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==City range== | ==City range== | ||
The default '''minimum city range''', or minimum city distance, is 2 squares between cities. Some mods change this to 3 squares to lessen overlap between cities. This distance can be changed by editing the file ''GlobalDefines.xml'' in the directory ''Sid Meier's Civilization 4\Assets\XML''. (Search for "MIN_CITY_RANGE".) To make this change in a mod rather than your main files (which should always be backed up), edit ''GlobalDefinesAlt.xml'' in the directory ''Mods/[Mod name]/Assets/XML/''. | The default '''minimum city range''', or minimum city distance, is 2 squares between cities. Some mods change this to 3 squares to lessen overlap between cities. This distance can be changed by editing the file ''GlobalDefines.xml'' in the directory ''Sid Meier's Civilization 4\Assets\XML''. (Search for "MIN_CITY_RANGE".) To make this change in a mod rather than your main files (which should always be backed up), edit ''GlobalDefinesAlt.xml'' in the directory ''Mods/[Mod name]/Assets/XML/''. |
Latest revision as of 03:31, 1 July 2007
City range[edit]
The default minimum city range, or minimum city distance, is 2 squares between cities. Some mods change this to 3 squares to lessen overlap between cities. This distance can be changed by editing the file GlobalDefines.xml in the directory Sid Meier's Civilization 4\Assets\XML. (Search for "MIN_CITY_RANGE".) To make this change in a mod rather than your main files (which should always be backed up), edit GlobalDefinesAlt.xml in the directory Mods/[Mod name]/Assets/XML/.