Heroes of Might and Magic III: The Restoration of Erathia/Spells
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Adventure Spells
Air
- 1st level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
View Air |
2 |
N/A |
Reveals location of all unclaimed artifacts. |
Reveals location of all unclaimed artifacts and enemy heroes. |
Reveals location of all unclaimed artifacts, enemy heroes and towns.
|
- 2nd level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Disguise |
4 |
N/A |
Gives false information to enemy trying to view your hero. |
Makes all your units look like your most powerful units to enemy trying to view your hero. Numbers in each group appear as zero. |
Makes all your units look like most powerful units affiliated to your hero type to enemy trying to view your hero. Numbers in each group appear as zero.
|
Visions |
4 |
N/A |
Gives you a basic idea of strength of opposing army/hero/garrison. |
Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
|
- 5th level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Dimension Door |
25 |
N/A |
You can teleport once per day to a visible unoccupied location. |
You can teleport three times per day to a visible unoccupied location. |
You can teleport four times per day to a visible unoccupied location.
|
Fly |
20 |
N/A |
Allows your army to use part of its movement to fly over obstacles. You must land at the end of turn. |
Allows your army to use most of its movement to fly over obstacles. You must land at the end of turn. |
Allows your army to use all of its movement to fly over obstacles. You must land at the end of turn.
|
Earth
- 1st level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
View Earth |
2 |
N/A |
Reveals location of all resources. |
Reveals location of all resources and mines. |
Reveals location of all resources and mines and also reveals all terrain.
|
- 2nd level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Visions |
4 |
N/A |
Gives you a basic idea of strength of opposing army/hero/garrison. |
Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
|
- 4th level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Town Portal |
16 |
N/A |
Teleports your hero to the nearest friendly town. The town must be unoccupied. |
Teleports your hero to any friendly town. The town must be unoccupied. |
Teleports your hero to any friendly town. The town must be unoccupied.
|
Fire
- 2nd level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Visions |
4 |
N/A |
Gives you a basic idea of strength of opposing army/hero/garrison. |
Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
|
Water
- 1st level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Summon Boat |
8 |
N/A |
Summons an existing friendly boat from anywhere in the world Chances of success: 50% |
Summons an existing friendly boat from anywhere in the world Chances of success: 75% |
Summons an existing friendly boat from anywhere in the world If no boat exist, one is created.
|
- 2nd level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Scuttle Boat |
8 |
N/A |
Destroys a boat you own Chances of success: 50% |
Destroys a boat you own Chances of success: 75% |
Destroys a boat you own.
|
Visions |
4 |
N/A |
Gives you a basic idea of strength of opposing army/hero/garrison. |
Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. |
Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
|
- 4th level
Spell Name |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Water Walk |
12 |
N/A |
Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Allows your army to use all of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn.
|
Combat Spells
Multi-Elemental
Magic Arrow
Air
Level 1
|
Effects
|
Spell Name |
Type |
Target |
Base Spell Point Cost |
Duration |
Basic |
Advanced |
Expert
|
Haste |
Combat |
Ally |
6 |
1 Round/Spell Point |
Unit speed increased by three hexes. |
Unit speed increased by five hexes. |
Unit speed increased by five hexes.
|
Magic Arrow |
Combat |
Enemy |
5 |
Instant Damage |
|
|
|
Precision
Lightning Bolt
Chain Lightning
Reflect Magic
Summon Air Elemental
Water
Bless
Frost Bolt
Frost Ring
Fire
Fire Shield
Explosion
Sacrifice
Armageddon
Earth
Stone Skin
Slow
Summon Earth Elemental
Implosion