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{{Header Nav|game=Final Fantasy VII}}
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Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.
Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.


Both sidequests need Yuffie to be in your party, preferrably trained somewhat up also. For instructions on how to get her, see [[Final Fantasy VII/Optional characters#Yuffie|Optional characters]] module.
Two sidequests need Yuffie to be in your party, preferably trained up somewhat also. For instructions on how to get her, see the [[Final Fantasy VII/Optional characters#Yuffie|Optional characters]] page.
 
== Stolen materia ==
{{Final Fantasy VII/Recommended Level|32-38}}
 
The first of the subquests can be done any time between getting the Tiny Bronco on Disc 1 and before going to Midgar to stop Hojo in Disc 2. Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, Shinra Troops appear out of nowhere. A fight ensues, and afterward you find that you no longer seem to have any of your materia except for one or two. What follows is a series of melee battles.
 
Follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treacherous. If you see any birds, consider running if you have a hard time dealing with high-level bolt magic. You are left with the only recourse to use items such as Potions, Hi-Potions to keep your party's HP up. Hopefully, you have been stealing plenty of potions, Hi-Potions up to this point. Be sure to equip the necessary accessories to make up for the lack of materia such as poison ring. Eventually you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, where you'll meet the Turks, who are on vacation.
 
{{sidebar|class=banner|width=200px|title=Rare item|contents=Make sure to get the Turtle's Paradise flyer in town, which is on the wall of Yuffie's room after she returns your materia.}}
 
You have to search out Yuffie in the following three places:
#In the box in the shop next to the save point.
#In the old man's house (to the right, near where you entered Wutai) behind the folding screen.
#In the big vase outside of the Turtle's Paradise.
 
When you find her the last time, you and the rest of your party are able to box her in and catch her.


== Hey! Give me back my marbles! ==
After a brief cutscene, you're in Yuffie's house. Pull a lever, which results in your other party members getting trapped in a big cage. Once you get them out, head to the pagoda in the distance to the far left, but only after you look at the Turtle's Paradise's post #6 in the hallway opposite of the staircase. Yuffie's obscure hint of "steel" probably reminds you of the big iron bell on the left if you did indeed venture that far out yet left of the save point. The house on the right from the bell has three mats where you can rest up for free, you'll have to open the door to get into that room though. In the left corner of the screen, behind the japanese banner, there is  hallway that leads to a treasure chest which contains the '''Magic Shuriken''' for the thief. In the right corner where you see a hallway, open the secret door and you'll find a treasure chest holding the '''Hairpin'''. Ring the bell to reveal a door. When you enter, you'll find that both Yuffie and Elena of the Turks have been kidnapped by Don Corneo.


The first of the subquests can be done any time between getting the Tiny Bronco on disc 1 and before going to Midgar to stop Hojo in Disc 2.
Grab what is inside the two treasure chests and find your way upstairs. You'll be entrapped by Corneo and need to fight Shinra soldiers, who manage to delay you enough for the kidnappers to escape. Get out, rest up on the way, and you manage to strike a truce with Reno and Rude.


Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, bad guys appear out of nowhere. A fight insues, but...
Now another search operation begins. It's highly recommended you purchase a lot of Bolt Plumes or Fire Veils from the store (10-20 of them should do). For the upcoming boss fight, arrange your Item menu like so:
*Bolt Plume (or Fire Veil)
*Phoenix Down
*Hi-Potion
*X-Potion


...you no longer seem to have any of your materia around! What follows is some really, really challenging melee without much of any magic.
Once you're healed up at the save point and have tons of helpful items, head to the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the '''Dragoon Lance''' for Cid in a cave where Rude stood. You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting items.


So, let's follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treachery. If you see any birds, ''run''. They've got worse weapons than just guano, namely, high-level bolt magic.
After a lengthy search, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad at you for destroying Aps in the sewers, so here comes the retribution: Rapps.


