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Ciel informs Zero that he can enter the final area of Neo Arcadia. Answer yes, and the mission will begin. Ciel tells Zero not to overstrain himself again.
Ciel informs Zero that he can enter the final area of Neo Arcadia. Answer yes, and the mission will begin. Ciel tells Zero not to overstrain himself again.


Zero will appear in a room filled to the brim with energy conduits shaped like crosses, and circuits in the floor. These are parts of Yggdrasil's extensive techno-organic roots. You are at the trunk of a towering plant defended by spikes, the Pantheons, and Mechaniloids. From here, it's a pure gauntlet: make it past the enemies and traps, while getting through each challenge. There are no more Cyber-Elves, just get in, get out.
Zero will appear in a room filled to the brim with energy conduits shaped like crosses, and circuits in the floor. From here, it's a pure gauntlet: make it past the enemies and traps, while getting through each challenge. There are no more Cyber-Elves, just get in, get out.


If you stayed true to the guide, you'll have all the Cyber-Elves. If you want to end the mission with a sufficient rank, hold off on using any. If you want a secret though, use up every last Elf prior to the mission, but you should save in a different file to avoid ruining a high rank.
If you stayed true to the guide, you'll have all the Cyber-Elves. If you want to end the mission with a sufficient rank, hold off on using any. If you want a secret though, use up every last Elf prior to the mission, but you should save in a different file to avoid ruining a high rank.


You only need 23 kills, but with few enemies, don't miss a beat. Your time limit is the biggest for the final mission, but if you remember the first game, there's a good reason why...  
You only need 23 kills, but with few enemies, don't miss a beat. Your time limit is the biggest for the final mission, but if you remember the first game, there's a good reason why... That's right: you're in for a boss rush.


=== Starting off easy ===
=== Starting off easy ===
The first room starts off with a ladder. Smash the Gli-Eye along the way. You'll meet several Pantheon Hoppers when you reach the top and go left. Cut them apart without getting pounced. Damage count is very, very crucial.  
The first room starts off with a ladder. Smash the Gli-Eye along the way. You'll meet several Pantheon Hoppers when you reach the top and go left. Cut them apart without getting pounced. Damage count is very, very crucial.  


The path stops at another ladder. Since you're scaling the inside of a huge tower, keep going up, which takes you to another Gli-Eye and Pantheon Hopper. This path ends with another ladder, but look out for two Gli-Eyes nesting in the way. Keep climbing and they won't get you, and you can get them as they follow you to the next level of the tower.  
The path stops at another ladder. Since you're scaling the inside of a huge tower, keep going up, which takes you to another Gli-Eye and Pantheon Hopper. This path ends with another ladder, but look out for two Gli Eyes nesting in the way. Keep climbing and they won't get you, and you can get them as they follow you to the next level of the tower.  


A duo of Pantheon Hammers comes at you from the edge of the left side. Hit them with the Triple Shot, Tenshouzan, or the Shield Boomerang.  
A duo of Pantheon Hammers comes at you from the edge of the left side. Hit them with the Triple Shot, Tenshouzan, or Shield Boomerang.  


=== Taking risks ===
=== Taking risks ===
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What now? You've got nowhere to go! Wait... the ladder to the right looks reachable. Climb to the top of the first ladder and jump to the right while holding [[File:Game Boy-Dpad-Up.png]]. You'll catch the ladder and be able to continue. If you do it wrong, expect spikes.  
What now? You've got nowhere to go! Wait... the ladder to the right looks reachable. Climb to the top of the first ladder and jump to the right while holding [[File:Game Boy-Dpad-Up.png]]. You'll catch the ladder and be able to continue. If you do it wrong, expect spikes.  


You've reached a shutter that leads into an empty hall. When you get to the end of it, you'll enter a room with a familiar sight; teleporter pods. That's right: Elpizo revived the Reploids you slew. It's boss rush time!  
You've reached a shutter that leads into an empty hall. When you get to the end of it, you'll enter a room with a familiar sight; teleporter pods. That's right: Elpizo revived the Reploids you slayed. It's boss rush time!  


