Dead Rising/Achievements

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There 50 achievements in Dead Rising, worth 20 Image:Gamerscore icon.png each for a total of 1000 Image:Gamerscore icon.png.

Picture Achievement Description Image:Gamerscore icon.png
Image:DeadRising ZombieHunter.jpg Zombie Hunter In a single playthrough of 72 Hour Mode, kill at least 1,000 zombies. 20 Image:Gamerscore icon.png
Image:DeadRising ZombieKiller.jpg Zombie Killer In a single playthrough of 72 Hour Mode, kill at least 10,000 zombies. 20 Image:Gamerscore icon.png
Image:DeadRising ZombieGenocider.jpg Zombie Genocider In a single playthrough of 72 Hour Mode, kill at least 53,594 zombies.

Unlocks the Real Mega Buster weapon in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising SelfDefence.jpg Self Defense In a single playthrough of 72 Hour Mode, kill at least one psychopath. 20 Image:Gamerscore icon.png
Image:DeadRising PeaceMaker.jpg Peacekeeper In a single playthrough of 72 Hour Mode, kill at least five psychopaths. 20 Image:Gamerscore icon.png
Image:DeadRising Punisher.jpg Punisher In a single playthrough of 72 Hour Mode, kill at least ten psychopaths.

Unlocks the Mega Man costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising LegendarySoldier.jpg Legendary Soldier In Overtime Mode, kill ten Special Forces soldiers.

Unlocks the Special Forces Boots in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising HellaCopter.jpg Hella Copter In Overtime Mode, shoot down the Special Forces helicopter.

Unlocks the Special Forces Uniform costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising TourGuide.jpg Tour Guide Escort eight survivors at the same time. 20 Image:Gamerscore icon.png
Image:DeadRising FrankThePimp.jpg Frank The Pimp In 72 Hour Mode, escort eight female survivors at the same time. 20 Image:Gamerscore icon.png
Image:DeadRising FullSet.jpg Full Set Across all Modes, collect every portrait in Frank's Notebook. 20 Image:Gamerscore icon.png
Image:DeadRising Humanist.jpg Humanist In a single playthrough of 72 Hour Mode, rescue at least 10 survivors. 20 Image:Gamerscore icon.png
Image:DeadRising LifeSaver.jpg Life Saver In a single playthrough of 72 Hour Mode, rescue at least 20 survivors. 20 Image:Gamerscore icon.png
Image:DeadRising Saint.jpg Saint In a single playthrough of 72 Hour Mode, rescue at least 50 survivors.

Unlocks the Cop Hat costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising Strike.jpg Strike! In any mode, knock down 10 zombies at the same time with a bowling ball. 20 Image:Gamerscore icon.png
Image:DeadRising CostumeParty.jpg Costume Party In any mode, place Novelty Masks on the heads of 10 zombies. 20 Image:Gamerscore icon.png
Image:DeadRising RainingZombies.jpg Raining Zombies In any mode, knock down 10 zombies with a parasol. 20 Image:Gamerscore icon.png
Image:DeadRising Gourmet.jpg Gourmet In a single playthrough of 72 Hour Mode, eat at least one of every type of food available in the mall. 20 Image:Gamerscore icon.png
Image:DeadRising ItemSmasher.jpg Item Smasher Across all modes, use 100 items until they break.

Unlocks the Pro Wrestling Boots costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising BulletPoint.jpg Bullet Point In a single playthrough of 72 Hour Mode, fire at least 1,000 bullets. 20 Image:Gamerscore icon.png
Image:DeadRising PerfectGunner.jpg Perfect Gunner In Overtime Mode, fire every bullet from a Special Forces machine gun without missing.

Unlocks the Ammo Belt outfit in the security room.

20 Image:Gamerscore icon.png
Image:DeadRising Photojournalist.jpg Photojournalist In 72 Hour Mode, score at least 1,500PP from a single photograph. 20 Image:Gamerscore icon.png
Image:DeadRising Artiste.jpg The Artiste In 72 Hour Mode, score at least 3,000PP from a single photograph. 20 Image:Gamerscore icon.png
Image:DeadRising GroupPhoto.jpg Group Photo In 72 Hour Mode, take a photograph with at least 50 Target Markers. 20 Image:Gamerscore icon.png
Image:DeadRising Portraiture.jpg Portraiture In a single playthrough of 72 Hour Mode, photograph at least 10 survivors. 20 Image:Gamerscore icon.png
Image:DeadRising CensusTaker.jpg Census Taker In a single playthrough of 72 Hour Mode, photograph at least 50 survivors.

