Portal/Chamber 15: Difference between revisions

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814 bytes added ,  3 December 2015
Added section "No Cheating SpeedRun ...".
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(Added section "No Cheating SpeedRun ...".)
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== First room ==
== Walkthrough ==
=== First room ===
[[File:Portal Chamber15 room1.jpg|left|thumb|The double fling]]
[[File:Portal Chamber15 room1.jpg|left|thumb|The double fling]]
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The first radio is on the support for the extended platform in the first room. Place a portal on the wall beside it, reach through, and grab it. Bring it to the entrance.|progress=16|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The first radio is on the support for the extended platform in the first room. Place a portal on the wall beside it, reach through, and grab it. Bring it to the entrance.|progress=16|total=26}}
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== Second room ==
=== Second room ===
[[File:Portal Chamber 15 Room 2 Step 1.png|left|thumb|A pellet crossing two forcefields]]
[[File:Portal Chamber 15 Room 2 Step 1.png|left|thumb|A pellet crossing two forcefields]]
[[File:Portal Chamber 15 Room 2 Step 2.png|right|thumb|Bringing the pellet into the receiver]]
[[File:Portal Chamber 15 Room 2 Step 2.png|right|thumb|Bringing the pellet into the receiver]]
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== Third room ==
=== Third room ===
[[File:Portal Chamber15 room3.jpg|right|thumb|A double fling and a pellet game]]
[[File:Portal Chamber15 room3.jpg|right|thumb|A double fling and a pellet game]]


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== Fourth room ==
=== Fourth room ===
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The second radio is in the final room, within the pellet receiver container. Press the two buttons, and then place portals in a way that allows you to [[Portal/Tips and advanced techniques#Post-fling maneuvering|jump into the enclosed area]] (two portals on the ground, one being in front of the container). GLaDOS will release you from the area. Bring it with you to the top of the exit platform.|progress=17|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The second radio is in the final room, within the pellet receiver container. Press the two buttons, and then place portals in a way that allows you to [[Portal/Tips and advanced techniques#Post-fling maneuvering|jump into the enclosed area]] (two portals on the ground, one being in front of the container). GLaDOS will release you from the area. Bring it with you to the top of the exit platform.|progress=17|total=26}}
[[File:Portal Chamber 15 Room 4 Overview.png|left|thumb|A double door blocks the pellet receiver]]
[[File:Portal Chamber 15 Room 4 Overview.png|left|thumb|A double door blocks the pellet receiver]]
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;Gold at 54 seconds
;Gold at 54 seconds
For these awards, you must use a number of shortcuts. Use [[Portal/Tips and advanced techniques#Peek-a-portal|peek-a-portal]], as described in the gold least portals method, to travel through the narrow hallway without activating the moving platform. Once in the final room, portal yourself into one of the upper side rooms, and then use your portals to [[Portal/Tips and advanced techniques#Post-fling maneuvering|maneuver yourself]] onto the exit lift without activating it.
For these awards, you must use a number of shortcuts. Use [[Portal/Tips and advanced techniques#Peek-a-portal|peek-a-portal]], as described in the gold least portals method, to travel through the narrow hallway without activating the moving platform. Once in the final room, portal yourself into one of the upper side rooms, and then use your portals to [[Portal/Tips and advanced techniques#Post-fling maneuvering|maneuver yourself]] onto the exit lift without activating it.
== No Cheating SpeedRun in One Segment for Mere Mortals ==
Here's another chamber in which preparing for a speedrun is very similar to perfecting the time challenge.  Remember that if you mess up in the middle of a single segment speedrun the implications are much more serious than messing up the challenge, so develop a path through the chamber that pretty-much always works for you.  For example, if, when you try to peek-a-portal through the hallways, you have a habit of falling out of the portal and into the toxic goo, you need to either practice until this doesn't happen or use the regular, slow path (which will really mess up your time).  Review all the hints and tips for the time challenge.  In particular, don't walk through the chamber when you can portal yourself ahead.


{{Footer Nav|game=Portal|prevpage=Chamber 14|nextpage=Chamber 16}}
{{Footer Nav|game=Portal|prevpage=Chamber 14|nextpage=Chamber 16}}
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