== Boss rematches: part 1 ==
== Boss rematches: part 1 ==
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Under any condition, this fight is brutal, but the floor poses a time limit: it's identical to the floor in the Power Room with the most slag pits. If they erupt, you can't dodge them, so you'll have to beat Phoenix Magnion under pressure. Keep walking close enough to him to dupe him into attacking, then clobber him with Thunder attacks. Beware the attacks he throws at you, especially the ones that can trap you, like his EX Skill, Rising Flame.  
Under any condition, this fight is brutal, but the floor poses a time limit: it's identical to the floor in the Power Room with the most slag pits. If they erupt, you can't dodge them, so you'll have to beat Phoenix Magnion under pressure. Keep walking close enough to him to dupe him into attacking, then clobber him with Thunder attacks. Beware the attacks he throws at you, especially the ones that can trap you, like his EX Skill, Rising Flame.  


Phoenix Magnion has enough sense to figure out what went on. He calls himself foolish for being tricked so easily, before dying for good. Be glad he won't come back again. After every boss fight, you get a health refill for yourself or your Sub Tanks, and with Dable, this health drop is doubled.  
Phoenix Magnion has enough sense to figure out what went on. He calls himself foolish for being tricked so easily, before dying for good. Be glad he won't come back again. After every boss fight, you get a health refill for yourself or Sub Tanks, and with Dable, this is doubled.  
{{-}}
{{-}}


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After the first ladder, look out for the spike pit in the way. Make a dash-jump off the edge of the floor and you'll get over. It might take another quick wall-jump for you to avoid a mishap. Use Tenshouzan on the Pantheon and keep moving.
After the first ladder, look out for the spike pit in the way. Make a dash-jump off the edge of the floor and you'll get over. It might take another quick wall-jump for you to avoid a mishap. Use Tenshouzan on the Pantheon and keep moving.


Panel Cannons surround the next area. Keep away from them when they fire, then dash by while they have to recharge. You can waste them before they ever get you, no sweat.
Toitanks surround the next area. Keep away from them when they fire, then dash by while they have to recharge. You can waste them before they ever get you, no sweat.


Slice your way past the next Panel Cannon and then use Sengatotsu or the Shield Boomerang against the next Pantheon. There's a second group of spikes for your displeasure. Dash-jump just like before, only this time, get ready to deal with a Pantheon with a charged Saber. When you jump,  just as you reach the edge, hack through that Pantheon and climb up before you impale yourself. Make use of the health if you need to.
Slice your way past the next Toitank and then use Sengatotsu or the Shield Boomerang against the next Pantheon.  
There's a second group of spikes for your displeasure. Dash-jump just like before, only this time, get ready to deal with a Pantheon with a charged Saber. When you jump,  just as you reach the edge, hack through that Pantheon and climb up before you impale yourself. Make use of the health if you need to.


Look out! When you're going up the wall, there's Panel Cannons all over creation. Deal with the first two by using Triple Shot, and then shoot the lone Pantheon in the lower-right corner. Hop over the spikes onto the ladder and slash the Panel Cannon up here with the Saber as you climb. Pull a quick strike on the Pantheon above, and you're almost to the next checkpoint.
Look out! When you're going up the wall, there's Toitanks all over creation. Deal with the first two by using Triple Shot, and then shoot the lone Pantheon in the lower-right corner. Hop over the spikes onto the ladder and slash the Toitank up here with the Saber as you climb. Pull a quick strike on the Pantheon above, and you're almost to the next checkpoint.


There's a big spike pit here. Dash-jump onto the first ladder. Unleash Buster fury on the Panel Cannon when you line up with it. Move onto the second ladder and go up to the shutter. You're about to go head-to-head with the remaining Mutos Reploids.
There's a big spike pit here. Dash-jump onto the first ladder. Unleash Buster fury on the Toitank when you line up with it. Move onto the second ladder and go up to the shutter. You're about to go head-to-head with the remaining Mutos Reploids.


