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{{Header Nav|game=Portal}}
{{Header Nav|game=Portal}}
*'''Availability''': Steam and Nintendo Switch versions only; must complete the entire game first and play each chamber again. Completing a chamber or chapter does not enable the radios to be available.


The newest achievement, added in March 1, 2010, requires the player to find radios within almost every level, and bring them to specific points. A radio will have a red light on the front if it hasn't been brought to the correct location, and green if it has. The light persists across saved games.  
The newest achievement, added in March 1, 2010 to Steam and later included in the Nintendo Switch version, requires the player to find one (or more in some of the larger stages) radio(s) in each level and bring each to a specific point. A radio will have a red light on the front if it hasn't been brought to the correct location. The music will change to static as you approach the correct location, and then to a hidden signal when you have arrived, at which point the light will turn green. The achievement for an individual radio persists across saved games, though the light will change back to red. Since this achievement is only available after you have played through the game once, during the first play through only the initial radio exists and its blue light and signal will not change if brought to its achievement location.


Radios, aside from their standard music, may also pick up morse code signals, or sounds similar to those found on modems. To get full benefit out of them, you need to use sound recording software, or otherwise extract the audio files from the game.
;Hidden signal
The hidden signal that is picked up after bringing a radio to its achievement location is either Morse code or a slow-scan television (SSTV) signal, which can be decoded into a picture with free SSTV decoding software (like RX-SSTV). To get full benefit out of them, you need to use sound recording software, or otherwise extract the audio files from the game.


{| {{prettytable}}
{| {{prettytable}}
! Chamber || Radio  
! Chamber || Radio initial location || Achievement location
|-
|-
| Chamber 00  
! [[../Chamber 00/]]
| Radio is in relaxation vault. Move it to the button room.  
| In the relaxation vault.
 
[[File:Portal Radio 1 start.png|250px]]
| The button room, just over the button.
 
[[File:Portal Radio 1 end.png|250px]]
|-
|-
| Chamber 01
! [[../Chamber 01/]]
| Radio is on camera to the right of the entrance. Move it to the exit.
| On the camera to the right of the entrance. It can be grabbed before dropping down.
 
[[File:Portal Radio 2 start.png|250px]]
| The exit, just before the door to the emancipation grid.
 
[[File:Portal Radio 2 end.png|250px]]
|-
|-
| Chamber 02
! [[../Chamber 02/]]
| Radio is on the wall containing the hole where the portal gun fires through the window. Bring it to where you collect the portal gun.
| On the wall containing the hole through which the portal gun fires. One way to reach this is to, while near the orange portal, shoot a blue portal at the ceiling just above the radio.
 
[[File:Portal Radio 3 start Camera 1.png|250px]]
| Where the portal gun was initially located.
 
[[File:Portal Radio 3 end.png|250px]]
|-
|-
| Chamber 03
! [[../Chamber 03/]]
| Radio is on the camera near the exit. The best reception is at the ceiling, on the corner between the two gaps.
| On the camera near the exit. Knock the camera and radio down by shooting the wall with a portal.
 
[[File:Portal Radio 4 start Camera 6.png|250px]]
| By the ceiling above the second pier and the wall facing the orange portal, at the corner.
 
[[File:Portal Radio 4 end.png|250px]]
|-
|-
| Chamber 04
! [[../Chamber 04/]]
| Radio is released with the storage cube. Bring it to the entrance.
| Released with the storage cube.
 
[[File:Portal Radio 5 start.png|250px]]
| The entrance.
 
[[File:Portal Radio 5 end.png|250px]]
|-
|-
| Chamber 05  
! [[../Chamber 05 /]]
| Radio is behind the door opened by two buttons. Shoot a portal under it, and drop it into the pit that contained one of the cubes.
| Behind the door opened by two buttons. Shoot a portal under it before stepping through the door.
 
[[File:Portal Radio 6 start Camera 10.png|250px]]
| The pit previously containing a cube.
 
[[File:Portal Radio 6 end.png|250px]]
|-
|-
| Chamber 06
! [[../Chamber 06/]]
| Radio is above the pellet launcher. Shoot a portal near the launcher and grab it through the portal. Bring it to the exit lift.
| Above the pellet launcher. Shoot a portal near the launcher and grab it through the portal.
 