Unlocks the White Hat costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising PsychoTaker.jpg Psycho Taker In a single playthrough of 72 Hour Mode, photograph at least four psychopaths. 20 Image:Gamerscore icon.png
Image:DeadRising PsychoCollector.jpg Psycho Collector In a single playthrough of 72 Hour Mode, photograph at least 10 psychopaths. 20 Image:Gamerscore icon.png
Image:DeadRising PPCollector.jpg PP Collector In a single playthrough of 72 Hour Mode, photograph every PP sticker in the mall.

Unlocks the Hockey Mask costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising SnuffShotB.jpg Snuff Shot B In 72 Hour Mode, get a photograph of Brad as a zombie. 20 Image:Gamerscore icon.png
Image:DeadRising SnuffShotJ.jpg Snuff Shot J In 72 Hour Mode, get a photograph of Jessie as a zombie. 20 Image:Gamerscore icon.png
Image:DeadRising Transmissionary.jpg Transmissionary In a single playthrough of 72 Hour Mode, answer every radio transmission from Otis.

Unlocks the Mall Security outfit in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising Indoorsman.jpg Indoorsman In 72 Hour Mode, spend at least 24 consecutive hours indoors. 20 Image:Gamerscore icon.png
Image:DeadRising Outdoorsman.jpg Outdoorsman In 72 Hour Mode, spend at least 24 consecutive hours outdoors. 20 Image:Gamerscore icon.png
Image:DeadRising Freefall.jpg Freefall In any mode, survive a fall of at least 16 feet (5 meters). 20 Image:Gamerscore icon.png
Image:DeadRising MarathonRunner.jpg Marathon Runner Across all game types, cover at least 26.2 miles. 20 Image:Gamerscore icon.png
Image:DeadRising Carjacker.jpg Carjacker In 72 Hour mode, kill the convicts and take their jeep.

Unlocks the Prisoner outfit in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising StuntDriver.jpg Stunt Driver Jump a car 33 feet (10 meters). 20 Image:Gamerscore icon.png
Image:DeadRising StuntRider.jpg Stunt Rider Jump a motorbike 33 feet (10 meters). 20 Image:Gamerscore icon.png
Image:DeadRising ZombieRoad.jpg Zombie Road In a single playthrough of 72 Hour Mode, walk a total of 33 feet (10 meters) over zombies using the Zombie Ride move. 20 Image:Gamerscore icon.png
Image:DeadRising KarateChamp.jpg Karate Champ In a single playthrough of 72 Hour Mode, kill 1,000 zombies using your bare hands.

Unlocks the Pro Wrestling Briefs costume in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising SharpDresser.jpg Sharp Dresser Across all modes, change into at least 20 different costumes. 20 Image:Gamerscore icon.png
Image:DeadRising Clothes Horse.jpg Clothes Horse Across all modes, change into every costume in the Mall. 20 Image:Gamerscore icon.png
Image:DeadRising Level Max.jpg Level Max Across all game modes, reach level 50.

Unlocks the "Zombie Walk" move.[1]

20 Image:Gamerscore icon.png
Image:DeadRising Unbreakable.jpg Unbreakable Complete Overtime Mode without being captured by the Special Forces.

Unlocks the Megaman Boots in the Security Room.

20 Image:Gamerscore icon.png
Image:DeadRising Overtime.jpg Overtime Mode Solve all cases and make it to the helipad before the end of 72 Hour Mode. 20 Image:Gamerscore icon.png
Image:DeadRising Infinity.jpg Infinity Mode Unlock Infinity Mode by completing Overtime Mode. 20 Image:Gamerscore icon.png
Image:DeadRising 3DaySurvivor.jpg 3 Day Survivor Complete 72 Hour mode. 20 Image:Gamerscore icon.png
Image:DeadRising 5DaySurvivor.jpg 5 Day Survivor Survive for 5 days (approx. 10 hours real time) in Infinity Mode. Unlocks the Laser Sword. 20 Image:Gamerscore icon.png
Image:DeadRising 7DaySurvivor.jpg 7 Day Survivor Survive for 7 days (approx. 14 hours real time) in Infinity Mode. Unlocks the Arthur's Boxers outfit in the Security Room. 20 Image:Gamerscore icon.png

[edit] Notes

  1. The Zombie Walk. HOLD X until Frank stands motionless. Frank will now blend in with the zombie horde by walking and acting like zombie. The zombies will not attack Frank while he walks like a zombie. While escorting survivors, zombies will still be able to hit Frank during the zombie walk if they lunge.