MapleStory/FAQs: Difference between revisions

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'''Note: the following information is regarding the minimum damage formula. Maximum damage is about 2 times the minimum.'''
'''Note: the following information is regarding the minimum damage formula. Maximum damage is about 2 times the minimum.'''


This calculation depends on what class you are and what weapon or skill you are using (see [[MapleStory/Stats#Damage formulas]] for additional information). For example, if you're a First job dexless Warrior using a Sabre (One-Handed Sword, 32 Weapon Attack), we can set up the minimum damage formula as (note that Mastery has been set to 0.6 in this example):<br/><code>Formula: (((STR x 0.9 x 4.0 x 0.6) + DEX) / 100) x WA</code><br/><code>Example variables: (((STR x 2.16) +4) / 100) x 32</code>
This calculation depends on what class you are and what weapon or skill you are using (see [[MapleStory/Formulas#Damage formulas]] for additional information). For example, if you're a First job dexless Warrior using a Sabre (One-Handed Sword, 32 Weapon Attack), we can set up the minimum damage formula as (note that Mastery has been set to 0.6 in this example):<br/><code>Formula: (((STR x 0.9 x 4.0 x 0.6) + DEX) / 100) x WA</code><br/><code>Example variables: (((STR x 2.16) +4) / 100) x 32</code>


Because of the division, the amount of STR required to equal 1 weapon attack is proportional to the amount of damage you want to deal. Lets say you want your minimum damage to be 100. With the Sabre and 4 dex, you would need 143 STR (142.82407; values are rounded to the nearest integer). If you acquired one extra weapon attack (33 instead of 32), by scrolling something or acquiring a new piece of equipment, it would only require 138 STR (138.43996) to reach a minimum of 100 damage. In this example, 5 STR = 1 Weapon attack.
Because of the division, the amount of STR required to equal 1 weapon attack is proportional to the amount of damage you want to deal. Lets say you want your minimum damage to be 100. With the Sabre and 4 dex, you would need 143 STR (142.82407; values are rounded to the nearest integer). If you acquired one extra weapon attack (33 instead of 32), by scrolling something or acquiring a new piece of equipment, it would only require 138 STR (138.43996) to reach a minimum of 100 damage. In this example, 5 STR = 1 Weapon attack.
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Before you rush off and say STR is worthless, you should realize that with 461 STR and 100 Weapon Attack, increasing your STR by just 1 (now 462) will increase the output damage to 1002 (1001.92; 1 STR = 2 Damage). Leaving STR at 461 and raising Weapon Attack to 101 increases the damage to 1010 (1009.7576; 1 WA = 10 Damage). As you can see, the output minimum damage at a high level makes 5 STR = 1 Weapon Attack (remember, these examples don't use the bonus dex that most Warriors acquire from items like Zakum Helms; also, this formula uses the capped mastery value of 0.6). Because of how the equation changes, most people use the general rule of thumb "The amount of damage I will gain from 5 STR is the same as if I gain 1 Weapon Attack." An even better rule of thumb is "If I double the amount of Weapon Attack, the amount of damage I will gain from 1 STR will double." The two stats are meant to be increased together, not stacked separately. Also note that many people disregard mastery, however the 0.6 cap is equal to a 40% reduction from many calculations.
Before you rush off and say STR is worthless, you should realize that with 461 STR and 100 Weapon Attack, increasing your STR by just 1 (now 462) will increase the output damage to 1002 (1001.92; 1 STR = 2 Damage). Leaving STR at 461 and raising Weapon Attack to 101 increases the damage to 1010 (1009.7576; 1 WA = 10 Damage). As you can see, the output minimum damage at a high level makes 5 STR = 1 Weapon Attack (remember, these examples don't use the bonus dex that most Warriors acquire from items like Zakum Helms; also, this formula uses the capped mastery value of 0.6). Because of how the equation changes, most people use the general rule of thumb "The amount of damage I will gain from 5 STR is the same as if I gain 1 Weapon Attack." An even better rule of thumb is "If I double the amount of Weapon Attack, the amount of damage I will gain from 1 STR will double." The two stats are meant to be increased together, not stacked separately. Also note that many people disregard mastery, however the 0.6 cap is equal to a 40% reduction from many calculations.


In conclusion: it is more important to maximize the value that is ''not'' being divided in the formula (again, see [[MapleStory/Stats#Damage formulas|the formulas]]). This primary value is Weapon Attack for Warriors, Thieves, Archers, and Pirates (Spell Magic Attack for Magicians, but that comes from SP not AP). Mastery is also very important for Magicians. The main issue with Weapon Attack is that there is a theoretical maximum (the highest level equipment + optimal scrolling), whereas AP increases at a steady rate while leveling.
In conclusion: it is more important to maximize the value that is ''not'' being divided in the formula (again, see [[MapleStory/Formulas#Damage formulas|the formulas]]). This primary value is Weapon Attack for Warriors, Thieves, Archers, and Pirates (Spell Magic Attack for Magicians, but that comes from SP not AP). Mastery is also very important for Magicians. The main issue with Weapon Attack is that there is a theoretical maximum (the highest level equipment + optimal scrolling), whereas AP increases at a steady rate while leveling.


;Quick facts
;Quick facts