Eventually, you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, the fine restaurant... resort... thing. You'll meet the Turks, on vacation.
{{Final Fantasy VII/Boss|name=Rapps|level=39|hp=6000|mp=300|weak=-|null=-|absorb=-|text=Without your materia, and especially if you're at a lower level, this can be a very challenging fight. Rapps' Aero3 attack is extremely devastating. This gets really easy if all of your characters are in Fury and you harass the boss with Limit Breaks (Vincent is really nice here, constantly smashing the boss for 400-500 damage every turn). Don't bother much with physical attacks, just use Bolt Plumes and Fire Veils a lot or other throwable items, especially ones that do fire damage. Revive fallen characters with Phoenix Downs. If the characters have above 50% health, use Hi-Potions on them every now and then, otherwise, just use Phoenix Downs, they're pretty cheap.}}


But where's Yuffie? Take a time to peek around, there's a lot of good hiding places, interesting places, like this funny old guy in the house to the far right, and shop that has an inviting box. Let's open the box... Oo! an '''MP Absorb''' materia! ...which Yuffie naturally steals right away!
After the fight, you see the Turks getting rid of Don Corneo in their own way. Yuffie returns the materia to you, but it isn't automatically replaced the way it was, so you should spend some time fixing up the order of your materia. The '''MP Absorb''' you found in the Yuffie's first hiding place is yours as well. Head back in town and go to that little shack full of cats beside Yuffie's house, you can now go upstairs and grab the '''HP Absorb''' materia! You'll notice that the weapon shop that was previously unavailable is now available, so grab your opportunity to purchase the newest weapons for each and every single characters (Hopefully, you have enough gil to purchase each as they are from 5500 to 6500 a piece)!


Hopefully you're now a bit more familiar with the town's layout, so keep looking for Yuffie's hideout. Wait a moment... wasn't the screen in the old man's house folded? When you try to restore that part of order to the world, it takes a few seconds for Yuffie to realize she's in the plain view. Unsurprisingly, she then flees.
==Turtle's Paradise flyers==
Throughout the game, you will find posters that advertise Turtle's Paradise, the restaurant in Wutai.
* '''Sector 5 slums''': In the top floor of one of the houses.
* '''Shinra headquarters''': First floor on the bulletin board. You have to read this on either time you're visiting the building, or you'll miss it for good.
* '''Gold Saucer''': Ghost Square shop.
* '''Cosmo Canyon''': Weapon shop.
* '''Cosmo Canyon''': Shildra Inn.
* '''Wutai''': In Yuffie's House in the cellar.
One of the flyers is in Wall Market, so you will probably need the Sector 5 key to get back there. It is found in [[../Things to Collect#Bone Village|Bone Village]]. Going back now to Sector 5, you can also purchase the Sneak Glove, that upgrades the Steal materia, it is sold in the weapon shop in Wall Market.


Now, as you head out, you have probably learned to pay attention to the smallest details that might give some clue as to what to do. Outside, there's a great big vase outside of the Turtle's Paradise. The other characters in your team, brightly enough, decide to close off all other exits while the leader smokes Yuffie out of the pot. She has nowhere to run and seems really sorry.
After viewing all the Turtle's Paradise flyers, you have to read the main poster in front of the Turtle's Paradise bar in Wutai. If you found them all, you can collect the prize from the barkeeper in Turtle's Paradise. The prize is a series of six different Sources (Str., Vit., Dex., Mag., Spi., Luck) plus a Megalixir.


After a brief cutscene, you're in Yuffie's house. She tells you to pull a lever. If you suspect trap and pull the other one, you get trapped. If you tell what she said, you fall into her trap. The bottom line is, you're trapped.
== Climbing the pagoda ==
This section will walk you through the series of one-on-one boss fights with Yuffie against the Five Sacred Gods in the Wutai Pagoda. You should be able to manage most of the victories without training Yuffie at all, unless her level is terribly low.


Now head out, and go far, far to the left, toward the pagoda in the distance. Find your way, somehow, to the building on the left. <nowiki>[Fixme: I think there's a hidden passageway on the right building, in an altar room or something.]</nowiki> You'll now note that Yuffie, ''and'' Elena of the Turks, has been taken by Don Corneo's men.
Each Sacred God exhibits different characteristics, and will become progressively more difficult. You should take a moment between fights to equip Yuffie with the proper gear and materia. You will also need to restore any hit points, magic points and any status ailment gained from previous battles. Besides your normal setup, the only out-of-the-way ability you may want is the L4 Suicide Enemy Skill. You can learn it from a Mu, which are the little squirrel-like creatures near the Chocobo Ranch.


