Final Fantasy X-2/Dresspheres

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Dresspheres, often shortened to "spheres", are the key of the job system in Final Fantasy X-2. Each character must have one and only one active sphere at all times. Which sphere is active can be changed any time (though in battle, changing a character's active sphere takes up their turn).

Dresspheres are not equipped directly, but placed in Garment Grids which are equipped directly. The character will then have access to all of the dresspheres in the equipped Garment Grid.

New dresspheres are acquired throughout the game's storyline. Below is a quick reference guide on how to get all of them and each sphere’s general use or theme.

DressphereUse*How to obtain
Alchemist Clasko will give it to you during the Chocobo sidequest.
Beserker Complete the travel agency sidequest in Chapter 3.
Black MageOffensive spells Shinra will give it to you after the floating ruins mission at Mt Gagazet.
Cait Sith  ???
Dark Knight Available in bevelle underground.
Floral Fallal  ???
Full Throttle  ???
Gun Mage At moonflow after finishing the Guard the Hypello mission in Chapter 1 or by selling 6 tickets in Chapter 2.
Gunner When Yuna joins the party.
Lady Luck Beat Shinra at the sphere break tournament.
Machina Maw  ???
Moogle  ???
Samurai In Kilika Temple.
Songstress After you take back you garment grid.
Thief  ???
Tonberry  ???
Trainer  ???
Warrior  ???
White MageHealing/defensive spells ???

* For more in depth details on each specific dressphere refer to their specific guides which are linked in the table.

[edit] How to use this guide

Example:

Alchemist [1] Received as an award from Clasko during the Chocobo sidequest [2]

 Attributes [3]
 HP        1  MP          1
 Strength  2  Magic       1
 Defence   2  Magic Def.  1
 Agility   3  Accuracy    4
 Evasion   1  Luck        3
 Commands:[4]
 Attack
 Mix
 Stash
 Items
                     Abilities
Name [5]	 AP [6] MP [7]	Description [8]	                Requirements [9]
Attack          0 	0 	Attack one enemy. 	        None
Mix 	        0 	0 	Combine 2 items for results 	None
Potion          10 	0 	Use a "stashed" potion 	        None
Hi-Potion 	40 	0 	Use a "stashed" Hi-Potion       Potion
Mega-Potion 	120 	0 	Use a "stashed" Mega-Potion 	Hi-Potion
X-Potion 	160 	0 	Use a "stashed" X-potion        Mega-Potion
Remedy          20 	0 	Use a "stashed" Remedy 	        None
Dispel Tonic 	20 	0 	Use a "stashed" Dispel Tonic 	Remedy
Phoenix Down 	30 	0 	Use a "stashed" Phoenix Down 	None
Mega Phoenix 	200 	0 	Use a "stashed" Mega-Phoenix 	Phoenix Down
Ether 	        400 	0 	Use a "stashed" Ether 	        Dispel Tonic
Elixir          999 	0 	Use a "stashed" Elixir 	        Ether
Items Level 2 	30 	0 	Doubles potency of items* 	None
Chemist 	40 	0 	Doubles potency of recovery* 	None
Elementalist 	80 	0 	Doubles potency of elements* 	None
Physicist 	100 	0 	Doubles non-elementals*         Chemist+                                                                             
                                                                Elementalist
"stashed" Item appears for use without lowering amount of items in your possession
* Does not apply to stash [10]

[edit] What this means

[1]  The name of the dressphere.
[2]  How the dressphere can be obtained.
[3]  Attributes. Out of 5 for each attribute. In this case the wearer's Max HP, Magic, Magic
Defence, max MP and Evasion are lowered, but accuracy is fairly high.
[4]  What commands are listed in battle.
[5]  The name of the ability.
[6]  AP required to learn the skill.
[7]  MP cost to use.
[8]  What the ability does
[9]  What other abilities must have been learned in order to learn this ability.
     Sometimes items are needed.
[10] Special "terms of use" that apply to some abilities.