short, I hope you can help clean up the article and the missions I manage to put in. The reason is when I write stuff, I could leave spelling errors, bad grammars and maybe even bad presentation so I hope there is someone who is able to bring it up to, I don't know, strategy wiki standard. Whatever. So when they read it, they'll understand immediately what to do. I would've turn to DrBob but I presume he's busy so I hope you're available. Thanks. Johnnyauau2000 16:19, 23 April 2009 (UTC)

Import vs. edit history link

Hey, I did an export/import on Stormfront Studios from Wikipedia to here just to test it out. I was wondering if there is any benefit (besides easier access to the history) to using import over just linking to the WP page in an edit summary. As far as I know, the link is sufficient for attribution's sake, right? - najzereT 16:56, 23 April 2009 (UTC)

Grand Chase Template

You said I should go to the chat to get help on the templates. I think you meant here...?

BSP Getting Started

If this page isn't necessary, should I delete this one too? If so, why hasn't anyone poked me about this beforehand? I was under the impression that you just kind of need one there. --Arrow Windwhistler (talk) 02:07, 21 May 2009 (UTC)

There's no real content on it. But there probably could be. --Notmyhandle (talk contribs) 06:00, 21 May 2009 (UTC)
Well, what do you suggest I add then? --Arrow Windwhistler (talk) 15:21, 21 May 2009 (UTC)

MapleStory quest level divisions

Hi Prod, I'm glad you removed the symbols in this diff. I've been meaning to argue about whether or not they are important. I.e. the header should represent all of the content under the header (i.e. 20-30 or 20+), and not represent an implied range (i.e. 20 to represent 20+). Since none of those Nihal Desert quests require exactly level 20, don't you agree that the header is wrong? --Notmyhandle (talk contribs) 08:15, 3 August 2009 (UTC)

Simple Question

Hey Prod, I was just wondering, am I allowed to add links from my personal online maplestory guide to the strategywiki Maplestory guides? I mean is it ok for me to do that withour going over the copyright infringement and everything? Sorry if this sounds a bit confusing... --Jezza 11:19, 12 August 2009 (UTC)

Yea I'm making one huge map database on another wiki and since it's huge, I dont think it's a good idea to write everything here. At the moment, I'm linking some minor info to this site. --Jezza 23:07, 12 August 2009 (UTC)

Bot authorization

I've created Notmybot (talk · contribs) for use with AWB. You wouldn't happen to know of a sandbox wiki that I could get accustomed to AWB with, do you? --Notmyhandle (talk contribs) 19:55, 28 August 2009 (UTC)

Can you change the user rights for me? --Notmyhandle (talk contribs) 21:34, 28 August 2009 (UTC)

Header/Footer Nav inserts

Hey, Skizzerz said I should ask you about this. Is it worthwhile to change the {{subst:BASEPAGENAME}} in the nav inserts to {{subst:#titleparts:{{subst:FULLPAGENAME}}|1}} so that it gives the proper game name on any level of subpaging? Also, what's the status on MultipleUpload? — najzereT 22:24, 29 August 2009 (UTC)

Merge page history glitch

I was using Special:MergeHistory earlier and found that when pressing the button, it generates a line of:
"Notice: Undefined property: stdClass::$rev_parent_id in /home/swiki/public_html/w/includes/Revision.php on line 312"
One for every mergeable edit, each adding to the break in the page that appears in the upper area of the page. Is this an extension? --Notmyhandle (talk contribs) 23:46, 29 August 2009 (UTC)

No, it's a core feature... open a bug on bugzilla if there isn't one already, including the exact error message and steps to reproduce. --Skizzerz 01:16, 30 August 2009 (UTC)
I was thinking it was a SW only error, because it is generated 100% of the time... just pick two pages randomly and you'll see. Like, Main Page and StrategyWiki:Guide/License. I'll make a report. --Notmyhandle (talk contribs) 04:08, 30 August 2009 (UTC)

MS Data Files

Hey Prod, I think I've asked you this in the past, but with the update you've just made, does this mean that you're able to extract the data yourself? Are you able to access images? --Notmyhandle (talk contribs) 21:26, 30 August 2009 (UTC)

Can you share the program? --Notmyhandle (talk contribs) 02:02, 7 September 2009 (UTC)

Working edit counter

Hey Prod, do you know of a working online edit counter for SW, or do you use your own server with scripts? --Notmyhandle (talk contribs) 17:38, 25 October 2009 (UTC)

You should hook up the SW admins with access xD --Notmyhandle (talk contribs) 19:29, 25 October 2009 (UTC)

About your "moderation"

That's wasn't needed. There is no rule saying every post must be completely friendly. If you want that to be the case: place notes all over the site saying no one can ever be negative or the comment gets removed. RobJ1981 03:30, 31 October 2009 (UTC)

Total Annihilation - Prefixed names

Feel free to switch them around. I don't think I gave the issue much thought, I just ran into it while I was creating the pages and used the first solution that came to mind. --~Vizeroth · (c)~-- 14:09, 14 November 2009 (UTC)

CIArchiveTOC rename

For the rename of this template, I made {{StrategyWiki SL archives}}, since the whole thing needed to be reworked to scale vertically instead of trying to go in the limited horizontal direction. If it looks all right, could you bot change all the {{CIArchiveTOC|StrategyWiki:Staff lounge}} instances to the new template? I'd do it myself, but NajBot doesn't have the necessary permissions to edit protected pages. If we switch to a separate template for staff lounge pages, we can take out the 2009 column on CIArchiveTOC and never have to touch it again. — najzereT 19:25, 21 November 2009 (UTC)

Up Your Arsenal - The Suck Cannon

I made the Suck Cannon ammo 0-10 because it has a different ammo system from the other weapons. 0 was meant to be the "initial" or "default" capacity, and 10 would have been the maximum. Of course, those numbers are inaccurate as of V3, so I will go back and change them once I find the right numbers. Should I just change those numbers to be the maximum ammo capacities, like the other weapons, or should I put a note about the Suck Cannon's ammo system?--Poulin91 00:10, 23 December 2009 (UTC)