== Boss rematches: part 2 ==
== Boss rematches: part 2 ==
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The next Reploid boss in the preferred order waits in the lower-right teleporter. Burble Hekelot drops from the canopy above with the same brainwash syndrome as everyone else. First, he was loyal to Harpuia, but now, Elpizo is the greatest thing in the world.   
The next Reploid boss in the preferred order waits in the lower-right teleporter. Burble Hekelot drops from the canopy above with the same brainwash syndrome as everyone else. First, he was loyal to Harpuia, but now, Elpizo is the greatest thing in the world.   


The battle against Burble Hekelot isn't difficult at all. Wallop him with the Z-Saber at every turn, and he won't be able to attack. Keep him from snacking on Caterpulls so he won't get tougher, and be on the lookout for his Energy Tongue EX Skill. Remember you can burn the canopy of leaves, but this will remove the tell of rustling foliage that will let you anticipate the landing spots of the falling Caterpulls.
Burble Hekelot isn't difficult at all. Wallop him with the Saber at every turn, and he won't be able to attack. Keep him from snacking on Caterpulls so he won't get tougher, and be on the lookout for his Energy Tongue EX Skill.
Remember you can burn the canopy, but you won't be able to anticipate the Caterpulls.


Out of all the unlucky brainwash victims, Burble Hekelot is likely the most surprised. The snap back to his senses shocks him so much, he can't even remember what he is! His last breath is a anguished ribbit.
Out of all the unlucky brainwash victims, Burble Hekelot has to be the most surprised. He's so shocked, he can't even remember what he is! His last breath is a anguished ribbit.
{{-}}
{{-}}


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It's Panter Flauclaws, also preaching, "Master Elpizo, forever!" And to think he was once a respectable warrior.
It's Panter Flauclaws, also preaching, "Master Elpizo, forever!" And to think he was once a respectable warrior.


This boss fight may not be on a train anymore, but the platforms in this room mimic the spastic movements of the train cars. They can still crush you if you're wedged between them, and you can also fall into a frightening pit below. Panther Flauclaws is still a tough enemy who darts at you with lightning reflexes. Don't take him lightly. Keep clear of his deranged strikes and sudden Spark Shots, while making sure he's not attempting his Tail Spark EX Skill. With the Ice Chip, he's far easier to dispatch. He'll be frozen for a short time after a hit, letting you get away from his attack range, and plan your next move accordingly. Stay sharp, and it's certain he's not going to be around for much longer.   
This bossfight may not be on a train anymore, but the platforms in this room mimic the spastic movements of the train cars. They can still crush you if you're wedged between them, and you can also fall into a frightening pit below. Panther Flauclaws is still a tough enemy. Keep clear of his deranged strikes and sudden Spark Shots, while making sure he's not attempting his Tail Spark EX Skill. With the Ice Chip, he's far easier. He'll be frozen for a short time after a hit, letting you get away. It's certain he's not going to be around for much longer.   


When the killing blow has been levied, Panther Flauclaws snaps out of his trance, deeply disoriented. The feline cries out in pain as he falls a second time to the fate of a miserable death.
Panther Flauclaws snaps out of his trance in pure confusion. He cries out in pain in a miserable death.
{{-}}
{{-}}
You'd think Kuwagust Anchus is waiting in the last teleporter. Think again...
You'd think Kuwagust Anchus is waiting in the last teleporter. Think again...


=== Brothers Reunited ===
=== Brothers Reunited ===
In two bursts of lightning, ''BOTH'' Anchus brothers show up in front of Zero! Herculious Anchortus and Kuwagust Anchus are planning a tag-team assault! They might be hypnotized, but the one thing they clearly remember is their bond as brothers, brothers who undeniably hate Zero!  
In two bursts of lightning, ''BOTH'' Anchus brothers show up in front of Zero! Herculious Anchortus and Kuwagust Anchus are planning a tag-team assault! They might be hypnotized, but they remember being brothers more than anything, brothers who undeniably hate Zero!  


