7,831
edits
(there's a game with this name) |
(info via wikipedia) |
||
Line 1: | Line 1: | ||
{{Header Nav|game=Batman|num=0}} | {{Header Nav|game=Batman|num=0}} | ||
{{Infobox | {{Infobox | ||
|title=Batman | |title=Batman | ||
|image= | |image= | ||
|developer= | |developer=[[Bernie Drummond]], [[Jon Ritman]] | ||
|publisher= | |publisher=[[Ocean Software]] | ||
|released= | |released=[[1986]] | ||
|genre= | |genre=[[Action-adventure]] | ||
|systems= | |systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]] | ||
|modes= | |modes=[[Single player]] | ||
|ratings= | |ratings= | ||
|followed by=[[Batman: The Caped Crusader]] | |||
|series=Batman | |series=Batman | ||
}} | }} | ||
{{series disambig}} | {{series disambig}} | ||
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available. | |||
==Gameplay== | |||
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone"). | |||
{{Continue Nav}} | {{Continue Nav}} | ||
{{ToC}} | {{ToC}} | ||
[[Category:Single player]] | |||
[[Category:Ocean Software]] | |||
[[Category:1986]] | |||
[[Category:Action-adventure]] | |||
[[Category:Sinclair ZX Spectrum]] | |||
[[Category:Amstrad CPC]] | |||
[[Category:MSX]] | |||
[[Category:Amstrad PCW]] | |||
[[Category:Bernie Drummond]] | |||
[[Category:Jon Ritman]] |