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Chapter 1-1

An unexpected encounter...

A note before I begin: I will not cover the content of the cutscenes. I'll say 'cutscene begins', but I won't mention what the cutscene entails unless it happens to be a helpful 'hint'.

For starters, move forward, away from the car. You'll notice crows perched in various areas; if you get near enough, they'll fly away from you, but you can also shoot them and collect some extra money.

Caution never hurt anyone.

Continue along the path, and as you near the first large house, a cutscene will play.

Head to the left side of the house, and you'll find a wooden create. These crates appear throughout the game (and come in various sizes), so be out the lookout for them. Break out your knife and attack the crate to destroy it. Collect the item and return to the front of the house.

Now it's time to go inside. Head into the house. As soon as you enter it, you'll start to hear some noises. Head toward the noise, and another cutscene will begin...

As soon as the cutscene ends, equip your weapon and start firing. Remember that targeting specific areas of the body will have different effects. Make him fall to the ground by shooting his legs. Stun him for a moment by blasting his face. Shoot different areas for different results.

When he falls, another cutscene will play.

If your friend on the floor happened to drop any items, be sure to pick them up. Head out of the house through the front door. Nope... locked. By this time, you should hear some noises coming from the outside of the house. Someone is pushing on the door, preventing you from getting out, so we have to find another way. Go ahead and explore the house, and you'll find a doorway and some stairs near the fireplace, head up the stairs. Go near the window, and you'll notice a command appear on the screen. This command allows you to just out of the window, but before you do that, look behind you and collect the item. Now jump out of the window.

Following your display of acrobatic skills, you'll find yourself outside right in front of the house. You'll also find 3 people who aren't too happy about the facelift you just gave their friend. Immediately dispose of your neighbors, and collect any items they drop.

If you look toward where you first began, you'll realize that you can't go back. The bridge is out, and the car is 'missing'. The only choice you have now is to move forward, past the large house.

Follow the path, and you'll come across a tiny, beat-up cabin. There are more items to be found here, so please grab them. You'll also find a typewriter in here. Keep on the lookout for these typewriters, because this is how you'll save your game. Unlike past Resident Evil games, you don't need 'ink ribbons' to save, so feel free to use it as much as you want.

Leave the tiny cabin, and continue down the path. You'll come across a white wolf that managed to get himself into some trouble. While it isn't required that you help it, you'll be glad you did. Considering that the wolf got caught in it, you should be aware that other bear traps are in this area. Watch your step. To the right of where the wolf was is a partially enclosed fence area. Check near the right side of the fence to find a Red Herb.

Head back to the main path, and go forward a little. Keep on the lookout for bear traps, and more importantly, flashing red lights. These red lights indicate that a tripwire mine has been set-up, and if you cross it, you won't like the results. You can shoot the mines or tripwire to set it off from a distance, of you can head directly down the center, avoiding the bear trap and and the mines altogether.

Continue down the path, and you'll come across another friendly village resident. Show him that you appreciate his company, and take any gifts that he leaves for you. Further along the path, you'll find another small cabin with more items for you to take, be sure to get them. On your way out of that cabin, be sure to take a good look at the wall. Your objective is to not become that.

Further along the path, more villagers will show up to greet you. Take them out, collect any items they drop, and continue across the bridge. A number of villagers will spot you, but run away.

Continuing past the bridge, you'll come across one last cabin. Someone there has been waiting for you, so get rid of him and collect the items that he drops, and the items in the cabin. Leave the cabin, and head through the large gate.

The welcoming party...

On the other side of the gate, Hunnigan will provide you with a basic playing guide. Read through it if you want, then continue down the path.

Look while you can.

If you continue straight down the path, a command to 'Look' will appear when you reach a certain tree. It's not necessary to look, but you can scout the area and watch the villagers go about their daily business. When you are done looking, casually walk into the village. The villagers will continue to ignore you until someone spots you.

If you can, explore the many different houses and collect any items within them. It will be quite difficult to do this once the villagers begin their welcome. Once they have spotted you, everyone in the village will start to attack you.

This area is one of the most intense parts of the game, so it won't be easy. You don't have a lot of ammunition, and the villagers almost never seem to stop coming. Run into houses or around various obstacles to provide you with some temporary cover. It won't last long though; these villagers are not only determined to get you, but they are pretty darn smart in the process. Continously kill any villagers that come at you.

While most of the houses here are good for cover, there is one house that you probably want to avoid. Right in the middle of the village, there is a large 2-story house. It's the only house with a small fence surrounding the entrance. Unless you are looking for a real good time, you probably don't want to go in there.