Final Fantasy VII/Status Effects
During battles many status effects can be induced on your party or enemies.
Below is list of status effects, their appearance, their effects when used, and their remedies.
 List of Status Effects
|Berserk||Target glows red||Attack damage is raised, however character becomes uncontrollable. Commands cannot be entered until the battle ends, the status is removed, or the character dies.||Remedy, Esuna, Angel Whisper, White Wind|
|Confusion||Target rotates on the spot||Commands cannot be entered and the target randomly attacks both enemies and allies (including itself).||Any physical attack, Remedy, Esuna, Angel Whisper, White Wind|
|Darkness||Target glows dark grey||Hit rate dramatically reduced.||Eye Drops, Remedy, Esuna, Angel Whisper, White Wind|
|Death Sentence||Timer appears over target head||Target will be instantly killed when the timer reaches zero||Death Force prevents instant death once the timer reaches zero|
|Frog||Target appears as a frog||Target's attack damage significantly reduced, unable to cast magic||Maidens Kiss, Remedy, Esuna, Angel Whisper, White Wind|
|Fury||Characters' limit gauge is coloured red||Character's general accuracy is reduced, however limit gauge fills faster||Tranquilizer|
|Paralysis||Target stops moving||Target cannot act in battle for a short amount of time||Remedy, Esuna, Angel Whisper, White Wind|
|Petrification||Target stops moving and turns to stone||Target cannot act in battle. If all allies are petrified, the battle is lost||Soft, Remedy, Esuna, Angel Whisper, White Wind|
|Poison||Target glows green||Target takes small damage periodically during battle||Antidote, Remedy, Poisona, Esuna, Angel Whisper, White Wind|
|Sadness||Characters limit gauge is colored blue||Character receives less damage from enemies, however limit gauge fills slower||Hyper|
|Silence||Small muted speech bubble appears over targets head||Target unable to cast magic||Echo Screen, Remedy, Esuna, Angel Whisper, White Wind|
|Small||Target appears small||Attack power reduced (all physical attacks deal 1 point of damage)||Cornucopia, Remedy, Esuna, Angel Whisper, White Wind|
 Other Status Effects
|Regen||Target glows orange||Target's HP rapidly replenishes||Despell|
|Barrier||Barrier gauge fills||Target receives reduced damage from physical attacks||Debarrier, Despell|
|MBarrier||MBarrier gauge fills||Target receives reduced damage from magical attacks||Debarrier, Despell|
|Haste||Targets moves faster||Target's ATB gauge fills faster||Slow, Stop|
|Slow||Target moves slower||Target's ATB gauge fills slower||Haste|
|Stop||Target stops moving||Target's ATB gauge stops, and cannot act for a short period of time||None|
There are nine different elements in the video game. An elemental attack can deal extra damage to the target, and an elemental protection can halve, nullify or absorb (heal instead of get hit) the damage from an elemental attack.
The following table lists all the elemental attacks in the columns Magic materia, Summon materia and Enemy skill, and the elemental protections in the columns Armlets and Accessories. See also the Support materia page about the blue Elemental materia.
Many enemies use elemental attacks and have elemental weaknesses and resistances, but they are listed in another page.
|Element||Magic Materia||Summon Materia||E. Skill||Armlets||Accessories|
|Lightning||Lightning||Ramuh||Trine||Bolt armlet (absorb)||Bolt ring (null)|
|Ice||Ice||Shiva||-||Aurora armlet (absorb)||Ice ring (null)|
|Fire armlet (absorb)||Fire ring (null)|
|Poison||Poison||-||-||-||Poison ring (absorb)|
|Water||-||Leviathan||Aqualung||-||Water ring (absorb)|
|Many||Contain (x4)||Kjata (x3)||Magic breath (x3)||Dragon armlet (half x3)
Minerva band (null x4)
Escort guard (null x4)
Zeidrich (half x9)
|Tetra elemental (absorb x4)|
 Lucky Sevens
Lucky Sevens (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have precisely 7,777 HP remaining. The character who hits 7,777 HP will go berserk, and hit enemies multiple times for 7,777 damage. After the battle, the character will drop to 1 HP.
Lucky Sevens is one of the well-favoured strategies for beating the Weapons and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have 7,777 HP at the beginning of the battle.
One of the things you can also do is a trick where you poison a boss and simultaneously cause it to get Lucky Sevens - this way, the poison damage is 7,777 too, and some elementary math shows that 7,777 HP - 7,777 HP = 0 HP. A difficult trick to pull off, but one of the fastest ways to dispatch a tricky boss like the Materia Keeper, for speedrunning purposes.
- Enemy Skill