Fort Condor is located in the Junon area, near the back entrance to the Mythril Mine. It's easily accessible from Junon (though a river appears there later in the game).
The basic problem is this: Folks at Fort Condor are waging war against Shin-Ra, who seem to be hell bent on conquering back their precious Mako reactor. The Fort folks merely want to protect the giant condor who is nesting on top of the reactor.
So, you're going to spend money on a gigantic warfare thing. You can either let the folks fight it out themselves, or command the troops yourself. Warcraft II it ain't, but nevertheless it's an interesting and fun real-time strategy minigame.
When to play
Fort Condor is an interesting minigame, and you can access it in various parts of the journey on CD 1 and CD 2.
- Todo: When are the actual times when to play this game?
You only need to play this minigame on CD 2 to recover the Huge Materia. That fight is probably the easiest of the bunch, because at that point you probably have gobs of money to throw at the fight, even when there's a lot of soldiers coming at you.
Units
- Todo: Strengths of the base units etc
The various units are as follows
Name | HP | Attack | Range | Cost (gil) | Notes |
---|---|---|---|---|---|
Fighter | 200 | 3 | 1 | 400 | No weaknesses and no strengths |
Attacker | 180 | 25 | 1 | 420 | Good against beasts; Bad against barbarians. |
Defender | 220 | 35 | 1 | 440 | Good against barbarians; Bad against wyverns. |
Shooter | 160 | 20 | 1—3 | 520 | Good against wyverns; Bad against beasts. |
Repairer | 160 | 10 | 1 | 480 | Can repair warmachines; Weak attack and defense |
Worker | 160 | 15 | 1 | 400 | Can set a mine. Weak attack and defense. |
Stoner | 100 | 20 | 1—4 | 480 | Cannot move or rotate once deployed. Rolls down one stone down a preset path. |
Tristoner | 150 | 30 | 1—5 | 1000 | Cannot move or rotate once deployed. Rolls down three stones down a preset path (wider attack area than with Stoner.) |
Catapult | 100 | 18 | 1—5 | 480 | Can be reaimed during combat. Launches boulders at a given spot. |
Fire Catapult | 120 | 25 | 1—6 | 600 | Can be reaimed during combat. Launches flaming boulders at a given spot, giving a wider attack area. |
Enemies
- Todo: Fill enemy details
(Probably incomplete list)
Name | HP | Notes |
---|---|---|
Beast | - | The equivalent of an ally's Defender. Strong against Shooters; weak against Attackers. |
Barbarian | - | The equivalent of an ally's Shooter. Strong against Attackers; weak against Defenders. |
Wyvern | - | The equivalent of an ally's Attacker. Strong against Defenders; weak against Shooters. |
Commander | 280 | Combat will end if defeated. |
Controls
Button | Explanation |
---|---|
[PgUp] | Speed up the battle. |
[PgDn] | Slow down the battle. |
...and more.
Basic strategies
Note that you can only deploy your units on the top half of the battlefield.
- Todo: For those with less money...
If money is no objection, here's what I usually do: Just above the line, there's a good slaughterground. Set up two tristoners on the left path (few units try to go this way usually and these are easily rebuilt), two on the very far right, and three tristoners on the middle. Place the multiple ones on top of each other; this way, if the enemy is destroying the lower one, it's getting hit on the head by the one above.
On the slaughterfield, deploy some Defenders and perhaps a few Shooters as well. Shooters are good to be placed right above Tristoners as well.