[[File:Portal Radio 7 start.png|250px]]
| The exit lift.
 
[[File:Portal Radio 7 end.png|250px]]
|-
|-
| Chamber 07
! [[../Chamber 07/]]
| Radio is under the stairs. Bring it to the exit.  
| Under the entrance platform, behind the stairs.
 
[[File:Portal Radio 8 start.png|250px]]
| The exit.
 
[[File:Portal Radio 8 end.png|250px]]
|-
|-
| Chamber 08
! [[../Chamber 08/]]
| Radio is on the end of the moving platform. Bring it near the entrance sign.  
| Below the moving platform's initial position.
 
[[File:Portal Radio 9 start.png|250px]]
| Near the chamber number.
 
[[File:Portal Radio 9 end.png|250px]]
|-
|-
| Chamber 09
! [[../Chamber 09/]]
| Radio is within the window between the two chambers.  
| Within the small opening between the two sections. Methods of retrieving are described in the [[Portal/Chamber 09|walkthrough for this chamber]].
 
[[File:Portal Radio 10 start.png|250px]] [[File:Portal Radio 10 method.png|250px]]
| The exit.
 
[[File:Portal Radio 10 end.png|250px]]
|-
|-
| Chamber 10
! [[../Chamber 10/]]
| Radio is in the third section, on the left. To reach it, fire the blue portal on the same side as the radio. Bring it to the yellow portal.  
| In the third section, on a tiny ledge on the left. To get it, proceed with the test until you are on the other side of the gap. At this point, either set a portal on the lower right panel and fall through the orange portal, or stand as close as you can to the radio and jump towards it. In either method, press {{kbd|E}} ({{switch|X}} on Nintendo Switch) repeatedly for the best chance of grabbing the radio.
 
[[File:Portal Radio 11 start.png|250px]]
| The orange portal.
 
[[File:Portal Radio 11 end.png|250px]]
|-
! [[../Chamber 11/]]
| In front of the door between the main and final areas. To reach it, shoot a portal near the radio, and grab it by standing within the portal.
 
[[File:Portal Radio 12 start.png|250px]]
| Where you collected the orange portal gun.
 
[[File:Portal Radio 12 end.png|250px]]
|-
! [[../Chamber 12/]]
| On the middle support of the panels that are extended furthest. To reach it, place portals on the angled platform and the bottom, then fall through starting from the first level.
 
[[File:Portal Radio 13 start 1.png|250px]] [[File:Portal Radio 13 start 2.png|250px]]
| Directly under the angled panel.
 
[[File:Portal Radio 13 end.png|250px]]
|-
|-
| Chamber 11
! [[../Chamber 13/]]
| Radio is on the exit door. To reach it, shoot a portal near that exit door, and grab the radio by standing within the portal. Bring it to where you collect the yellow portal gun.  
| On the right-hand side of the main room. Grab it from the moving platform.
 
[[File:Portal Radio 14 start.png|250px]]
| The window above the button of the initial room.
 
[[File:Portal Radio 14 end.png|250px]]
|-
|-
| Chamber 12
! [[../Chamber 14/]]
| Radio is opposite of the button, on floor three. To reach it, drop down from the fourth floor onto the panels. Bring it directly under the angled panel.
| Between the button and the door it powers, on the right wall. Use momentum and a portal below it to grab the radio.
 
[[File:Portal Radio 15 start.png|250px]]
| The stationary platform in the middle of the sludge.
 
[[File:Portal Radio 15 end.png|250px]]
|-
|-
| Chamber 13
!rowspan="2"| [[../Chamber 15/]]
| Radio is on the right-hand side of the chamber. Reach it through one portal directly above it, and return it to the entrance.  
| Hidden up behind the extended panel you use to launch yourself through the field. Place a portal on the wall next to and behind the panel, and you can grab it.
 
[[File:Portal Radio 16 start.png|250px]]
| The entrance.
 
[[File:Portal Radio 16 end.png|250px]]
|-
|-
| Chamber 14
| In the final room, within the pellet receiver container. Press the two buttons, and then place portals in a way that allows you to jump into the enclosed area (two portals on the ground, one being in front of the container). GLaDOS will release you from the area.
| Radio is in the main corridor, but on an un-portable wall. Use the staircase area to launch yourself to the radio and grab it. Bring it to the center platform near the pellet launcher.
 
