SNK vs. Capcom: Card Fighters Clash/SNK
From StrategyWiki, the video game walkthrough and strategy guide wiki
Welcome to the SNK Characters' card page. Here you will find information on all 120 SNK Character cards. All of the backups are listed, including the Capcom backups. However, if you would like to see them, you must use your mouse and highlight the backups. This is to prevent spoilers for people who do not wish to know the Capcom backups until they discover them for themselves.
Card | Name | Rare | BP | SP | Ability | Support | Series |
---|---|---|---|---|---|---|---|
S001 |
Terry | 1000 | +3 | Terry Rush: Keeps character out of Freeze Phase after he attacks. |
|
Southtown Origin: Fatal Fury | |
S002 |
Andy | 800 | +3 | Shadow Slicer: Randomly selects one enemy card from their hand and discards it. |
|
Southtown Origin: Fatal Fury | |
S003 |
Joe | 700 | +4 | S-Upper: Draw 2 cards from enemy's deck and discard them. |
|
Southtown Origin: Fatal Fury | |
S004 |
Mai | 600 | +2 | Morph: Discard your hand and draw the same number of cards you discarded plus 1. |
|
Southtown Origin: Fatal Fury 2 | |
S005 |
Billy | 700 | +2 | Shrike Drop: See enemy's cards. If he/she has any AC cards, you may discard 1. |
|
Southtown Origin: Fatal Fury (first playable in Fatal Fury Special) | |
S006 |
Kim | 700 | +2 |
|
Southtown Origin: Fatal Fury 2 | ||
S007 |
Duck King | 300 | +3 | Duck Dance: Raise 1 team-mate's BP 300 points. |
|
Southtown Origin: Fatal Fury (first playable in Fatal Fury Special) | |
S008 |
Blue Mary | 500 | +3 | M. Arachnid: Keeps one Frozen character Frozen for another turn. |
|
Southtown Origin: Fatal Fury 3 | |
S009 |
Hon Fu | 300 | +4 |
|
Southtown Origin: Fatal Fury 3 | ||
S010 |
Bob | 300 | +3 |
|
Southtown Origin: Fatal Fury 3 | ||
S011 |
Yamazaki | 800 | +2 | Face Off: Freeze any other character than this one. |
|
Southtown Origin: Fatal Fury 3 | |
S012 |
Chong Shu | 400 | +3 | Fogey Fists: KO's one other character in your ring. Add their BP to Chong Shu. |
|
Southtown Origin: Fatal Fury 3 | |
S013 |
Chong Lei | 600 | +1 |
|
Southtown Origin: Fatal Fury 3 | ||
S014 |
Rick | 500 | +1 |
|
Southtown Origin: Real Bout Fatal Fury 2: The Newcomers | ||
S015 |
Xiang Fei | 400 | +4 |
|
Southtown Origin: Real Bout Fatal Fury 2: The Newcomers | ||
S016 |
Alfred | 200 | +2 | W-Rider: Allow this character to attack on the turn that he was played. |
|
Southtown Origin: Real Bout Fatal Fury 2: The Newcomers | |
S017 |
Tsugumi | 300 | +2 |
|
Southtown Origin: Fatal Fury: Wild Ambition | ||
S018 |
Krauser | 1200 | +5 |
|
Southtown Origin: Fatal Fury 2 (first playable in Fatal Fury Special) | ||
S019 |
Geese | 1500 | +0 |
|
Southtown Origin: Fatal Fury (first playable in Fatal Fury Special) | ||
S020 |
Ryo | 900 | +2 | Spirit Surge: Discard 1 AC card from hand to gain 1 SP for each card remaining in your hand. |
|
Southtown Origin: Art of Fighting | |
S021 |
Robert | 700 | +1 |
|
Southtown Origin: Art of Fighting | ||
S022 |
Yuri | 500 | +2 | Bring it on!: Lower enemy's total SP by 3. |
|
Southtown Origin: Art of Fighting 2 | |
S023 |
Takuma | 500 | +4 |
|
Southtown Origin: Art of Fighting 2 | ||
S024 |
Mr. Karate | 700 | +0 | M.I.A.: Shuffles deck after this card is returned to deck. |
|
Southtown Origin: Art of Fighting | |
S025 |
King | 600 | +1 | Dealer: Discard your entire hand, and pick any 1 card from your deck. Then shuffle deck. |
|
Southtown Origin: Art of Fighting 2 | |
S026 |
John | 400 | +1 |
|
Southtown Origin: Art of Fighting 2 | ||
S027 |
Lee Pylon | 200 | +5 |
|