<!-- == Dual Boss Fight: The Anchus Brothers == -->
<!-- == Dual Boss Fight: The Anchus Brothers == -->
[[File:MMZ1-2HerculiousAnchortus.jpg|left|275px]]
[[File:MMZ1-2HerculiousAnchortus.jpg|left|275px]]
[[File:MMZ2 KuwagustAnchus.jpg|right|275px]]
[[File:MMZ2 KuwagustAnchus.jpg|right|275px]]
It's a surprise that Elpizo resurrected Herculious, and that means its sibling revelry. The fight is a mix of the Anchus Brothers taking turns attacking you in a repetitive pattern, and double-teaming you. It's very hard to continually dodge attacks between the two of them, making this fight the hardest by far to escape damage-free. 2-on-1 isn't a real issue in the final segment of the game, but they share a three-tier health bar. Keep in mind both are weak to the Ice Element. If you go back and forth and take turns hitting each brother, you maximize the damage.
It's a surprise that Elpizo resurrected Herculious, and that means its sibling revelry. The fight is a mix of the Anchus Brothers taking turns attacking you in a repetitive pattern, and double-teaming you. It's very hard to continually dodge attacks between the two of them, making this fight the hardest by far to escape damage-free. 2-on-1 isn't a real issue, buth they share a three-tier health bar. Keep in mind both are weak to the Ice Element. If you go back and forth and take turns hitting each brother, you maximize the damage.
{{-}}
{{-}}
Herculious always attacks first, while Kuwagust strays into the background. He uses his EX Skill, the All-Range Attack, ignoring rank. His pincer claws stretch out and shoot plasma bullets your way. Don't stay in the same place for very long. He can corner you much easier in this fight than in his original battlefield. You can block the EX Skill with the Erase Form or hide behind the Shield Boomerang.  
Herculious always attacks first, while Kuwagust strays into the background. He uses his EX Skill, the All-Range Attack, ignoring rank. His pincer claws stretch out and shoot plasma bullets your way. Don't stay in the same place for very long. He can corner you much easier in this fight than in his original battlfield. You can block the EX Skill with the Erase Form or hide behind the Shield Boomerang.  


After his attack, Herculious goes over to the edge of the battlefield and pulls away. Kuwagust tags in and attempts to use his spinning pincer jaws to suck you in. If he grabs you, you'll get hit with an explosive crunch. Keep dash-jumping out of his wind tunnel and try to score some counter hits.  
After his attack, Herculious goes over to the edge of the battlefield and pulls away. Kuwagust tags in and attempts to use his spinning pincer jaws to suck you in. If he grabs you, you'll get hit with an explosive crunch. Keep dash-jumping out of his wind tunnel and try to score some counter hits.  


When Kuwagust quits attacking, the Anchus Brothers will come in at the same time and try to ram into you several times while crisscrossing the full length of the room. Always dash under Herculious just before he nears you and you'll never get hit. You've got a good chance of hitting either brother when they pause between charges. After this, they start the same pattern from the beginning. Unless...
When Kuwagust quits attacking, the Anchus Brothers will come in at the same time and try to ram into you several times while criss-crossing the full length of the room. Always dash under Herculious just before he nears you and you'll never get hit. You've got a good chance of hitting either brother when they pause between charges. After this, they start the same pattern from the beginning. Unless...