[[File:Portal Radio 17 start.png|250px]] <br>
As it might be tricky to position yourself out of the portal an alternative solution would be to place the portals close to buttons, get the platform up (the one you are standing on a screenshot), press the buttons as fast as you can and return to the platform. If it's half-way down, you've got the perfect timing to get it up and easily jump to the enclosed area without using portals.
| The exit.
 
[[File:Portal Radio 17 end.png|250px]]
|-
|-
| Chamber 15
! [[../Chamber 16/]]
| A radio is hidden up behind the extended panel you use to launch yourself through the field.  A portal up high on the wall next to the panel is enough to reach it, though it can be tricky. Bring the radio back to the entrance.
| In the side room with multiple storage cubes.
 
[[File:Portal Radio 18 start.png|250px]]
| In the secret area behind the extended panel, next to all the scribblings.
 
[[File:Portal Radio 18 end.png|250px]]
|-
|-
|
! [[../Chamber 17/]]
| A second radio is in the final room, within the pellet receiver area. Press the two buttons, and place portals in a way that allows you to jump into the enclosed area. Bring the radio to the exit, after GLADoS releases you from the receiver.  
| Under the third lift leading to the exit.
 
[[File:Portal Radio 19 start.png|250px]]
| The incinerator.
 
[[File:Portal Radio 19 end.png|250px]]
|-
|-
| Chamber 16
!rowspan="3"| [[../Chamber 18/]]
| Radio is on the pile of five crates, and needs to be brought next to the area behind the walls.  
| In the side room after the first gap.
 
[[File:Portal Radio 20 start.png|250px]]
| The signal point can be reached by firing a portal on the ceiling directly above the two dot symbol on the floor of the next platform, and holding the radio through a second portal on the floor (while crouching). You can also just drop it through, or fall through yourself while holding it.
 
[[File:Portal Radio 20 end 2.png|250px]] [[File:Portal Radio 20 end 1.png|250px]]
|-
|-
| Chamber 17
| In the room with all the turrets on platforms. It is on top of the box which contains the pellet receiver. Use a floor portal fling to get on the box.
| Radio is under the lifts leading to the exit. Bring it to the incinerator.
 
[[File:Portal Radio 21 start.png|250px]].
| The back of the area with a small button, below the cube dispenser area.
 
[[File:Portal Radio 21 end.png|250px]]
|-
|-
| Chamber 18
| At the bottom of the pit to the left in the final room.
| One radio is behind the hole, found after platform one. The signal point can be reached simply by an infinite loop between the "2" floor marker and the ceiling, but there's a more permanent platform nearby the ceiling that you can use to listen to the signal.  
 
[[File:Portal Radio 22 start.png|250px]]
| In the middle of the exit platform.
 
[[File:Portal Radio 22 end.png|250px]]
|-
|-
|
! [[../Chamber 19/]]
| A second radio is in the room with all the turrets on platforms. It is on top of the box which has the pellet receiver (behind a door). The signal is where the moving platform allows you to jump to (with a small button).
| In the giant incinerator, on the left (right from the balcony). Set a portal just above it, then create another portal, and go through half of it to catch the radio without being burned.
 
[[File:Portal Radio 23 start.png|250px]]
| In the center of the side office, soon after the two big fans.
 
[[File:Portal Radio 23 end.png|250px]]
|-
|-
|
! [[../Escape 00/]]
| A third radio is after the door that is opened with the cube. It is at the bottom of the drop to the left of the door.  The signal is just before the exit.
| Just after the load screen, you will find some stairs to the right. Under the stairs the way is blocked, but portal through the fence and crawl into the vent to a small area containing supplies and the radio.
 
[[File:Portal Radio 24 start 1.png|250px]] [[File:Portal Radio 24 start 2.png|250px]]
| The center and back of the top of the platform just above the two vertical pistons that you use to get through a ceiling portal.
 
[[File:Portal Radio 24 end.png|250px]]
|-
|-
| Escape Part 1
! [[../Escape 01/]]
| The first radio is in the Giant Incinerator, on the left. Set a portal just above it, and use it to escape the Incinerator. Then create another portal, and go through half of it to catch the radio without being burned. You will get the signal in an office, soon after the two ventilos.
| After being ambushed by three turrets, you will find the radio near the broken sentry.
 