Find your way up and out. You need to fight Corneo's men, but they manage to delay you while the kidnappers escape. Get out, and you manage to strike a truce with Reno and Rude.
{{Final Fantasy VII/Boss|name=Gorki|level=30|hp=3000|mp=150|weak=Wind|null=Earth,Gravity|absorb=-
|text=Gorki represents '''Power''', and acts like the Valron creature around Nibleheim. Arm yourself with the Elemental/Gravity materia in your armor's linked slots to protect against Demi and make sure Yuffie is in the back row. The only other materia essential to victory is restore. Because Gorki is flying, avoid using Yuffie's Landscaper limit break, as this will be ineffective.  


So now starts yet another search operation. This time, on the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the '''Dragoon Lance''' for Cid in a cave. (You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting stuff!)
Gorki will setup a strong defense with the various Barrier spells, and he will also use Regen when he is on the ropes. When he bolsters his defense with Barrier, counter with Destruct materia. You may attack him with spells, but stop once he puts up Reflect. Do not Dispel Reflect off of him, it will prevent him from replacing Regen while the Reflect is in effect. The battle is mainly a slugfest, so keep your health out of the critical area, and use barrier if his attacks are doing too much damage.


After a while of searching, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad for you destroying the Aps in the sewers, so here comes the retribution: Rapps.
For winning, you'll get an X-Potion. Restore Yuffie's HP and MP before moving on to the next level.}}


{{Final Fantasy VII/Boss|name=Rapps|level=39|hp=6000|mp=300|weak=-|null=-|absorb=-|text=Without your materia, and especially if you're lowish level, this is going to be a ''really'' hairy deal. Rapps' Aero3 attack is really, really devastating. Heal a lot. During the journey, you have probably collected a lot of near-useless throwable items, now would be a good time to toss them - especially the ones that do fire damage are very useful. Others aren't.}}


After the fight, you see the Turks doing the justice their own way. Bye bye, Don Corneo. Yuffie returns he materia to you, and even admits that it's too hard for the lazy programmers to remember locations of various items, so you should now spend a good while fixing up the order of your materia. The '''MP Absorb''' you found from the city is yours as well.
{{Final Fantasy VII/Boss|name=Shake|level=32|hp=4000|mp=180|weak=-|null=Gravity|absorb=-
|text=Shake represents '''Speed''' and acts a lot like the strange penguin creature Skeeskee around Cosmo Canyon. This battle is nothing with the Enemy Skill L4 Suicide. Attack Shake with L4 Suicide, then finish him with any attack. Shake is blazing fast, after the L4 Suicide attack, he'll get in at least two blows, which can defeat Yuffie if she is low level. If this concerns you, use Barrier before attacking with L4 Suicide.


== Climbing the Pagoda ==
If you don't have L4 Suicide, you must take away Shake's advantage. Have Time materia equipped, and use Haste and Slow to turn the tables on him. This battle is a slugfest as well;, Shake's Rage Bomber attack is strong, and causes Fury which will make subsequent attacks from Shake even deadlier. If you have Barrier, Time, and Restore, you should be able to out-punch Shake.


This section will walk you through the series of one on one boss fights with Wutai, against the Five Secred Gods in the Pagoda. You should be able to manage all victories without training Yuffie at all, unless you have wasted no time through the game and her level is low.
You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP and cure any hangover status effects, then head to the next floor.}}


Each Sacred God exhibits different characteristics, and will become progressively more difficult. You should take a moment to learn Yuffie and equip her with the proper gear, and materia between each victory. You will also need to restore any hit points, magic points and any hangover status effects gained from previous battles.


(The only out of the way ability you may want is the L4 Suicide enemy skill, you can get it from "Mu" which looks like a squirel. Mu can be found near the Chocobo Ranch).
{{Final Fantasy VII/Boss|name=Chekhov|level=34|hp=5000|mp=210|weak=-|null=Gravity|absorb=-
|text=Chekhov represents '''Magic''' and acts like the bizarre Twin Brain monster found in Mount Nibel. The Jem Ring accessory makes this an easy fight; it will counter her Stare Down attack which paralyzes Yuffie otherwise. All you will need is Restore materia essentially. Chekhov moves very slowly, so you should be able to get off plenty of attacks on her without worry. Barrier will cut down her Absorb attack which drains your HP and restores hers. If you forgot to equip your Jem Ring, Barrier is essential. You'll need your regular hard hitting spells to make up for the ring as well.