Southtown Origin: Art of Fighting 2 | ||
S028 |
Mr.Big | 400 | +2 |
|
Southtown Origin: Art of Fighting 2 | ||
S029 |
Eiji | 300 | +2 | Prophecy: After seeing your deck's top 3 cards, rearrange them in any order. |
|
Southtown Origin: Art of Fighting 2 | |
S030 |
Kasumi | 400 | +4 | Overlap Crunch: Discard 1 AC from your hand to damage your enemy for 300 HP. |
|
Southtown Origin: Art of Fighting 3 | |
S031 |
Haohmaru | 1000 | +1 | Iron Slice: Attack cuts through opponent, damaging your enemy's HP. |
|
Samurai Spirits Origin: Samurai Shodown | |
S032 |
Ukyo | 700 | +2 | Dwindling Life: KO this character at the end of a turn whenever he attacks or counters. |
|
Samurai Spirits Origin: Samurai Shodown | |
S033 |
Hanzo | 600 | +3 | Dust Cloud: Return this character card to your hand. |
|
Samurai Spirits Origin: Samurai Shodown | |
S034 |
Galford | 300 | +2 | Hey Poppy!: Draw one card. |
|
Samurai Spirits Origin: Samurai Shodown | |
S035 |
Nakoruru (C) (Chivalry) | 600 | +4 | Balm of Nature: Recover 500 HP. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S036 |
Nakoruru (T) (Treachary) | 600 | +4 | Shikuroo's Fang: At the end of your turn, all frozen enemy characters take 200 damage. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S037 |
Nakoruru | 500 | +3 | Mamahaha Call: Draw one card. |
|
Samurai Spirits Origin: Samurai Shodown | |
S038 |
Rimururu (C) (Chivalry) | 300 | +4 | Wind Whisper: Gain 100 HP. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S039 |
Rimururu (T) (Treachary) | 500 | +5 | Konril: Freeze 1 enemy character. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S040 |
Jubei | 600 | +2 |
|
Samurai Spirits Origin: Samurai Shodown | ||
S041 |
Charlotte | 400 | +3 |
|
Samurai Spirits Origin: Samurai Shodown | ||
S042 |
Kyoshiro | 300 | +3 | Warrior Dance: Raises BP of all your ring characters (including himself) by 100. |
|
Samurai Spirits Origin: Samurai Shodown | |
S043 |
Genan | 400 | +1 | Peeping Kay!: See the enemy's hand. |
|
Samurai Spirits Origin: Samurai Shodown | |
S044 |
Tam Tam | 500 | +2 |
|
Samurai Spirits Origin: Samurai Shodown | ||
S045 |
Cham Cham | 300 | +2 |
|
Samurai Spirits Origin: Samurai Shodown 2 | ||
S046 |
Genjuro | 700 | +0 | I knew it!!!: Character cannot perform counter-attacks. |
|
Samurai Spirits Origin: Samurai Shodown 2 | |
S047 |
Nicotine | 300 | +4 | Exorcism Card: Disable all characters' abilities. |
|
Samurai Spirits Origin: Samurai Shodown 2 | |
S048 |
Shizumaru | 500 | +3 | Midsummer Rain: KO this character. Both players discard their hands. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S049 |
Gaira | 400 | +1 | Shout!: Ends all characters' Freeze Phase. |
|
Samurai Spirits Origin: Samurai Shodown 3 | |
S050 |
Basara | 200 | +3 |
|
Samurai Spirits Origin: Samurai Shodown 3 | ||
S051 |
Kazuki | 600 | +1 | Imbroglio: KO this character. Decrease a random ring character's life by 500. |
|
Samurai Spirits Origin: Samurai Shodown 4 | |
S052 |
Sougetsu | 700 | +3 | Frigid Smirk: Skip the enemy's next draw phase. |
|
Samurai Spirits Origin: Samurai Shodown 4 | |
S053 |
Shiki (C) (Chivalry) | 500 | +4 | NRG Syphoon: KO one of your characters to gain 200 HP. |
|
Samurai Spirits Origin: Samurai Shodown 64 | |
S054 |
Shiki (T) (Treachary) | 600 | +5 | Yuga's Spell: Raises cost for ACs by 3 SP for both players. |
|
Samurai Spirits Origin: Samurai Shodown 64 | |
S055 |
Asra | 400 | +2 | Rising Evil: Draw one discarded card, return it to deck, and shuffle deck. |
|
Samurai Spirits Origin: Samurai Shodown 64 | |
S056 |
Taizan | 400 | +2 |
