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The Facts: Memories[edit]

  • Starts: September 21, 10:00pm in Carlito's Hideout
Cutscene
Speak to Isabela, and Frank will tell her about her brother's fate; her emotions are a mix of sadness that Carlito's dead and relief that he's been stopped. Seeing his locket triggers a memory for Isabela though - the word "Pachamama", meaning "Mother Earth" and often said by their parents. Trying the computer again, it accepts the password and allows Isabela to turn off the jamming device.

Head back towards the Security Room.

Cutscene

Before you leave the Hideout you'll get a call from Jessie saying that she's going to call for backup. Keep going, and along the way you'll get a number of other cutscenes about the outcome of her call. In short, the government's planning to just cover the whole incident up; special forces troops will arrive at midnight to wipe out everything moving in the mall.

In fact, the first military representative arrives shortly before midnight to take Jessie away, but she's not feeling quite herself...
Snuff Shot J
20 Gamerscore points
Snuff Shot J
Take a photograph of Jessie as a zombie

When you arrive at the Security Room, head through to the Survivor area to find Jessie, and the chance to get the Snuff Shot J achievement. You can also check the desk in front of the monitors to find a note from Otis, which explains where he (and the other survivors) have disappeared off to.

At this point of the game, you've got a lot of time to kill - the next plot event won't happen until 10:00am the next morning. It's not wise to move around too much though; the mall is crawling with Special Forces soldiers, and they're very tough to see in the dark. On top of that, they soak up a lot of damage - unless you've previously gotten the Zombie Genocider achievement and unlocked the Real Mega Buster for it, they're going to prove very difficult to dispatch.

Your best bet is to keep a very close eye out and give them a wide berth; listen out for their radio chatter and take things slowly. You'll also want to keep plenty of healing items in your inventory, and save regularly.

You need to be back in Carlito's Hideout at 10:00 am.

Cutscene
At 10:00 am there's a cutscene showing the Special Forces withdrawing from the Entrance Plaza at that point - and then speak to Isabela. She'll tell you to go on without her, so now you'll be heading to the Helipad, where you started the game.

It's not going to be too rushed a journey, though - not only are the Special Forces gone, every zombie seems to have been killed. It's still not advisable to waste much time though; if you don't make it to the Helipad then you can still lose the game.

Cutscene

If all goes to plan, Frank is on the helipad at 12.00pm, but there's no sign of his ride out of Wilamette. Just as he's giving up, the sound of rotors catches his attention - Ed's coming in to pick him up.

Unfortunately, the chopper has a stowaway; Ed is attacked and killed by a zombie that snuck onto his helicopter, which overshoots the helipad and crashes. Crushed by defeat, Frank falls to his knees as a group of zombies makes their way across the roof towards him, and the credits roll.
3 Day Survivor
20 Gamerscore points
3 Day Survivor
Complete 72 Hour mode

But don't despair - if you spoke to Isabela after the military withdrawal, you'll have unlocked Overtime Mode, which adds another 24 hours onto the story.

Overtime Mode
20 Gamerscore points
Overtime Mode
Solve all cases and make it to the helipad before the end of 72 Hour Mode