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The Cultists make their first appearance, attempting to sacrifice Jennifer, near the entrance to Colby's Movieland in Paradise Plaza early on the afternoon of the second day. Like the Convicts, they don't count towards psycho achievements, but you'll get a 500 PP bonus for every one you kill. | The Cultists make their first appearance, attempting to sacrifice Jennifer, near the entrance to Colby's Movieland in Paradise Plaza early on the afternoon of the second day. Like the Convicts, they don't count towards psycho achievements, but you'll get a 500 PP bonus for every one you kill. | ||
The easiest way to kill them is to grab a bench and hit them in rows | The easiest way to kill them is to grab a bench and hit them in rows. | ||
The Raincoat cultists are definitely not zombies and therefore take a bit more to kill. If you are gassed, you are captured, put in a box, and taken to a storage room in Leisure Park and your weapons and clothes are gone. Sure, fighting all the raincoats may sound tedious, and that's because it is. But there is a step ladder, and a box, which could be filled with health or something useful, and a sword. And once you kill them all, you learn the passcode to get out of the locked room. | The Raincoat cultists are definitely not zombies and therefore take a bit more to kill. If you are gassed, you are captured, put in a box, and taken to a storage room in Leisure Park and your weapons and clothes are gone. Sure, fighting all the raincoats may sound tedious, and that's because it is. But there is a step ladder, and a box, which could be filled with health or something useful, and a sword. And once you kill them all, you learn the passcode to get out of the locked room. |