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{{stub}}
{{Header Nav|game=America's Army}}
{{Header Nav|game=America's Army|num=3}}
{{Game
{{infobox
|completion=3
|image=aa boxart.jpg
|title=America's Army
|title=America's Army
|boxart=[[Image:aa boxart.jpg|250px]]
|developer=[[U.S. Army]]
|developer=[[U.S. Army]], [[Secret Level]]
|publisher=[[U.S. Army]]
|publisher=[[U.S. Army]], [[Ubisoft Entertainment]]
|year=2002
|categories=[[FPS]]
|systems={{syslist|win|macos|linux}}
|systems=[[Windows NT]], [[Mac]], [[Linux]], [[Xbox]], [[PS2]]
|version=2.8.5 (April 30, 2009)
|releasedates=[[July 4]], [[2002]] ([[PC]])<br />[[November 16]], [[2005]] ([[Xbox]])
|ratings={{ESRB|T}}
|genre=[[First-person shooter]]
|players=1+
|players=1+
|ESRB=T
|modes=[[Single player]], [[Multiplayer]]
|requirements=1GHz CPU, 256MB RAM, 1.6GB HDD, DirectX 8.1, 64MB graphics card, 56K internet, DirectX 8.1 sound with Dolby Digital
|website=http://www.americasarmy.com/
|pcgamingwiki=America's Army
}}
}}
'''America's Army''' (also known as '''AA''' or '''Army Game Project''') is a tactical [[multiplayer]] [[first-person shooter]] owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment.


* '''Latest Release: 2.8.1'''
The PC version 1.0, subtitled ''Recon'', was first released on July 4 [[2002]]. Since then, there have been over 20 updated versions released, the most recent being AA:SF (Overmatch) v2.8.3.1. It is financed by the U.S. Government and distributed for free. It was originally developed by the MOVES Institute at the Naval Postgraduate School and continues to use the Unreal Engine.
* '''Release Date: 3rd March 2007'''


==Table of Contents==
[[America's Army: Rise of a Soldier]] is the title for the [[Xbox]] version that was developed by the [[U.S. Army]], [[Ubisoft]] and [[Secret Level]]. A mobile phone version, published by [[Gameloft]], is also available. An [[arcade]] version using [[light gun]]s is also being developed.
{{:America's Army/Table of Contents}}
 
[[Category:Windows NT]]
America's Army lacks a main [[single player]] mode, but includes some training scenarios to help the player get used to the various features available in the game and so-called "[[co-op]]" (co-operative) games where players fight a group of NPCs. These are rather poorly programmed, and rely on numbers to try to make co-op games a challenge.
 
{{ToC}}
 
[[Category:U.S. Army]]
[[Category:First-person shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:U.S. Army]]
[[Category:Secret Level]]
[[Category:Ubisoft Entertainment]]
[[Category:FPS]]
[[Category:Mac]]
[[Category:Linux]]
[[Category:Xbox]]
[[Category:PlayStation 2]]
[[Category:2002]]
[[Category:July 4]]

Latest revision as of 06:06, 5 April 2023

Box artwork for America's Army.
Box artwork for America's Army.
America's Army
Developer(s)U.S. Army
Publisher(s)U.S. Army
Year released2002
System(s)Windows, macOS, Linux
Genre(s)First-person shooter
Players1+
ModesSingle player, Multiplayer
Latest version2.8.5 (April 30, 2009)
Rating(s)ESRB Teen
LinksOfficial websiteAmerica's Army at PCGamingWikiAmerica's Army ChannelSearchSearch

America's Army (also known as AA or Army Game Project) is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment.

The PC version 1.0, subtitled Recon, was first released on July 4 2002. Since then, there have been over 20 updated versions released, the most recent being AA:SF (Overmatch) v2.8.3.1. It is financed by the U.S. Government and distributed for free. It was originally developed by the MOVES Institute at the Naval Postgraduate School and continues to use the Unreal Engine.

America's Army: Rise of a Soldier is the title for the Xbox version that was developed by the U.S. Army, Ubisoft and Secret Level. A mobile phone version, published by Gameloft, is also available. An arcade version using light guns is also being developed.

America's Army lacks a main single player mode, but includes some training scenarios to help the player get used to the various features available in the game and so-called "co-op" (co-operative) games where players fight a group of NPCs. These are rather poorly programmed, and rely on numbers to try to make co-op games a challenge.

Table of Contents

edit