[[File:Portal Radio 25 start.png|250px]]
| In the next room, after knocking down the turret, enter the alcove containing supplies.
 
[[File:Portal Radio 25 end.png|250px]]
|-
|-
| Escape Part 2
! [[../Escape 02/]]
| Just after the load screen, you will find some stairs to the right. Under the stairs the way is blocked, but portal through the fence and crawl into the vent to a small area containing supplies and the radio.  The signal is above the next horizontal pistons you see, in the corner across from the red symbol.
| When you enter the turret arena, the radio is in the lower section, on the opposite side of where you entered the arena.
|-
 
| Escape Part 3
[[File:Portal Radio 26 start.png|250px]]
| After being ambushed by three turrets, you will find the radio near the broken sentry.  In the next room, after knocking down the turret, enter the alcove containing supplies.
| When you exit and reach the two turrets that are dropped from the ceiling, fling up to the next level and bring the radio near the green generators.
|-
 
| Escape Part 4
[[File:Portal Radio 26 end.png|250px]]
| When you enter the turret arena, the radio is in the lower section, on the opposite side of where you entered the arena. When you exit and reach the two turrets that are dropped from the ceiling, find the way up, but drop down and bring the radio near the green motors.
|}
|}


{{Footer Nav|game=Portal|prevpage=Codes|nextpage=}}
{{Footer Nav|game=Portal|prevpage=Camera Shy|nextpage=Codes}}

Latest revision as of 17:55, 24 August 2022

  • Availability: Steam and Nintendo Switch versions only; must complete the entire game first and play each chamber again. Completing a chamber or chapter does not enable the radios to be available.

The newest achievement, added in March 1, 2010 to Steam and later included in the Nintendo Switch version, requires the player to find one (or more in some of the larger stages) radio(s) in each level and bring each to a specific point. A radio will have a red light on the front if it hasn't been brought to the correct location. The music will change to static as you approach the correct location, and then to a hidden signal when you have arrived, at which point the light will turn green. The achievement for an individual radio persists across saved games, though the light will change back to red. Since this achievement is only available after you have played through the game once, during the first play through only the initial radio exists and its blue light and signal will not change if brought to its achievement location.

Hidden signal

The hidden signal that is picked up after bringing a radio to its achievement location is either Morse code or a slow-scan television (SSTV) signal, which can be decoded into a picture with free SSTV decoding software (like RX-SSTV). To get full benefit out of them, you need to use sound recording software, or otherwise extract the audio files from the game.

Chamber Radio initial location Achievement location
Chamber 00 In the relaxation vault.

Portal Radio 1 start.png

The button room, just over the button.

Portal Radio 1 end.png

Chamber 01 On the camera to the right of the entrance. It can be grabbed before dropping down.

Portal Radio 2 start.png

The exit, just before the door to the emancipation grid.

Portal Radio 2 end.png

Chamber 02 On the wall containing the hole through which the portal gun fires. One way to reach this is to, while near the orange portal, shoot a blue portal at the ceiling just above the radio.

Portal Radio 3 start Camera 1.png

Where the portal gun was initially located.

Portal Radio 3 end.png

Chamber 03 On the camera near the exit. Knock the camera and radio down by shooting the wall with a portal.

Portal Radio 4 start Camera 6.png

By the ceiling above the second pier and the wall facing the orange portal, at the corner.

Portal Radio 4 end.png

Chamber 04 Released with the storage cube.

Portal Radio 5 start.png

The entrance.

Portal Radio 5 end.png

Chamber 05 Behind the door opened by two buttons. Shoot a portal under it before stepping through the door.

Portal Radio 6 start Camera 10.png

The pit previously containing a cube.

Portal Radio 6 end.png

Chamber 06 Above the pellet launcher. Shoot a portal near the launcher and grab it through the portal.

Portal Radio 7 start.png

The exit lift.

Portal Radio 7 end.png

Chamber 07 Under the entrance platform, behind the stairs.

Portal Radio 8 start.png

The exit.

Portal Radio 8 end.png

Chamber 08 Below the moving platform's initial position.

Portal Radio 9 start.png

Near the chamber number.

Portal Radio 9 end.png

Chamber 09 Within the small opening between the two sections. Methods of retrieving are described in the walkthrough for this chamber.

Portal Radio 10 start.png Portal Radio 10 method.png

The exit.