{{Final Fantasy VII/Boss|name=Gorki|level=30|hp=3000|mp=150|weak=Wind|null=Earth,Gravity|absorb=-|text=Gorki represents "power" out of the gods, and acts like the Valron creature around Nibleheim. Arm yourself with the Elemental/Gravity Materia in your armor's linked slots to protect against Demi. Make sure Yuffie is in the back rank, the only other materia essential to victory is restore. These battle can be a wastrel on MP, please read the section dedicated to each boss before fighting them. Gorki will setup a strong defense with the various Barrier spells, he will also use Regen when he is on the ropes. BUM CHEESE I SAY BUM CHEESE ! (SORRY BEIN RANDOM BUT THIS IS USFULL INFO)Gorki, when he bolsters his defense with barrier, counter with destruct materia. You may attack him with spells, but stop once he puts up reflect. Do not dispel Reflect off of him, it will prevent him from replacing Regen while the Reflect is in effect. The battle is mainly a slugfest, keep your health out of the critical area, use barrier if his attacks are unbearable.}}
You'll receive an Ice Ring for winning. Restore Yuffie's HP and MP and head to the next floor.}}


He'll give you an X-potion for winning. Restore Yuffie's HP and MP.


{{Final Fantasy VII/Boss|name=Shake|level=32|hp=4000|mp=180|weak=-|null=Gravity|absorb=-|text=Shake represents "speed" and acts a lot like the strange penguin creature Skeeskee around Cosmo Canyon. This battle is nothing with the enemy skill L4 Suicide. Attack Shake with L4 Suicide, then finish him with any attack. Shake is blazing fast, after the L4 Suicide attack, he'll get in at least two blows, which can defeat Yuffie if she is low level. If this concerns you, use barrier before attacking with L4 Suicide. If you don't have L4 Suicide, here is your guide. You must take away Shake's advantage, have Time Materia equipped, use Haste and Slow to turn the tables on him. This battle is a slugfest as well, Shake's Rage Bomber attack is strong, and causes "Fury" which will make subsequent attacks from Shake even deadlier. If you have barrier, time, and restore, you should be able to outpunch Shake.}}
{{Final Fantasy VII/Boss|name=Staniv|level=36|hp=6000|mp=240|weak=-|null=Gravity|absorb=-
|text=Staniv is the undefeated god of '''War''' in the pagoda, and acts like Madouge in the Mythril Caves. Attack with L4 Suicide, and follow up with any other attack for a quick fight. If you don't have L4 Suicide, you'll have to beat him the long way.


You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP and cure any hangover status effects, then head to the next floor.
Staniv for the most part will strike you with his oversized flail, which causes a fair amount of damage unless you're in the back row with Barrier. Sometimes he'll use War Cry, but that only causes Sadness. You'll just need Restore, Time, and Barrier to win this one. Use Haste and Barrier as soon as things get started, and exchange blows with Staniv. Unless you neglect your HP, you should defeat him without any problems.


{{Final Fantasy VII/Boss|name=Chekhov|level=34|hp=5000|mp=210|weak=-|null=Gravity|absorb=-|text=Chekhov represents "magic" and acts like the bizzare Twin Brain monster found in Mount Nibel. The "Jem Ring" accessory makes this an easy fight, it will counter her Stare Down attack which paralyzes Yuffie. All you will need is Restore Materia essentially, Chekhov moves very slow, you should be able to get off plenty of attacks on her without worry, barrier will cutdown her absorb attack which drains your HP and restores Chekhov's. If you forgot to equip your Jem Ring, barrier is essential, you'll need your regular hard hitting spells to make up for the ring as well.}}
You'll get an Elixir from him after winning. Restore Yuffie's HP, MP and any hangover status effects, and head to the next floor.}}


You'll receive an Ice Ring for winning. Restore Yuffie's HP and MP and head to the next floor.


