Donkey Kong/Gameplay: Difference between revisions

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Undo revision 1029474 by 2600:8805:2300:200:DC34:FC8D:E4D8:954C (talk), link to versions page
(Undid last edit. The pauline version is a ROM hack.)
(Undo revision 1029474 by 2600:8805:2300:200:DC34:FC8D:E4D8:954C (talk), link to versions page)
 
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{{Header Nav|game=Donkey Kong}}
{{Header Nav|game=Donkey Kong}}
{{control selector|Arcade,NES}}
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==Controls==
==Controls==
<div style="text-align:center">[[Image:DK Controls.jpg]]</div>
[[File:DK Controls.jpg|center]]
*'''A''': Joystick: This controls Mario's movement. Pushing left or right makes Mario run, while pushing up or down makes Mario climb or descend ladders.
*'''A''': Joystick: This controls Mario's movement. Pushing left or right makes Mario run, while pushing up or down makes Mario climb or descend ladders.
*'''B''': Jump: Pushing this button makes Mario jump. If the button is pushed alone, Mario will jump straight up, but if the joystick is pressed right or left, Mario will perform a running jump in either direction.
*'''B''': Jump: Pushing this button makes Mario jump. If the button is pushed alone, Mario will jump straight up, but if the joystick is pressed right or left, Mario will perform a running jump in either direction.
*'''C''': 1 or 2 Players: Push these buttons to begin a one or two player game.
*'''C''': 1 or 2 Players: Push these buttons to begin a one or two player game.