Portal Radio 10 end.png

Chamber 10 In the third section, on a tiny ledge on the left. To get it, proceed with the test until you are on the other side of the gap. At this point, either set a portal on the lower right panel and fall through the orange portal, or stand as close as you can to the radio and jump towards it. In either method, press  E  (X button on Nintendo Switch) repeatedly for the best chance of grabbing the radio.

Portal Radio 11 start.png

The orange portal.

Portal Radio 11 end.png

Chamber 11 In front of the door between the main and final areas. To reach it, shoot a portal near the radio, and grab it by standing within the portal.

Portal Radio 12 start.png

Where you collected the orange portal gun.

Portal Radio 12 end.png

Chamber 12 On the middle support of the panels that are extended furthest. To reach it, place portals on the angled platform and the bottom, then fall through starting from the first level.

Portal Radio 13 start 1.png Portal Radio 13 start 2.png

Directly under the angled panel.

Portal Radio 13 end.png

Chamber 13 On the right-hand side of the main room. Grab it from the moving platform.

Portal Radio 14 start.png

The window above the button of the initial room.

Portal Radio 14 end.png

Chamber 14 Between the button and the door it powers, on the right wall. Use momentum and a portal below it to grab the radio.

Portal Radio 15 start.png

The stationary platform in the middle of the sludge.

Portal Radio 15 end.png

Chamber 15 Hidden up behind the extended panel you use to launch yourself through the field. Place a portal on the wall next to and behind the panel, and you can grab it.

Portal Radio 16 start.png

The entrance.

Portal Radio 16 end.png

In the final room, within the pellet receiver container. Press the two buttons, and then place portals in a way that allows you to jump into the enclosed area (two portals on the ground, one being in front of the container). GLaDOS will release you from the area.

Portal Radio 17 start.png
As it might be tricky to position yourself out of the portal an alternative solution would be to place the portals close to buttons, get the platform up (the one you are standing on a screenshot), press the buttons as fast as you can and return to the platform. If it's half-way down, you've got the perfect timing to get it up and easily jump to the enclosed area without using portals.

The exit.

Portal Radio 17 end.png

Chamber 16 In the side room with multiple storage cubes.

Portal Radio 18 start.png

In the secret area behind the extended panel, next to all the scribblings.

Portal Radio 18 end.png

Chamber 17 Under the third lift leading to the exit.

Portal Radio 19 start.png

The incinerator.

Portal Radio 19 end.png

Chamber 18 In the side room after the first gap.

Portal Radio 20 start.png

The signal point can be reached by firing a portal on the ceiling directly above the two dot symbol on the floor of the next platform, and holding the radio through a second portal on the floor (while crouching). You can also just drop it through, or fall through yourself while holding it.

Portal Radio 20 end 2.png Portal Radio 20 end 1.png

In the room with all the turrets on platforms. It is on top of the box which contains the pellet receiver. Use a floor portal fling to get on the box.

Portal Radio 21 start.png.

The back of the area with a small button, below the cube dispenser area.

Portal Radio 21 end.png

At the bottom of the pit to the left in the final room.

Portal Radio 22 start.png

In the middle of the exit platform.

Portal Radio 22 end.png

Chamber 19 In the giant incinerator, on the left (right from the balcony). Set a portal just above it, then create another portal, and go through half of it to catch the radio without being burned.

Portal Radio 23 start.png

In the center of the side office, soon after the two big fans.

Portal Radio 23 end.png

Escape 00 Just after the load screen, you will find some stairs to the right. Under the stairs the way is blocked, but portal through the fence and crawl into the vent to a small area containing supplies and the radio.

Portal Radio 24 start 1.png Portal Radio 24 start 2.png

The center and back of the top of the platform just above the two vertical pistons that you use to get through a ceiling portal.

Portal Radio 24 end.png

Escape 01 After being ambushed by three turrets, you will find the radio near the broken sentry.

Portal Radio 25 start.png

In the next room, after knocking down the turret, enter the alcove containing supplies.

Portal Radio 25 end.png

Escape 02 When you enter the turret arena, the radio is in the lower section, on the opposite side of where you entered the arena.

Portal Radio 26 start.png

When you exit and reach the two turrets that are dropped from the ceiling, fling up to the next level and bring the radio near the green generators.

Portal Radio 26 end.png