{{Final Fantasy VII/Boss|name=Staniv|level=36|hp=6000|mp=240|weak=-|null=Gravity|absorb=-|text=Staniv is the undefeated god of war in the pagoda and acts like Madouge in the Mythril Caves. Staniv boasts that he is the final boss but he's forgotten something, he is level 36, which makes him vulnerable to L4 Suicide. Attack with L4 Suicide, and any attack for a quick fight. If you don't have L4 Suicide, you'll have to beat him the long way. Staniv for the most part will strike you with his oversized flail, which causes a fair amount of damage unless you're in the back row with barrier. Sometimes he'll use War Cry, but that only causes Sadness. You'll just need restore, time, and barrier to win this one. Use haste and barrier as soon as things get started, and exchange blows with Staniv. Unless you fall asleep in this battle, and neglect your HP, you should defeat him without any problems.}}
{{Final Fantasy VII/Boss|name=Godo|level=36|hp=10000|mp=240|weak=-|null=-|absorb=-
|text=Godo is the surprise boss, he is completely unique looking and represents '''Omni''', or all of the other gods combined. In addition to being Yuffie's father, Godo is extremely powerful. Although a level 36, he is not weak against L4 Suicide. Godo has a plethora of attacks at his disposal, depending on which of his three faces are looking at you:
*'''Red dragon face''': Attacks with beast sword, which causes a fair amount of physical damage.
*'''Gold face''': Uses Mini and Cure2.
*'''White face''': Attacks with Drain, Bio2, Demi3 and the Trine Enemy Skill.
This battle is very hard unless you've built up Yuffie, so in order to win you need to eliminate the greatest threats. Elemental/Gravity, and Elemental/Poison (or Added Effect/Poison) are essential. Make sure they're in the linked slots in your armor. Hopefully you've visited the Sleeping Man and found a Bolt Ring accessory, or ventured to the Temple of the Ancients and have the Dragon Armlet. This will negate Godo's strongest attacks. If you have the Dragon Armlet, drop the Bolt Ring for the Ribbon Accessory. This combo should prevent Trine, Bio2, Demi3, Mini, and Poison from affecting you. You also obviously need Restore materia. If you have the materia slots, have Counter Attack, Time, Barrier, Poison, and Enemy Skill (if you haven't learned the Trine enemy skill yet). If you don't have this gear, and your levels are low, Godo will be a very difficult opponent.


You'll get an Elixir from him after winning. Restore Yuffie's HP, MP and any hangover status effects, and head to the next floor.
Start the battle defensively, with Haste and Barrier. Do not underestimate Godo's attacks; be generous with your Cure spell. If you have it, attack with Slow and Bio on Godo, until he is both Slowed and Poisoned. Throw everything you have at him, but keep MP reserved for a few Cure spells. Re-apply Barrier as it fades, and if you don't have Trine, hold steady until he uses it. Trine will cause serious damage if you don't have Lightning Elemental resists. Once Godo starts to succumb to your attacks, he will use Cure2 on himself. It will heal a decent amount of damage, but not enough to swing the tides back in his favor. This will slow the battle, but you can counter by switching to melee attacks, and casting MBarrier or Reflect on Godo if you have them. This will dampen or reflect his healing.


{{Final Fantasy VII/Boss|name=Godo|level=36|hp=6000|mp=240|weak=-|null=-|absorb=-|text=Godo is the surprise boss, he is completely unique looking and represents Omni, or all of the other god's combined. In addition to being Yuffie's father, Godo is extremely powerful. His level is a misprint in guides, and he is not weak against L4 Suicide. Godo has a plethora of attacks at his disposal, depending on which of his three faces are looking at you. The red dragon face attacks with beast sword, which causes a fair amount of physical damage. The gold face uses Mini and Cure2. The white face attacks with Drain, Bio2, and Demi3 and Trine enemy skill. This battle is very hard unless you've built up Yuffie, in order to win, you need to eliminate the greatest threats. Elemental/Gravity, and Elemental/Poison (or Added Effect/Poison) are essential, make sure they're in the linked slots in your armor. Hopefully you've visited the Sleeping Man, and found a Bolt Ring accessory, or ventured to the Temple of the Ancients and have the Dragon Armlet. This will negate Godo's strongest attacks, if you have the Dragon Armlet, drop the Bolt Ring for the Ribbon Accessory. This combo should prevent Trine, Bio2, Demi3, Mini, and Poison from affecting you. You also obviously need Restore Materia. If you have the materia slots, have counter attack, time, barrier, poison, and Enemy Skill (if you haven't learned Trine enemy skill yet). If you don't have this gear, and your levels are low, you will probably get thrashed by Godo. Start the battle defensively, with haste and barrier. Do not underestimate Godo's attacks, be generous with your cure spell. If you have it, attack with Slow, and Bio on Godo, until he is both Slowed and Poisoned. Throw everything you have at him, but keep MP reserved for a few cure spells. Re-apply barrier as it fades, if you don't have Trine, hold steady until he uses it. Trine will cause serious damage if you don't have Lightning Elemental resists. Once Godo starts to succumb to your attacks, he will use Cure2 on himself, it'll heal a decent amount of damage, but not enough to swing the tides back in his favor. This will slow the battle, you can counter by switching, to melee attacks, and casting MBarrier, or Reflect on Godo if you have it. This will dampen or reflect his healing.}}
;Alternate strategy
Use magic hammer repeatedly to drain his MP. After that he will only use beast sword.