'''EX Skill: All-Range Spinning Strike'''
'''EX Skill: All-Range Spinning Strike'''
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If your rank is still at least A, you'll see another EX Skill. Instead of repeating their pattern, the Anchus Brothers pull off their ultimate technique. They link their arms together and make a full two-and-a-half circles around the whole room with electrified arms. You'll be hit if you stand still, and the brothers can't be damaged while using their EX Skill. As one brother nears you, strike the coupling between their arms. They'll lose power for a few seconds, where you can dash jump over and out, but smacking into the coupling itself can still hurt you, but not if you jump precisely. When they complete their "orbit," they turn around in reverse. Don't let this trip you up. As long as you keep disrupting the attack, they can't get you. From here, they repeat the pattern, with this attack added in.
If your rank is still at least A, you'll see another EX Skill. Instead of repeating their pattern, the Anchus Brothers pull off their ultimate technique. They link their arms together and make a full two-and-a-half circles around the whole room with electrified arms. You'll be hit if you stand still, and the brothers can't be damaged while using their EX Skill. As one brother nears you, strike the coupling between their arms. They'll lose power for a few seconds, where you can dash jump over and out, but smacking into the coupling itself can still hurt you, but not if you jump precisely. When they complete their "orbit," they turn around in reverse. Don't let this trip you up. As long as you keep disrupting the attack, they can't get you. From here, they repeat the pattern, with this attack added in.


The Anchus Brothers proved themselves as challenging adversaries in the past, but they've been reduced to acting as the tawdry puppets of Elpizo. Whatever honorable qualities they once toted have been ruined. They need to be defeated.  
The Anchus Brothers proved themselves as challenging adversaries, but their sense of honor is ruined. They need to be defeated.  


After you land the final hit (it doesn't matter who takes the damage) and they lose all health, they don't die just yet. The Anchus Brothers will attempt to pierce you with a final, ditch effort charge from opposite sides of the room. Dash-jump over Herculious. It's easier to dodge him than his brother.
After you land the final hit (it doesn't matter who takes the damage) and they lose all health, they don't die just yet. They pull a final, ditch-effort charge into you. Dash-jump over Herculious. It's easier to dodge him than his brother.


Their attack backfires; they collide and kill each other. Then they realize they've been manipulated, and both die at the same time. At least they won't be separated in death.
Their attack backfires; they collide and kill each other. Then they realize they've been manipulated, and both die at the same time. At least they won't be separated in death.
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Through sheer willpower, the Dark Elf has re-awakened her benevolent powers hidden beneath the evil that contaminated her. Her light pours onto Elpizo, and he feels its warmth. Suddenly, he's compressed into the form of a blue Cyber-Elf. The Dark Elf had to convert Elpizo into this form to ensure his survival, and while doing so, she communicated with him. Elpizo quietly whispers to Zero that the Dark Elf saved him, and in reality, she isn't an evil being. He gives Zero his thanks one final time, and with a quiet goodbye, he flies off into the unknown, looking for a place where he can be at peace, and perhaps redeem himself one day.
Through sheer willpower, the Dark Elf has re-awakened her benevolent powers hidden beneath the evil that contaminated her. Her light pours onto Elpizo, and he feels its warmth. Suddenly, he's compressed into the form of a blue Cyber-Elf. The Dark Elf had to convert Elpizo into this form to ensure his survival, and while doing so, she communicated with him. Elpizo quietly whispers to Zero that the Dark Elf saved him, and in reality, she isn't an evil being. He gives Zero his thanks one final time, and with a quiet goodbye, he flies off into the unknown, looking for a place where he can be at peace, and perhaps redeem himself one day.


Zero stares at the Dark Elf, wondering what it will do next, but its warm light fades away in place of cold darkness once more. The Elf struggles to speak, and manages to utter his name before being swallowed by the evil power ensnaring it. Before Zero can find out how it knows his name, the Elf flees from the ruins of Yggdrasil, possibly to find her lost and terrified children, and escape the world that oppressed her.
Zero stares at the Dark Elf, wondering what it will do next, but its warm light fades away in place of cold darkness once more. The Elf struggles to speak, and manages to utter his name before being swallowed by the evil power ensnaring it. Before Zero can find out how it knows his name, the Elf flees from the ruins of Yggdrasil, possibly to find her lost and terrified children, and escape the world that opressed her.


