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!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | !Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | ||
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|Water Walk||12||{{n/a}}||Allows your army to use part of its movement to walk across bodies of water.<br/>You must end your movement on dry land at the end of turn.||Allows your army to use most of its movement to walk across bodies of water.<br/>You must end your movement on dry land at the end of turn.||Allows your army to all | |Water Walk||12||{{n/a}}||Allows your army to use part of its movement to walk across bodies of water.<br/>You must end your movement on dry land at the end of turn.||Allows your army to use most of its movement to walk across bodies of water.<br/>You must end your movement on dry land at the end of turn.||Allows your army to use all of its movement to walk across bodies of water.<br/>You must end your movement on dry land at the end of turn. | ||
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Revision as of 15:19, 7 June 2009
Adventure Spells
Air
1st Level | |||||
---|---|---|---|---|---|
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
View Air | 2 | N/A | Reveals location of all unclaimed artifacts. | Reveals location of all unclaimed artifacts and enemy heroes. | Reveals location of all unclaimed artifacts, enemy heroes and towns. |
2nd Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Disguise | 4 | N/A | Gives false information to enemy trying to view your hero. | Makes all your units look like your most powerful units to enemy trying to view your hero. Numbers in each group appear as zero. |
Makes all your units look like most powerful units affiliated to your hero type to enemy trying to view your hero. Numbers in each group appear as zero. |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
5th Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Dimension Door | 25 | N/A | You can teleport once per day to a visible unoccupied location. | You can teleport three times per day to a visible unoccupied location. | You can teleport four times per day to a visible unoccupied location. |
Fly | 20 | N/A | Allows your army to use part of its movement to fly over obstacles. You must land at the end of turn. |
Allows your army to use most of its movement to fly over obstacles. You must land at the end of turn. |
Allows your army to use all of its movement to fly over obstacles. You must land at the end of turn. |
Earth
1st Level | |||||
---|---|---|---|---|---|
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
View Earth | 2 | N/A | Reveals location of all resources. | Reveals location of all resources and mines. | Reveals location of all resources and mines and also reveals all terrain. |
2nd Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
4th Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Town Portal | 16 | N/A | Teleports your hero to the nearest friendly town. The town must be unoccupied. |
Teleports your hero to any friendly town. The town must be unoccupied. |
Teleports your hero to any friendly town. The town must be unoccupied. |
Fire
2nd Level | |||||
---|---|---|---|---|---|
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
Water
1st Level | |||||
---|---|---|---|---|---|
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Summon Boat | 8 | N/A | Summons an existing friendly boat from anywhere in the world Chances of success: 50% |
Summons an existing friendly boat from anywhere in the world Chances of success: 75% |
Summons an existing friendly boat from anywhere in the world If no boat exist, one is created. |
2nd Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Scuttle Boat | 8 | N/A | Destroys a boat you own Chances of success: 50% |
Destroys a boat you own Chances of success: 75% |
Destroys a boat you own. |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
4th Level | |||||
Effects | |||||
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Water Walk | 12 | N/A | Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Allows your army to use all of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Combat Spells
Multi-Elemental
Magic Arrow
Air
Level 1
Effects | |||||||
---|---|---|---|---|---|---|---|
Spell Name | Type | Target | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Haste | Combat | Ally | 6 | 1 Round/Spell Point | Unit speed increased by three hexes. | Unit speed increased by five hexes. | Unit speed increased by five hexes. |
Magic Arrow | Combat | Enemy | 5 | Instant Damage |
Precision
- Level:
Lightning Bolt
- Level: 2
Chain Lightning
- Level: 4
Reflect Magic
- Level: 5
Summon Air Elemental
- Level: 5