|
Samurai Spirits Origin: Samurai Shodown Warrior's Rage | ||
S057 |
Amakusa | 600 | +2 | Give Yourself: KO all other characters in your Ring and earn +3 SP for each KO'd character. |
|
Samurai Spirits Origin: Samurai Shodown (first playable in Samurai Shodown 3) | |
S058 |
Zankuro | 700 | +0 |
|
Samurai Spirits Origin: Samurai Shodown 3 | ||
S059 |
The Ump | 100 | +5 | Mystic: Disable this character's attacks & counter-attacks. |
|
Samurai Spirits Origin: Samurai Shodown (first playable in Samurai Shodown 2) | |
S060 |
Kyo | 800 | +1 | Orochi Wave: Decreases enemy's life by 500 HP. |
|
King of Fighters Origin: The King of Fighters '94 | |
S061 |
Kyo (P) | 700 | +3 | 182 Ways: Lowers enemy's or an enemy character's HP/BP by 300. |
|
King of Fighters Origin: The King of Fighters '94 | |
S062 |
Benimaru | 600 | +1 | Thundergod Fist: Lowers both his and one selected enemy character's BP by 500. |
|
King of Fighters Origin: The King of Fighters '94 | |
S063 |
Daimon | 500 | +2 |
|
King of Fighters Origin: The King of Fighters '94 | ||
S064 |
Heidern | 600 | +1 | S-Bringer: Steal up to 3 SP if this character directly damages the opponent. |
|
King of Fighters Origin: The King of Fighters '94 | |
S065 |
Leona | 400 | +2 | X-Calibre: Decrease 1 other character's life by 200. |
|
King of Fighters Origin: The King of Fighters '96 | |
S066 |
Ralf | 400 | +3 |
|
King of Fighters Origin: Ikari Warriors | ||
S067 |
Clark | 400 | +3 |
|
King of Fighters Origin: Ikari Warriors | ||
S068 |
A. Asamiya | 600 | +1 | Psycho Charge: Raise SP by 3 point. |
|
King of Fighters Origin: Psycho Soldier | |
S069 |
Kensu | 500 | +2 | Meat Muffin!: HP increases by 200 |
|
King of Fighters Origin: Psycho Soldier | |
S070 |
Chin Gensai | 200 | +5 |
|
King of Fighters Origin: The King of Fighters '94 | ||
S071 |
Chan | 400 | +0 |
|
King of Fighters Origin: The King of Fighters '94 | ||
S072 |
Choi | 300 | +2 |
|
King of Fighters Origin: The King of Fighters '94 | ||
S073 |
Saishu | 400 | +2 | Exorcism: Decrease enemy's HP by 200. |
|
King of Fighters Origin: The King of Fighters '95 | |
S074 |
Shingo | 400 | +1 | Burning Shingo: Decrease his and one other character's BP by 300. |
|
King of Fighters Origin: The King of Fighters '97 | |
S075 |
Chizuru | 300 | +2 | Contain!: Discard 1 AC from hand to remove 1 character's ability AND reduce their BP to 100. |
|
King of Fighters Origin: The King of Fighters '96 | |
S076 |
Iori | 1000 | +0 | Blood Contract: Disables this character's counter-attack. |
|
King of Fighters Origin: The King of Fighters '95 | |
S077 |
Yashiro | 700 | +2 | Counterblow: Returns one other character to its original owner's hand. |
|
King of Fighters Origin: The King of Fighters '97 | |
S078 |
Shermie | 500 | +3 | Be Gentle to Me: Disables enemy character's attack in next enemy turn. |
|
King of Fighters Origin: The King of Fighters '97 | |
S079 |
Chris | 400 | +3 |
|
King of Fighters Origin: The King of Fighters '97 | ||
S080 |
Goenitz | 600 | +3 |
|
King of Fighters Origin: The King of Fighters '96 | ||
S081 |
Orochi | 1000 | +0 | Sanity: Reduce both player's SP to 0. |
|
King of Fighters Origin: The King of Fighters '97 | |
S082 |
Mature | 400 | +2 |
|
King of Fighters Origin: The King of Fighters '96 | ||
S083 |
Vice | 400 | +2 |
|
King of Fighters Origin: The King of Fighters '96 | ||
S084 |
Wild Iori | 1000 | +0 | Kurf: Must KO one character with 800 or more BP or Wild Iori is discarded. |
|
King of Fighters Origin: The King of Fighters '97 | |
S085 |
Wild Leona | 500 | +0 | Awakening: Must damage any 1 character 400 point. |