==Characters==
==Characters==
===Mario===
===Mario===
[[Image:DK Mario.png|left|Mario]]
[[File:DK Mario.png|left|Mario]]
You control Mario (originally named "Jumpman") with the direction pad. Press left or right to make him walk along the girders, and press up or down to make him climb up or down the ladders. Mario can only climb all the way up unbroken ladders. Press the A button to make Mario jump. By pressing the A button alone, Mario will jump straight up. By pressing the A button along with left or right, Mario will do a running jump in that direction. Mario loses a life if he touches a barrel, spring, fireball, or fox fire; or if he falls a distance greater than his own height.
You control Mario (originally named "Jumpman") with the direction pad. Press left or right to make him walk along the girders, and press up or down to make him climb up or down the ladders. Mario can only climb all the way up unbroken ladders. Press the {{control|{{cade|NeoGeo|B}}|{{nes|A}}}} button to make Mario jump. By pressing the {{control|{{cade|NeoGeo|B}}|{{nes|A}}}} button alone, Mario will jump straight up. By pressing the {{control|{{cade|NeoGeo|B}}|{{nes|A}}}} button along with left or right, Mario will do a running jump in that direction. Mario loses a life if he touches a barrel, spring, fireball, or fox fire; or if he falls a distance greater than his own height.
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===Pauline===
===Pauline===
[[Image:DK Pauline.png|right|Pauline]]
[[File:DK Pauline.png|right|Pauline]]
This is Mario's damsel in distress. In most stages, she awaits your rescue at the top of the screen, while in the rivet stage she sits helpless and out of reach. Bonus points are awarded to you every time you successfully rescue Pauline. The bonus points count down from the beginning of each stage. If the bonus reaches zero before Mario rescues Pauline, Mario loses one life and must start the round over.
This is Mario's damsel in distress. In most stages, she awaits your rescue at the top of the screen, while in the rivet stage she sits helpless and out of reach. Bonus points are awarded to you every time you successfully rescue Pauline. The bonus points count down from the beginning of each stage. If the bonus reaches zero before Mario rescues Pauline, Mario loses one life and must start the round over.
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===Donkey Kong===
===Donkey Kong===
[[Image:DK DK.png|left|Donkey Kong]]
[[File:DK DK.png|left|Donkey Kong]]
The title antagonist himself and the king of video simians, Donkey Kong is an ever present threat to Mario's rescue of Pauline. Determined to slow Mario down, he sends barrels, springs, and fire after the hero while he pounds on his chest and stomps on the floor. Though he does nothing to threaten Mario directly, touching Donkey Kong is lethal.
The title antagonist himself and the king of video simians, Donkey Kong is an ever present threat to Mario's rescue of Pauline. Determined to slow Mario down, he sends barrels, springs, and fire after the hero while he pounds on his chest and stomps on the floor. Though he does nothing to threaten Mario directly, touching Donkey Kong is lethal.
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===Hammer===
===Hammer===
[[Image:DK Hammer.png|right|Hammer]]
[[File:DK Hammer.png|right|Hammer]]
If Mario jumps and grabs a Hammer, he will have the ability to smash enemies with the Hammer for a limited period of time. However, while holding one, Mario loses the ability to jump or climb ladders. Mario is also not invulnerable while holding the hammer and can still be killed if an object sneaks past the head of the Hammer. The Hammer stays active for roughly 11 seconds, and swings twice every second.
If Mario jumps and grabs a Hammer, he will have the ability to smash enemies with the Hammer for a limited period of time. However, while holding one, Mario loses the ability to jump or climb ladders. Mario is also not invulnerable while holding the hammer and can still be killed if an object sneaks past the head of the Hammer. The Hammer stays active for roughly 11 seconds, and swings twice every second.
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===Barrels and Beams ===
===Barrels and Beams ===
[[Image:DK Barrel.png|left|Barrel]]
[[File:DK Barrel.png|left|Barrel]]
[[Image:DK Beam.png|right|Beam]]
[[File:DK Beam.png|right|Beam]]
These inanimate objects appear on the Ramp Stage. Barrels and Beams roll down the Ramp and will randomly choose to fall down a ladder, or to drop off the end of a ramp. Mario must jump over them to safety, and avoid having them drop on his head from above. The Beams are no different from the Barrels, except that Donkey Kong likes to throw the beams straight down more often, and the Beams become Fireballs upon contact with the burning oil canister.
These inanimate objects appear on the Ramp Stage. Barrels and Beams roll down the Ramp and will randomly choose to fall down a ladder, or to drop off the end of a ramp. Mario must jump over them to safety, and avoid having them drop on his head from above. The Beams are no different from the Barrels, except that Donkey Kong likes to throw the beams straight down more often, and the Beams become Fireballs upon contact with the burning oil canister.
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===Springs and Cement===
===Springs and Cement===
[[Image:DK Spring.png|left|Spring]]
[[File:DK Spring.png|left|Spring]]
[[Image:DK cement.png|right|Cement Pie]]
[[File:DK cement.png|right|Cement Pie]]
Springs bounce along the top of the Elevator Stage and fall off the ledge to varying distances. Mario's best strategy is to let the Springs bounce safely over his head at the top of the Elevator Stage before attempting to rescue Pauline. The Cement Pies appear on the Conveyor Belt (A.K.A Pie Factory) Stage. They are relatively easy to avoid since they just move along with the conveyor. They can be smashed by the hammer for bonus points, but do not try to jump over them when they are moving in the same direction as Mario.
Springs bounce along the top of the Elevator Stage and fall off the ledge to varying distances. Mario's best strategy is to let the Springs bounce safely over his head at the top of the Elevator Stage before attempting to rescue Pauline. The Cement Pies appear on the Conveyor Belt (A.K.A Pie Factory) Stage. They are relatively easy to avoid since they just move along with the conveyor. They can be smashed by the hammer for bonus points, but do not try to jump over them when they are moving in the same direction as Mario.
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===Fireball and Firefoxes===
===Fireball and Firefoxes===
[[Image:DK Fireball.png|left|Fireball]]
[[File:DK Fireball.png|left|Fireball]]
[[Image:DK Firefox.png|right|Firefox]]
[[File:DK Firefox.png|right|Firefox]]
Fireballs appear on the Ramp, Conveyor Belt, and Elevator Stages, while Firefoxes appear on the Rivet Stage. These wispy flames are slow but very unpredictable. If they continue in one direction, it is possible for Mario to jump over them, but they change direction so frequently that it's best not to try. Fireballs can climb up broken ladders, but Firefoxes cannot cross the gaps created by Mario when he pulls out the yellow rivets in the Rivet Stage.
Fireballs appear on the Ramp, Conveyor Belt, and Elevator Stages, while Firefoxes appear on the Rivet Stage. These wispy flames are slow but very unpredictable. If they continue in one direction, it is possible for Mario to jump over them, but they change direction so frequently that it's best not to try. Fireballs can climb up broken ladders, but Firefoxes cannot cross the gaps created by Mario when he pulls out the yellow rivets in the Rivet Stage.
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==Level Progression==
==Level Progression==
{|{{prettytable|float=right}}
{| {{prettytable|style=float:right|notwide=1}}
!Height
! Height
!25m
! 25m
!50m
! 50m
!75m
! 75m
!100m
! 100m
!125m
! 125m
!150m
! 150m
|-
|-
!Level 1
! Level 1
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK Firefox.png|20px]]
| [[File:DK Firefox.png|20px]]
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|-
|-
!Level 2
! Level 2
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK Spring.png|20px]]
| [[File:DK Spring.png|20px]]
|[[Image:DK Firefox.png|20px]]
| [[File:DK Firefox.png|20px]]
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|-
|-
!Level 3
! Level 3
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK cement.png|20px]]
| [[File:DK cement.png|20px]]
|[[Image:DK Spring.png|20px]]
| [[File:DK Spring.png|20px]]
|[[Image:DK Firefox.png|20px]]
| [[File:DK Firefox.png|20px]]
|{{n/a}}
| {{n/a}}
|{{n/a}}
| {{n/a}}
|-
|-
!Level 4
! Level 4
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK cement.png|20px]]
| [[File:DK cement.png|20px]]
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK Spring.png|20px]]
| [[File:DK Spring.png|20px]]
|[[Image:DK Firefox.png|20px]]
| [[File:DK Firefox.png|20px]]
|{{n/a}}
| {{n/a}}
|-
|-
!Level 5
! Level 5
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK cement.png|20px]]
| [[File:DK cement.png|20px]]
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK Spring.png|20px]]
| [[File:DK Spring.png|20px]]
|[[Image:DK Barrel.png|20px]]
| [[File:DK Barrel.png|20px]]
|[[Image:DK Firefox.png|20px]]
| [[File:DK Firefox.png|20px]]
|}
|}
In the American version of the arcade (but not the Japanese version) and in several computer ports of the game, the order of the stages changes as you rise in level for the first five levels. Refer to the chart to determine which level you will encounter and when. A Barrel represents the Ramp Stage, a Cement Pie represents the Conveyor Belt Stage, a Spring represents the Elevator Stage, and the Firefox represents the Rivet Stage.
{{details|Donkey Kong/Versions|versions differences on other systems}}
In the American version of the arcade (but not the Japanese version) and in several computer ports of the game, the order of the stages changes as you rise in level for the first five levels. Refer to the chart to determine which stage you will encounter and when. A Barrel represents the Ramp Stage, a Cement Pie represents the Conveyor Belt Stage, a Spring represents the Elevator Stage, and the Firefox represents the Rivet Stage.


{{Footer Nav|game=Donkey Kong|here=Controls & Characters|nextpage=Walkthrough}}
In the Japanese version of the arcade, all levels use the Level 3 structure.
 
{{Footer Nav|game=Donkey Kong|nextpage=Walkthrough}}