MapleStory/Beginner/Skills: Difference between revisions

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{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Weapon Buff - D Ring|Increases your DEX based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by DEX % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - D Ring|Increases your DEX based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by DEX % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, DEX increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, DEX increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, DEX increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, DEX increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Weapon Buff - I Ring|Increases your INT based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by INT % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - I Ring|Increases your INT based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by INT % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, INT increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, INT increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, INT increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, INT increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Weapon Buff - L Ring|Increases your LUK based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down. Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by LUK % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - L Ring|Increases your LUK based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by LUK % and All Stat % boosts'''.||
*'''Level 1''': MP Cost: 1200, LUK increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, LUK increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, LUK increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, LUK increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
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