|
King of Fighters Origin: The King of Fighters '97 | |
S086 |
K' | 700 | +3 | Unstoppable: Decreases all other characters' life by 300 BP. |
|
King of Fighters Origin: The King of Fighters '99 | |
S087 |
Maxima | 600 | +0 |
|
King of Fighters Origin: The King of Fighters '99 | ||
S088 |
kaede | 400 | +4 |
|
The Last Blade Origin: The Last Blade | ||
S089 |
KAEDE | 700 | +0 | Power Match: Spend 2 SP at the beginning of your turn, every turn. |
|
The Last Blade Origin: The Last Blade | |
S090 |
Moriya | 500 | +3 |
|
The Last Blade Origin: The Last Blade | ||
S091 |
Akari (P) (Power) | 500 | +4 | 100 Demon Night: KO every characters in the ring, including this one. |
|
The Last Blade Origin: The Last Blade | |
S092 |
Akari (S) (Speed) | 500 | +4 | One-Way Morph: Discard 1 character from hand with a ability and activate it. |
|
The Last Blade Origin: The Last Blade | |
S093 |
Juzo | 400 | +1 |
|
The Last Blade Origin: The Last Blade | ||
S094 |
Washizuka | 500 | +0 |
|
The Last Blade Origin: The Last Blade | ||
S095 |
Kojiro | 400 | +5 |
|
The Last Blade Origin: The Last Blade 2 | ||
S096 |
Amano | 300 | +2 |
|
The Last Blade Origin: The Last Blade | ||
S097 |
Mukuro | 200 | +2 |
|
The Last Blade Origin: The Last Blade 2 | ||
S098 |
Lee Rekka | 300 | +3 |
|
The Last Blade Origin: The Last Blade | ||
S099 |
Zantetsu | 300 | +1 |
|
The Last Blade Origin: The Last Blade | ||
S100 |
Shigen | 500 | +1 | Steel Bulb: Cancels extra damage when he counter-attacks a Unified attack. |
|
The Last Blade Origin: The Last Blade | |
S101 |
Kagami | 700 | +1 | Phoenix: KO this character and get 100 HP for each card in hand. |
|
The Last Blade Origin: The Last Blade | |
S102 |
Hibiki | 300 | +4 |
|
The Last Blade Origin: The Last Blade | ||
S103 |
Setsuna | 600 | +5 | Life Sign: Must discard any character card from your hand or KO Setsuna. |
|
The Last Blade Origin: The Last Blade | |
S104 |
The Wanderer | 100 | +0 | Change: Set this card's BP to the same as any card in the enemy's ring. |
|
The Last Blade Origin: The Last Blade | |
S105 |
Akari | 500 | +5 | Ponta Leaf: Discard a character from your hand. Akari's BP is that of the card. |
|
The Last Blade Origin: The Last Blade | |
S106 |
Hayate | 400 | +1 |
|
SNK Universe Origin: Savage Reign | ||
S107 |
Carol | 200 | +4 |
|
SNK Universe Origin: Savage Reign | ||
S108 |
Rosa | 300 | +3 |
|
SNK Universe Origin: Kizuna Encounter: Super Tag Battle | ||
S109 |
Kim Sue Il | 500 | +1 |
|
SNK Universe Origin: Kizuna Encounter: Super Tag Battle | ||
S110 |
Shishiou | 500 | +0 |
|
SNK Universe Origin: Savage Reign | ||
S111 |
guy | 300 | +3 | Lonely Ring: Add 200 BP to him each time he attacks alone. |
|
SNK Universe Origin: Buriki One | |
S112 |
Takato | 300 | +5 |
|
SNK Universe Origin: Buriki One | ||
S113 |
Rob Python | 400 | +0 |
|
SNK Universe Origin: Buriki One | ||
S114 |
Eri | 300 | +1 |
|
SNK Universe Origin: Metal Slug 2 | ||
S115 |
Tarma | 300 | +1 |
|
SNK Universe Origin: Metal Slug | ||
S116 |
Marco | 400 | +2 | Enemy Chaser: Discard your hand. Every character except Marco receives 100 damage for each card discarded. |
|
SNK Universe Origin: Metal Slug | |
S117 |
Fio | 200 | +4 |
|
SNK Universe Origin: Metal Slug 2 | ||
S118 |
Roddy | 200 | +3 |
|
SNK Universe Origin: Top Hunter | ||
S119 |
Cathy | 200 | +2 |
|
SNK Universe Origin: Top Hunter | ||
S120 |
Athena | 600 | +2 | Flame Sword: This character does 600 damage when directly attacking your opponent, regardless of this card's BP. |
|
SNK Universe Origin: Athena |