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'''''America's Army''''' (also known as '''''AA''''' or '''''Army Game Project''''') is a [[tactical]] [[multiplayer]] [[FPS]] owned by the [[United States Government]] and released as a global public relations initiative to help with U.S. Army recruitment.
'''''America's Army''''' (also known as '''''AA''''' or '''''Army Game Project''''') is a [[tactical]] [[multiplayer]] [[FPS]] owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment.


The PC version 1.0, subtitled ''Recon'', was first released on [[July 4]] [[2002]]. Since then, there have been over 20 updated versions released, the most recent being AA:SF (Overmatch) v2.8.3.1 It is financed by the U.S. Government and distributed for free. It was originally developed by the [[MOVES Institute]] at the Naval Postgraduate School and continues to use the [[Unreal Engine]].  
The PC version 1.0, subtitled ''Recon'', was first released on [[July 4]] [[2002]]. Since then, there have been over 20 updated versions released, the most recent being AA:SF (Overmatch) v2.8.3.1 It is financed by the U.S. Government and distributed for free. It was originally developed by the MOVES Institute at the Naval Postgraduate School and continues to use the [[Unreal Engine]].  


''[[America's Army: Rise of a Soldier]]'' is the subtitle for the [[Xbox]] version that was developed by the U.S. Army, [[Ubisoft]] and [[Secret Level]]. A mobile phone version, published by [[Gameloft]], is also available.<ref>Bramwell, Tom. “America's Army launches mobile offensive.” (2007). 17 March 2007 <http://www.mobileindustry.biz/article.php?article_id=2184>.</ref> An [[arcade game|arcade]] version using [[light gun]]s is also being developed.<ref>Brinkley, Mark. "Expand and conquer" (2007). 19 March 2007 <http://www.armytimes.com/entertainment/video_games/online_life_americasarmy070226/>.</ref>
''[[America's Army: Rise of a Soldier]]'' is the subtitle for the [[Xbox]] version that was developed by the [[U.S. Army]], [[Ubisoft]] and [[Secret Level]]. A mobile phone version, published by [[Gameloft]], is also available.<ref>Bramwell, Tom. “America's Army launches mobile offensive.” (2007). 17 March 2007 <http://www.mobileindustry.biz/article.php?article_id=2184>.</ref> An [[arcade]] version using [[light gun]]s is also being developed.<ref>Brinkley, Mark. "Expand and conquer" (2007). 19 March 2007 <http://www.armytimes.com/entertainment/video_games/online_life_americasarmy070226/>.</ref>


America's Army lacks a main single player mode, but includes some training scenarios to help the player get used to the various features available in the game and so- called "coop" (co- operative) games where players fight a group of NPC's. These are rather poorly programmed, and rely on numbers to try to make coop- games a challenge.
America's Army lacks a main single player mode, but includes some training scenarios to help the player get used to the various features available in the game and so- called "coop" (co- operative) games where players fight a group of NPC's. These are rather poorly programmed, and rely on numbers to try to make coop- games a challenge.

Revision as of 05:38, 6 April 2009

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America's Army (also known as AA or Army Game Project) is a tactical multiplayer FPS owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment.

The PC version 1.0, subtitled Recon, was first released on July 4 2002. Since then, there have been over 20 updated versions released, the most recent being AA:SF (Overmatch) v2.8.3.1 It is financed by the U.S. Government and distributed for free. It was originally developed by the MOVES Institute at the Naval Postgraduate School and continues to use the Unreal Engine.

America's Army: Rise of a Soldier is the subtitle for the Xbox version that was developed by the U.S. Army, Ubisoft and Secret Level. A mobile phone version, published by Gameloft, is also available.[1] An arcade version using light guns is also being developed.[2]

America's Army lacks a main single player mode, but includes some training scenarios to help the player get used to the various features available in the game and so- called "coop" (co- operative) games where players fight a group of NPC's. These are rather poorly programmed, and rely on numbers to try to make coop- games a challenge.

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References

  1. Bramwell, Tom. “America's Army launches mobile offensive.” (2007). 17 March 2007 <http://www.mobileindustry.biz/article.php?article_id=2184>.
  2. Brinkley, Mark. "Expand and conquer" (2007). 19 March 2007 <http://www.armytimes.com/entertainment/video_games/online_life_americasarmy070226/>.