Mount&Blade/Character creation pre1.011: Difference between revisions

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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
Rather than having classes to choose from, Mount&Blade instead lets you choose backgrounds that determine your starting skills and act as a sort of difficulty setting. Unlike some RPGs your starting stats are not "rolled" for you, so every time you choose a particular background the base stats will be the same.
The data below is for versions prior to 1.011.


Once you have chosen a background and proficiency you move onto [[#Point distribution|point distribution]].
==Base character==
 
{|{{prettytable}}
==Minor Noble==
! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Gender
As the heir of a minor noble you start with 100 Renown, four Mercenaries, and 520 denars. You also get to bear your own banner at the very start (characters from humbler backgrounds have to earn the right to bear a banner). Mercenaries are good fighters, and together with your starting money this will make the early stages of the game easier.
{|
|valign=top|
===Swordsmanship===
You start with a Segmented Helmet, Padded Leather, Leather Boots, Leather Gloves, a Saddle Horse, a Kite Shield, a Bastard Sword, a Hunting Crossbow, Bolts, and a Smoked Fish.
 
Starting EXP: 125
||
{| class=wikitable width=100%
! Attributes   !!   !! Skills             !!  !! Proficiencies||
|-
|-
| Strength:   || 9 || Ironflesh:         || 1 || One-handed: || 75
|
|-
* STR: 4
| Agility:    || 8 || Power Strike:      || 2 || Two-handed: || 59
* AGI: 4
|-
* INT: 4
| Intelligence:|| 4 || Weapon Master: || 1 || Polearms:   || 35
* CHA: 4
|-
|
| Charisma:   || 7 || Shield:             || 1 || Archery:    || 15
* One-handed weapons: 16
|-
* Two-handed weapons: 23
|              ||  || Riding:             || 3 || Crossbow:    || 24
* Polearms: 22
|-
* Archery: 20
|              ||  || Tactics:           || 1 || Throwing:    || 38
* Crossbows: 18
|-
* Throwing: 15
|              ||  || Prisoner Man.:     || 1 || ||
|
|-
* Leadership: 1
|              ||  || Leadership:         || 2 || ||
* Riding: 1
|
* Male: STR +1, CHA +1
* Female: AGI +1, INT +1
|}
|}
|-
|valign=top|
===Archery===
You start with a Segmented Helmet, Padded Leather, Leather Boots, Leather Gloves, a Saddle Horse, a Sword, a Short Bow, Arrows, and a Smoked Fish.


Starting EXP: 157
==Your father was...==
||
{|{{prettytable}}
{| class=wikitable width=100%
! Career !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
! Attributes   !!   !! Skills             !!  !! Proficiencies||
|-
|-
| Strength:    || 10|| Ironflesh:          || 1 || One-handed|| 38
| An impoverished noble (male) || INT +1, CHA +2 || One-handed weapons +10, Two-handed weapons +10, Polearms +10 || Weapon Master +1, Power Strike +1, Riding +1, Tactics +1, Leadership +1 || Battered Round Shield, Renown +100, Honour +3, denars +100, banner
|-
|-
| Agility:    || 7 || Power Draw:        || 2 || Two-handed:  || 37
| An impoverished noble (female) || INT +2, CHA +1 || One-handed weapons +20 || Wound Treatment +1, Riding +2, First Aid +1, Leadership +1 || Battered Round Shield, Renown +50, denars +100, banner
|-
|-
| Intelligence:|| 4 || Weapon Master: || 1 || Polearms:    || 35
| A travelling merchant || INT +2, CHA +1 || Two-handed weapons +10 || Riding +1, Leadership +1, Trade +2, Inventory Management +1 || Renown +20, denars +250
|-
|-
| Charisma:    || 7 || Shield:            || 1 || Archery:    || 97
| A veteran warrior || STR +1, AGI +1, CHA +1 || One-handed weapons +10, Two-handed weapons +15, Polearms +20, Throwing +10 || Ironflesh +1, Power Strike +1, Weapon Master +1, Leadership +1, Trainer +1 || Renown +10, denars +50, Battered Kite Shield
|-
|-
|             ||   || Riding:            || 3 || Crossbow:    || 24
| A hunter || STR +1, AGI +2 || Two-handed weapons +10, Archery +30 || Power Draw +1, Tracking +1, Pathfinding +1, Spotting +1, Athletics +1 || denars +30
|-
|-
|             ||   || Tactics:            || 1 || Throwing:    || 38
| A steppe nomad (male) || STR +1, AGI +1, INT +1 || One-handed weapons +10, Archery +30, Throwing +10 || Power Draw +1, Horse Archery +1, Pathfinding +1, Riding +2 || Battered Round Shield, Renown +10, denars +15
|-
|-
|             ||   || Prisoner Man.:      || 1 || ||
| A steppe nomad (female) || STR +1, AGI +1, INT +1 || One-handed weapons +5, Archery +20, Throwing +5 || Wound Treatment +1, First Aid +1, Pathfinding +1, Riding +2 || denars +20, Battered Round Shield
|-
|-
|             ||   || Leadership:        || 2 || ||
| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
|}
|}
|-
|valign=top|
===Medicine===
You start with a Segmented Helmet, Padded Leather, Leather Boots, Leather Gloves, a Saddle Horse, two Winged Maces, a Hunting Crossbow, Bolts, a Round Shield, and a Smoked Fish.