Shortly after the Dark Elf has vanished, X's spirit arrives to speak with Zero. He finally tells him the absolute truth about the Dark Elf. She wasn't always called the "Dark Elf", she was made to save the world, with another name, but her ability became so much of a threat to the world, people began to call her such out of fear she would bring an apocalyptic fate down on their heads. It wasn't her destiny to be evil; she was cursed and bound to her current form by a terrible man named Doctor Weil.
Shortly after the Dark Elf has vanished, X's spirit arrives to speak with Zero. He finally tells him the absolute truth about the Dark Elf. She wasn't always called the "Dark Elf", she was made to save the world, with another name, but her ability became so much of a threat to the world, people began to call her such out of fear she would bring an apocalyptic fate down on their heads. It wasn't her destiny to be evil; she was cursed and bound to her current form by a terrible man named Doctor Weil.


Zero feels he knows the Dark Elf in some way. He gazes into the sky through a hole in the ceiling of the Yggdrasil's ruins, hoping to remember the past that X finds too difficult to explain, and how he came to this future...
Zero feels he knows the Dark Elf in some way. He gazes into the sky of the ruined core of Yggdrassil, hoping to remember the past that X finds too difficult to explain, and how he came to this future...


For now, the Reploid warrior can be at peace, having averted a tragedy before it began. However, his struggle against Neo Arcadia is far from over. The Resistance is still a perceived threat to capital city, one they refuse to let threaten their livelihood after a century-long conflict that still continues to plague the world. Where one battle ends, another shall begin... and it will shake the world to the very core.
For now, the Reploid warrior can be at peace, having averted a tragedy before it began. However, his struggle against Neo Arcadia is far from over. The Resistance is still a perceived threat to capital city, one they refuse to let threaten their livelihood after a century-long conflict that still continues to plague the world. Where one battle ends, another shall begin... and it will shake the world to the very core.
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If you want to test your mettle again, try your hand at the new Hard Mode, and see if you can get the Image Gallery along with it. View Unlockables for more details on Hard Mode and the Image Gallery.
If you want to test your mettle again, try your hand at the new Hard Mode, and see if you can get the Image Gallery along with it. View Unlockables for more details on Hard Mode and the Image Gallery.


This game doesn't have an Ultimate Mode, buy if you took the extra step of using all Cyber-Elves, you get the best Form of all, the exclusive [[File:MMZ2 Ultimate Form Icon.png]] '''Ultimate Form'''! This final Form allows you to perform charged attacks without charging by using Street Fighter-like button combinations to shortcut straight to the move's execution. It has equally balanced stats, but better than the Basic Form, and unlike other Forms do, this one has no weapon restrictions. It's a splendid final reward for everything you've had to do!  
This game doesn't have an Ultimate Mode, buy if you took the extra step of using all Cyber-Elves, you get the best Form of all, the exclusive [[File:MMZ2 Ultimate Form Icon.png]] '''Ultimate Form'''! This final Form allows you to perform charged attacks without charging by using Street Fighter-like button combinations to shortcut straight to the beatdown. It has equally balanced stats, but better than the Basic Form, and unlike other Forms do, this one has no weapon restrictions. It's a splendid final reward for everything you've had to do!  


However, there is still one last surprise in the closing moments of ''Mega Man Zero 2''... but it's a terrible one...
However, there is still one last surprise... but it's a terrible one...


=== The Call to Action ===
=== The Call to Action ===
After the credits, a scene opens in on a darkened chamber door with the emblem of Neo Arcadia. The door is beginning to open and a sliver of light is leaking from the inside. An unseen presence speaks. The person noticed the Dark Elf was awakened, and is hatching a sinister plan. In the darkness, they call out for an entity named Omega to wake up and take action...  
After the credits, a scene opens in on a darkened chamber door with the emblem of Neo Arcadia, just now opening up. An unseen presence speaks. The person noticed the Dark Elf was awakened, and is hatching a sinister plan. In the darkness, they call out for an entity named Omega to wake up and take action...  


Omega... a word that when translated, quite literally means "the end"... With a name like that...it could be a creature meant to spell the end for all life on Earth... Only time will tell...}}
Omega... a word that when translated, quite literally means "the end"... With a name like that...it could be a creature meant to spell the end for all life on Earth... Only time will tell...}}
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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