Godo is a worthy opponent, if your levels are low, he may still overtake you. Come back later, gather some of the items I mentioned, or build up Yuffie and try again.
Godo is a worthy opponent, so if your levels are low, he may still overtake you. Come back later, gather some of the items mentioned, or build up Yuffie and try again. You'll gain the power of the Watergod for winning, the Levianthan summon, and Yuffie's final limit break "All Creation". You'll also get a emotional scene with Godo, and the respect of Wutai.}}


You'll gain the power of the Watergod for winning, the Levianthan summon. As well as Yuffie's Extreme limit break "All Creation." You'll also get a emotional scene with Godo, and the respect of Wutai.
{{Footer Nav|game=Final Fantasy VII|prevpage=Temple of the Ancients|nextpage=The Forgotten Capital}}

Latest revision as of 12:17, 8 May 2020

Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.

Two sidequests need Yuffie to be in your party, preferably trained up somewhat also. For instructions on how to get her, see the Optional characters page.

Stolen materia[edit]

Recommended average party level: 32-38

The first of the subquests can be done any time between getting the Tiny Bronco on Disc 1 and before going to Midgar to stop Hojo in Disc 2. Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, Shinra Troops appear out of nowhere. A fight ensues, and afterward you find that you no longer seem to have any of your materia except for one or two. What follows is a series of melee battles.

Follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treacherous. If you see any birds, consider running if you have a hard time dealing with high-level bolt magic. You are left with the only recourse to use items such as Potions, Hi-Potions to keep your party's HP up. Hopefully, you have been stealing plenty of potions, Hi-Potions up to this point. Be sure to equip the necessary accessories to make up for the lack of materia such as poison ring. Eventually you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, where you'll meet the Turks, who are on vacation.

Rare item
Make sure to get the Turtle's Paradise flyer in town, which is on the wall of Yuffie's room after she returns your materia.

You have to search out Yuffie in the following three places:

  1. In the box in the shop next to the save point.
  2. In the old man's house (to the right, near where you entered Wutai) behind the folding screen.
  3. In the big vase outside of the Turtle's Paradise.

When you find her the last time, you and the rest of your party are able to box her in and catch her.

After a brief cutscene, you're in Yuffie's house. Pull a lever, which results in your other party members getting trapped in a big cage. Once you get them out, head to the pagoda in the distance to the far left, but only after you look at the Turtle's Paradise's post #6 in the hallway opposite of the staircase. Yuffie's obscure hint of "steel" probably reminds you of the big iron bell on the left if you did indeed venture that far out yet left of the save point. The house on the right from the bell has three mats where you can rest up for free, you'll have to open the door to get into that room though. In the left corner of the screen, behind the japanese banner, there is hallway that leads to a treasure chest which contains the Magic Shuriken for the thief. In the right corner where you see a hallway, open the secret door and you'll find a treasure chest holding the Hairpin. Ring the bell to reveal a door. When you enter, you'll find that both Yuffie and Elena of the Turks have been kidnapped by Don Corneo.

Grab what is inside the two treasure chests and find your way upstairs. You'll be entrapped by Corneo and need to fight Shinra soldiers, who manage to delay you enough for the kidnappers to escape. Get out, rest up on the way, and you manage to strike a truce with Reno and Rude.

Now another search operation begins. It's highly recommended you purchase a lot of Bolt Plumes or Fire Veils from the store (10-20 of them should do). For the upcoming boss fight, arrange your Item menu like so:

  • Bolt Plume (or Fire Veil)
  • Phoenix Down
  • Hi-Potion
  • X-Potion

Once you're healed up at the save point and have tons of helpful items, head to the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the Dragoon Lance for Cid in a cave where Rude stood. You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting items.

After a lengthy search, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad at you for destroying Aps in the sewers, so here comes the retribution: Rapps.