Starting EXP: 132
==Early Life==
||
{|{{prettytable}}
{| class=wikitable width=100%
! Job || [[Mount&Blade/Attributes|Attributes]] || [[Mount&Blade/Proficiencies|Proficiencies]] || [[Mount&Blade/Skills|Skills]]
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 8 || Ironflesh:          || 1 || One-handed:  || 58
|-
| Agility:    || 7 || Weapon Master: || 1 || Two-handed:  || 57
|-
| Intelligence:|| 5 || Shield:            || 1 || Polearms:    || 55
|-
| Charisma:    || 8 || Riding:            || 3 || Archery:    || 15
|-
|-
|             ||   || Tactics:            || 1 || Crossbow:    || 24
|A page at a nobleman's court || CHA +1, STR +1 || One-handed weapons +15, Polearms +5 || Power Strike +1, Persuasion +1
|-
|-
|             ||   || Wound Treat:    || 1 || Throwing:    || 38
| A craftsman's apprentice || INT +1, STR +1 || || Engineer +1, Trade +1
|-
|-
|             ||   || First Aid:          || 1 || ||
| A shop assistant || INT +1, CHA +1 || || Inventory Management +1, Trade +1
|-
|-
|             ||   || Prisoner Man.:      || 1 || ||
| A street urchin || AGI +1, INT +1 || One-handed weapons +15, Throwing +5 || Spotting +1, Looting +1
|-
|-
|             ||   || Leadership:        || 2 || ||
| A steppe child || STR +1, AGI +1 || Archery +15 || Horse Archery +1, Power Throw +1, Renown +5
|}
|}
|}
==Merchant==
As a merchant you start with 20 Renown, three Caravan Guards, 1250 denars, four Salt, three Pottery, a Sumpter Horse, and a Smoked Fish.
{|
|valign=top|
===Swordsmanship===
You start with a Leather Jacket, Leather Boots, a Saddle Horse, a Hunting Crossbow, Bolts, a Sword, and a Wooden Shield.


