Pokémon Red and Blue/S.S. Anne: Difference between revisions

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[[File:Pokemon RBY S.S. Anne Kitchen.png|thumb|180px|S.S. Anne Kitchen]]
[[File:Pokemon RBY S.S. Anne Kitchen.png|thumb|180px|S.S. Anne Kitchen]]
The rest of the ship is completely optional, but you may find it worth your while to explore a little and spend time battling to grind out some experience points. An important thing to remember is that if you don't first do the rival battle and see the captain, you can go on and off at your leisure. Also, stop in the kitchen (B) and root through the trash for a '''Great Ball'''. '''TM08''' can be located at the fourth room left from the entrance. The TM contains '''Body Slam''', a Normal-type move which does above-average damage and has a 30% chance of paralysis to a target. Many Pokémon can learn this excellent move.
The rest of the ship is completely optional, but you may find it worth your while to explore a little and spend time battling to grind out some experience points. An important thing to remember is that if you do not do the rival battle and see the captain, you can go on and off at your leisure. Also, stop in the kitchen (B) and root through the trash for a '''Great Ball'''. '''TM08''' can be located at the fourth room left from the entrance. The TM contains '''Body Slam''', a Normal-type move which does above-average damage and has a 30% chance of paralysis to a target. Many Pokémon can learn this excellent move.


The Sailors in the basement may not give as much cash as the Gentlemen, but they're easy to defeat if you have strong Electric or Grass Pokémon, and defeating them gives you access to some useful items, including '''TM 44''', which contains Rest, a skill that can be learned by any Pokémon that can use TMs. It completely fills that Pokémon's life bar, but puts it to sleep in return for two turns (also an extra turn in Generation I only where it also won't perform an action when it wakes up either), so only give it to a Pokémon (maybe Jigglypuff or something) that's tough enough to survive the beat-down it's going to receive while asleep. Or, better yet, don't use it at all, since opponents can easily damage the sleeping Pokémon back up and Potions are usually the better option because item uses go first in the sequence of turns.
The Sailors in the basement may not give as much cash as the Gentlemen, but they're easy to defeat if you have strong Electric or Grass Pokémon, and defeating them gives you access to some useful items, including '''TM 44''', which contains Rest, a skill that can be learned by any Pokémon that can use TMs. It completely fills that Pokémon's life bar, but puts it to sleep in return for two turns (also an extra turn in Generation I only where it also won't perform an action when it wakes up either), so only give it to a Pokémon (maybe Jigglypuff or something) that's tough enough to survive the beat-down it's going to receive while asleep. Or, better yet, don't use it at all, since opponents can easily damage the sleeping Pokémon back up and Potions are usually the better option because item uses go first in the sequence of turns.
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