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Dresspheres, often shortened to "spheres", are the key of the job system in Final Fantasy X-2. Each character must have one and only one active sphere at all times. Which sphere is active can be changed any time (though in battle, changing a character's active sphere takes up their turn).
Dresspheres are not equipped directly, but placed in Garment Grids which are equipped directly. The character will then have access to all of the dresspheres in the equipped Garment Grid.
New dresspheres are acquired throughout the game's storyline. Below is a quick reference guide on how to get all of them and each sphere’s general use or theme.
Dressphere | Use* | How to obtain |
---|---|---|
Alchemist | Clasko will give it to you during the Chocobo sidequest. | |
Berserker | Complete the travel agency sidequest in Chapter 3. | |
Black Mage | Offensive spells | Shinra will give it to you after the floating ruins mission at Mt Gagazet. |
Dark Knight | Available in bevelle underground. | |
Floral Fallal | ??? | |
Full Throttle | ??? | |
Gun Mage | At moonflow after finishing the Guard the Hypello mission in Chapter 1 or by selling 6 tickets in Chapter 2. | |
Gunner | When Yuna joins the party. | |
Lady Luck | Beat Shinra at the sphere break tournament. | |
Machina Maw | ??? | |
Samurai | In Kilika Temple. | |
Songstress | After you take back you garment grid. | |
Thief | ??? | |
Trainer | ??? | |
Warrior | ??? | |
White Mage | Healing/defensive spells | ??? |
How to use this guide
Example:
Alchemist [1] Received as an award from Clasko during the Chocobo sidequest [2]
Attributes [3] | |||
---|---|---|---|
HP | 1 | MP | 1 |
Strength | 2 | Magic | 1 |
Defence | 2 | Magic Def. | 1 |
Agility | 3 | Accuracy | 4 |
Evasion | 1 | Luck | 3 |
Commands:[4]
- Attack
- Mix
- Stash
- Items
Name [5] | AP [6] | MP [7] | Description [8] | Requirements [9] |
---|---|---|---|---|
Attack | 0 | 0 | Attack one enemy. | None |
Mix | 0 | 0 | Combine 2 items for results | None |
Potion | 10 | 0 | Use a "stashed" potion[a 1] | None |
Hi-Potion | 40 | 0 | Use a "stashed" Hi-Potion[a 1] | Potion |
Mega-Potion | 120 | 0 | Use a "stashed" Mega-Potion[a 1] | Hi-Potion |
X-Potion | 160 | 0 | Use a "stashed" X-potion[a 1] | Mega-Potion |
Remedy | 20 | 0 | Use a "stashed" Remedy[a 1] | None |
Dispel Tonic | 20 | 0 | Use a "stashed" Dispel Tonic[a 1] | Remedy |
Phoenix Down | 30 | 0 | Use a "stashed" Phoenix Down[a 1] | None |
Mega Phoenix | 200 | 0 | Use a "stashed" Mega-Phoenix[a 1] | Phoenix Down |
Ether | 400 | 0 | Use a "stashed" Ether[a 1] | Dispel Tonic |
Elixir | 999 | 0 | Use a "stashed" Elixir[a 1] | Ether |
Items Level 2 | 30 | 0 | Doubles potency of items[a 2] | None |
Chemist | 40 | 0 | Doubles potency of recovery[a 2] | None |
Elementalist | 80 | 0 | Doubles potency of elements[a 2] | None |
Physicist | 100 | 0 | Doubles non-elementals[a 2] | Chemist+ Elementalist |
What this means
- ↑ The name of the dressphere.
- ↑ How the dressphere can be obtained.
- ↑ Attributes. Out of 5 for each attribute. In this case the wearer's Max HP, Magic, Magic Defence, max MP and Evasion are lowered, but accuracy is fairly high.
- ↑ What commands are listed in battle.
- ↑ The name of the ability.
- ↑ AP required to learn the skill.
- ↑ MP cost to use.
- ↑ What the ability does.
- ↑ What other abilities must have been learned in order to learn this ability. Sometimes items are needed.
- ↑ Special "terms of use" that apply to some abilities.