Starting EXP: 142
==Adulthood==
||
{|{{prettytable}}
{| class=wikitable width=100%
! Job !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
! Attributes   !!   !! Skills             !!  !! Proficiencies||
|-
|-
| Strength:    || 9 || Power Strike:      || 2 || One-handed|| 75
| A squire (male only) || STR +1, AGI +1 || One-handed weapons +30, Two-handed weapons +30, Polearms +30, Archery +10, Crossbows +10, Throwing +10 || Riding +1, Weapon Master +1, Power Strike +1, Leadership +1 || denars +20, Ragged Leather Jerkin, Tattered Leather Boots, Rusty Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish
|-
|-
| Agility:    || 8 || Riding:            || 3 || Two-handed:  || 52
| A lady-in-waiting (female only) || INT +1, CHA +1 || One-handed weapons +10, Crossbows +15 || Persuasion +2, Riding +1, Wound Treatment +1 || denars +100, Dagger, Hunting Crossbow, Bolts, Spirited Courser, Sturdy Woolen Hood, Sturdy Woolen Dress, Smoked Fish
|-
|-
| Intelligence:|| 4 || Pathfinding:        || 1 || Polearms:    || 20
| A troubadour || CHA +2 || One-handed weapons +25, Crossbows +10 || Weapon Master +1, Persuasion +1, Leadership +1, Pathfinding +1 || denars +80, Sturdy Tabard, Ragged Leather Boots, Rusty Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish
|-
|-
| Charisma:    || 7 || Inv. Man.:    || 1 || Archery:    || 31
| A university student || INT +2 || One-handed weapons +20, Crossbows +20 || Weapon Master +1, Surgery +1, Wound Treatment +1, Persuasion +1 || denars +80, Sturdy Linen Tunic, Woolen Hose, Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish, [[Mount&Blade/Books|book]] (random)
|-
|-
|             ||   || Leadership:        || 3 || Crossbow:    || 24
| A goods peddler || CHA +1, INT +1 || Polearms +15 || Riding +1, Trade +1, Pathfinding +1, Inventory Management +1 || denars +90, Leather Gloves, Leather Jacket, Ragged Leather Boots, Fur Hat, Staff, Hunting Crossbow, Bolts, Saddle Horse, Sumpter Horse, Linen, Pottery, Wool (2x), Smoked Fish
|-
|-
|             ||   || Trade:              || 2 || Throwing:    || 24
| A smith || STR +1, INT +1 || One-handed weapons +15 || Weapon Master +1, Engineer +1, Tactics +1, Trade +1 || denars +100, Ragged Leather Boots, Balanced Sword, Hunting Crossbow, Bolts, Tools, Saddle Horse, Smoked Fish
|}
|-
|-
|valign=top|
| A game poacher || STR +1, AGI +1 || Polearms +10, Archery +35 || Power Draw +1, Tracking +1, Spotting +1, Athletics +1 || denars +10, Chipped Axe, Rawhide Coat, Hide Boots, Hunting Bow, Barbed Arrows, Heavy Sumpter Horse, Dried Meat (2x), Furs (2x)
===Archery===
You start with a Leather Jacket, Leather Boots, a Saddle Horse, a Hunting Bow, Arrows, and a Quarter Staff.
 
Starting EXP: 143
||
{| class=wikitable width=100%
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 10|| Power Draw:        || 2 || One-handed:  || 46
|-
| Agility:    || 7 || Riding:            || 3 || Two-handed:  || 22
|-
| Intelligence:|| 4 || Pathfinding:        || 1 || Polearms:    || 20
|-
| Charisma:    || 7 || Inv. Man.:    || 1 || Archery:    || 99
|-
|              ||  || Leadership:        || 3 || Crossbow:    || 24
|-
|              ||  || Trade:              || 2 || Throwing:    || 24
|}
|}
|-
|valign=top|
===Medicine===
You start with a Leather Jacket, Leather Boots, a Saddle Horse, a Hunting Crossbow, Bolts, two Winged Maces, and a Dagger.


Starting EXP: 145
==Reason for adventuring==
||
{|{{prettytable}}
{| class=wikitable width=100%
| Personal revenge || STR+2, Power Strike +1
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 8 || Riding:            || 3 || One-handed:  || 64
|-
| Agility:    || 7 || Pathfinding:        || 1 || Two-handed:  || 44
|-
| Intelligence:|| 5 || Inv. Man.:    || 1 || Polearms:    || 43
|-
|-
| Charisma:    || 8 || Wound Treat:    || 1 || Archery:    || 31
| The loss of a loved one || CHA +2, Ironflesh +1
|-
|-
|             ||  || First Aid:          || 1 || Crossbow:    || 24
| Wanderlust || AGI +2, Pathfinding +1
|-
|-
|             ||   || Leadership:        || 3 || Throwing:    || 24
| Being forced out of your home || STR +1, INT +1, Weapon Master +1
|-
|-
|             ||   || Trade:              || 2 || ||
| Lust for money and power || AGI +1, INT +1, Looting +1
|}
|}
|}
==Unknown adventurer==
{{Footer Nav|game=Mount&Blade|prevpage=Character creation|nextpage=Attributes}}
As an unknown adventurer you start with 35 denars, 0 Renown, a Swaybacked Saddle Horse, Tattered Leather Gloves, a Ragged Leather Jerkin, Leather Boots, and a Smoked Fish. This background choice requires more work than the others.
 
