Gunbound/Mobiles: Difference between revisions

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→‎Knight: convert to table format
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(→‎Knight: convert to table format)
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==Knight==
==Knight==
*Type: Mechanical - Laser
==Armour==
*General: High attack, defense, good HP, average mobility, good looks.
{{Gunbound/Mobile
*Note: The only way to get the knight is to choose Random.
|name=Knight
**Shot 1: Just like A.Sate. Instead of a satellite floating above, it is a sword that shoots several mini-swords at the guide, wherever it lands. A little inaccurate like A.Sate Shot1.
|pic=
:Damage: 200-250
|type=Mechanical - Laser
:Delay: Medium-high
|HP=1000 HP
**Shot 2: Shoots twice as high as Shot1 with a lot more of the mini-swords at the guide. MORE accurate than A.Sate's Shot2.
|base delay=550
:Damage: 250-300
|turn delay=10
:Delay: High
|general=High attack, defense, good HP, average mobility and good looks. The only way to obtain this mobile is to choose Random.
**SS: Just like A.Sate SS, the sword moves right above where the guide lands and shoots many mini-swords down.
|s1desc=Just like A.Sate. Instead of a satellite floating above, it is a sword that shoots several mini-swords at the guide, wherever it lands. This shot is less accurate than A.Sate's Shot 1.
:Damage: 400-550
|s1dam=200-250
:Delay: Medium-high
|s1del=250
|s2desc=Shoots twice as high as Shot1 with 5 mini-swords at the guide. It is more accurate than A.Sate's Shot 2.
|s2dam=230-290
|s2del=400
|ssdesc=Just like A.Sate's SS, the sword moves right above where the guide lands and shoots many mini-swords down.
|ssdam=400-550
|ssdel=840
}}


==Dragon==
==Dragon==
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