Rapps

Without your materia, and especially if you're at a lower level, this can be a very challenging fight. Rapps' Aero3 attack is extremely devastating. This gets really easy if all of your characters are in Fury and you harass the boss with Limit Breaks (Vincent is really nice here, constantly smashing the boss for 400-500 damage every turn). Don't bother much with physical attacks, just use Bolt Plumes and Fire Veils a lot or other throwable items, especially ones that do fire damage. Revive fallen characters with Phoenix Downs. If the characters have above 50% health, use Hi-Potions on them every now and then, otherwise, just use Phoenix Downs, they're pretty cheap.

Level Hit Points Magic Weak against Strong against Absorbs
39 6000 300 - - -

After the fight, you see the Turks getting rid of Don Corneo in their own way. Yuffie returns the materia to you, but it isn't automatically replaced the way it was, so you should spend some time fixing up the order of your materia. The MP Absorb you found in the Yuffie's first hiding place is yours as well. Head back in town and go to that little shack full of cats beside Yuffie's house, you can now go upstairs and grab the HP Absorb materia! You'll notice that the weapon shop that was previously unavailable is now available, so grab your opportunity to purchase the newest weapons for each and every single characters (Hopefully, you have enough gil to purchase each as they are from 5500 to 6500 a piece)!

Turtle's Paradise flyers[edit]

Throughout the game, you will find posters that advertise Turtle's Paradise, the restaurant in Wutai.

  • Sector 5 slums: In the top floor of one of the houses.
  • Shinra headquarters: First floor on the bulletin board. You have to read this on either time you're visiting the building, or you'll miss it for good.
  • Gold Saucer: Ghost Square shop.
  • Cosmo Canyon: Weapon shop.
  • Cosmo Canyon: Shildra Inn.
  • Wutai: In Yuffie's House in the cellar.

One of the flyers is in Wall Market, so you will probably need the Sector 5 key to get back there. It is found in Bone Village. Going back now to Sector 5, you can also purchase the Sneak Glove, that upgrades the Steal materia, it is sold in the weapon shop in Wall Market.

After viewing all the Turtle's Paradise flyers, you have to read the main poster in front of the Turtle's Paradise bar in Wutai. If you found them all, you can collect the prize from the barkeeper in Turtle's Paradise. The prize is a series of six different Sources (Str., Vit., Dex., Mag., Spi., Luck) plus a Megalixir.

Climbing the pagoda[edit]

This section will walk you through the series of one-on-one boss fights with Yuffie against the Five Sacred Gods in the Wutai Pagoda. You should be able to manage most of the victories without training Yuffie at all, unless her level is terribly low.

Each Sacred God exhibits different characteristics, and will become progressively more difficult. You should take a moment between fights to equip Yuffie with the proper gear and materia. You will also need to restore any hit points, magic points and any status ailment gained from previous battles. Besides your normal setup, the only out-of-the-way ability you may want is the L4 Suicide Enemy Skill. You can learn it from a Mu, which are the little squirrel-like creatures near the Chocobo Ranch.

Gorki

Gorki represents Power, and acts like the Valron creature around Nibleheim. Arm yourself with the Elemental/Gravity materia in your armor's linked slots to protect against Demi and make sure Yuffie is in the back row. The only other materia essential to victory is restore. Because Gorki is flying, avoid using Yuffie's Landscaper limit break, as this will be ineffective.

Gorki will setup a strong defense with the various Barrier spells, and he will also use Regen when he is on the ropes. When he bolsters his defense with Barrier, counter with Destruct materia. You may attack him with spells, but stop once he puts up Reflect. Do not Dispel Reflect off of him, it will prevent him from replacing Regen while the Reflect is in effect. The battle is mainly a slugfest, so keep your health out of the critical area, and use barrier if his attacks are doing too much damage.

For winning, you'll get an X-Potion. Restore Yuffie's HP and MP before moving on to the next level.

Level Hit Points Magic Weak against Strong against Absorbs
30 3000 150 Wind Earth,Gravity -


Shake

Shake represents Speed and acts a lot like the strange penguin creature Skeeskee around Cosmo Canyon. This battle is nothing with the Enemy Skill L4 Suicide. Attack Shake with L4 Suicide, then finish him with any attack. Shake is blazing fast, after the L4 Suicide attack, he'll get in at least two blows, which can defeat Yuffie if she is low level. If this concerns you, use Barrier before attacking with L4 Suicide.