{|
|valign=top|
===Swordsmanship===
You start with a Hunting Crossbow, Bolts, and a Rusty Arming Sword.
 
Starting EXP: 111
||
{| class=wikitable width=100%
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 9 || Power Strike:      || 2 || One-handed:  || 78
|-
| Agility:    || 8 || Weapon Master: || 1 || Two-handed:  || 52
|-
| Intelligence:|| 4 || Athletics:          || 2 || Polearms:    || 20
|-
| Charisma:    || 7 || Riding:            || 2 || Archery:    || 31
|-
|              ||  || Tracking:          || 1 || Crossbow:    || 24
|-
|              ||  || Pathfinding:        || 2 || Throwing:    || 24
|-
|              ||  || Spotting:          || 1 || ||
|-
|              ||  || Leadership:        || 1 || ||
|}
|-
|valign=top|
===Archery===
You start with a Hunting Bow, Arrows, and a Quarter Staff.
 
Starting EXP: 108
||
{| class=wikitable width=100%
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 10|| Power Draw:        || 2 || One-handed:  || 46
|-
| Agility:    || 7 || Weapon Master: || x || Two-handed:  || 22
|-
| Intelligence:|| 4 || Athletics:          || 2 || Two-handed:  || 20
|-
| Charisma:    || 7 || Riding:            || 2 || Archery:    || 102
|-
|              ||  || Tracking:          || 1 || Crossbow:    || 24
|-
|              ||  || Pathfinding:        || 2 || Throwing:    || 24
|-
|              ||  || Spotting:          || 1 || ||
|-
|              ||  || Leadership:        || 1 || ||
|}
|-
|valign=top|
===Medicine===
You start with a Hunting Crossbow, Bolts, a Winged Mace, a Dagger, and a Staff.
 
Starting EXP: 111
||
{| class=wikitable width=100%
! Attributes  !!  !! Skills              !!  !! Proficiencies||
|-
| Strength:    || 8 || Weapon Master: || 1 || One-handed:  || 64
|-
| Agility:    || 7 || Athletics:          || 2 || Two-handed:  || 44
|-
| Intelligence:|| 5 || Riding:            || 2 || Polearms:    || 43
|-
| Charisma:    || 8 || Tracking:          || 1 || Archery:    || 31
|-
|              ||  || Pathfinding:        || 2 || Crossbow:    || 24
|-
|              ||  || Spotting:          || 1 || Throwing:    || 24
|-
|              ||  || Wound Treatment:    || 1 || ||
|-
|              ||  || First Aid:          || 1 || ||
|-
|              ||  || Leadership:        || 1 || ||
|}
|}
==Point distribution==
[[Image:Mount&Blade point distribution.jpg|thumb|The point distribution screen.]]
Once you have chosen your background and proficiency you will see the character creation screen. First you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
 
Once you have decided on a saving mode you get to distribute points to your [[Mount&Blade/Skills|skills]] and [[Mount&Blade/Attributes|attributes]] (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
{{-}}
==Face generation==
[[Image:Mount&Blade Facegen.jpg|left|thumb|The face generation screen.]]
Next you get to customise your face. You can rotate the face by holding {{mouse|l}} and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character.
{{-}}
==Additional party members==
When you've finished creating your character you'll be told that you've met some adventurers looking for a leader. If you ask them to follow you five Farmers will be added to your party in addition to any troops you already start with.