If you don't have L4 Suicide, you must take away Shake's advantage. Have Time materia equipped, and use Haste and Slow to turn the tables on him. This battle is a slugfest as well;, Shake's Rage Bomber attack is strong, and causes Fury which will make subsequent attacks from Shake even deadlier. If you have Barrier, Time, and Restore, you should be able to out-punch Shake.

You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP and cure any hangover status effects, then head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
32 4000 180 - Gravity -


Chekhov

Chekhov represents Magic and acts like the bizarre Twin Brain monster found in Mount Nibel. The Jem Ring accessory makes this an easy fight; it will counter her Stare Down attack which paralyzes Yuffie otherwise. All you will need is Restore materia essentially. Chekhov moves very slowly, so you should be able to get off plenty of attacks on her without worry. Barrier will cut down her Absorb attack which drains your HP and restores hers. If you forgot to equip your Jem Ring, Barrier is essential. You'll need your regular hard hitting spells to make up for the ring as well.

You'll receive an Ice Ring for winning. Restore Yuffie's HP and MP and head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
34 5000 210 - Gravity -


Staniv

Staniv is the undefeated god of War in the pagoda, and acts like Madouge in the Mythril Caves. Attack with L4 Suicide, and follow up with any other attack for a quick fight. If you don't have L4 Suicide, you'll have to beat him the long way.

Staniv for the most part will strike you with his oversized flail, which causes a fair amount of damage unless you're in the back row with Barrier. Sometimes he'll use War Cry, but that only causes Sadness. You'll just need Restore, Time, and Barrier to win this one. Use Haste and Barrier as soon as things get started, and exchange blows with Staniv. Unless you neglect your HP, you should defeat him without any problems.

You'll get an Elixir from him after winning. Restore Yuffie's HP, MP and any hangover status effects, and head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
36 6000 240 - Gravity -


Godo

Godo is the surprise boss, he is completely unique looking and represents Omni, or all of the other gods combined. In addition to being Yuffie's father, Godo is extremely powerful. Although a level 36, he is not weak against L4 Suicide. Godo has a plethora of attacks at his disposal, depending on which of his three faces are looking at you:

  • Red dragon face: Attacks with beast sword, which causes a fair amount of physical damage.
  • Gold face: Uses Mini and Cure2.
  • White face: Attacks with Drain, Bio2, Demi3 and the Trine Enemy Skill.

This battle is very hard unless you've built up Yuffie, so in order to win you need to eliminate the greatest threats. Elemental/Gravity, and Elemental/Poison (or Added Effect/Poison) are essential. Make sure they're in the linked slots in your armor. Hopefully you've visited the Sleeping Man and found a Bolt Ring accessory, or ventured to the Temple of the Ancients and have the Dragon Armlet. This will negate Godo's strongest attacks. If you have the Dragon Armlet, drop the Bolt Ring for the Ribbon Accessory. This combo should prevent Trine, Bio2, Demi3, Mini, and Poison from affecting you. You also obviously need Restore materia. If you have the materia slots, have Counter Attack, Time, Barrier, Poison, and Enemy Skill (if you haven't learned the Trine enemy skill yet). If you don't have this gear, and your levels are low, Godo will be a very difficult opponent.

Start the battle defensively, with Haste and Barrier. Do not underestimate Godo's attacks; be generous with your Cure spell. If you have it, attack with Slow and Bio on Godo, until he is both Slowed and Poisoned. Throw everything you have at him, but keep MP reserved for a few Cure spells. Re-apply Barrier as it fades, and if you don't have Trine, hold steady until he uses it. Trine will cause serious damage if you don't have Lightning Elemental resists. Once Godo starts to succumb to your attacks, he will use Cure2 on himself. It will heal a decent amount of damage, but not enough to swing the tides back in his favor. This will slow the battle, but you can counter by switching to melee attacks, and casting MBarrier or Reflect on Godo if you have them. This will dampen or reflect his healing.

Alternate strategy

Use magic hammer repeatedly to drain his MP. After that he will only use beast sword.

Godo is a worthy opponent, so if your levels are low, he may still overtake you. Come back later, gather some of the items mentioned, or build up Yuffie and try again. You'll gain the power of the Watergod for winning, the Levianthan summon, and Yuffie's final limit break "All Creation". You'll also get a emotional scene with Godo, and the respect of Wutai.

Level Hit Points Magic Weak against Strong against Absorbs
36 10000 240 - - -