From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 38: Line 38:
== Stage 20 ==
== Stage 20 ==
[[Image:Solomon's Key NES Stage20.gif|right]]
[[Image:Solomon's Key NES Stage20.gif|right]]
{{-}}
Obviously the main task is to determine the right path to the key and the exit, while still making it within time.{{-}}
#Build three initial blocks
#*One on the ground to your right.  Jump onto your new block.
#*Jump up and build in the space to your left
#*Build the third block in the open space closest to the lower right corner.
#Ascend up the left side and across the board so you land on top of your second initial block.  From there, jump on top of the third and ascend up the right side.
 
== Stage 21 ==
== Stage 21 ==
[[Image:Solomon's Key NES Stage21.gif|right]]
[[Image:Solomon's Key NES Stage21.gif|right]]

Revision as of 18:35, 2 January 2010

Stage 17

File:Solomon's Key NES Stage17.gif

This board may take a few tries, but once you understand the pattern, you will find it surprisingly easy to proceed.

  1. Unless you have fireballs for all three wizards, don't bother trying to take the more obvious path along the bottom. The easiest way is to traverse through the Sparkie forest.
    • Wait for the closest Sparkie to pass and then build a brick immediately to your left
    • Jump onto the new brick and surround yourself with bricks. This blockade will protect you as long as you stay in it, however, you need to move on quickly in order to stay in sync with the Sparkies' pattern.
    • The instant the Sparkie from above clears your blockade, break the left block and fill the next gap to your left.
    • Stand on the gap you just filled and build another blockade
    • Repeat this blockade-and-pause pattern until you cross all four gaps
  2. Jump on top of the Sparkie forest and make your way to the right, pushing them out of your path with well-timed blocking
  3. Drop the blue flames, ascend, and finish the board.

Stage 18

File:Solomon's Key NES Stage18.gif
  1. Ascend up the right side, keeping yourself as close to the wall as possible
  2. Create a drain directly under the Skull generator
  3. Drop the blue flames if the Skulls have not done so already.
  4. Exit

Note: Dropping the Gargoyle should produce a fairy.

Stage 19

File:Solomon's Key NES Stage19.gif

This is one of the hardest boards in the game. The combination of the Salamanders, the speedy-sparkies, and the time crunch makes this very difficult. If you do not clear this board quickly, expect a very long and frustrating trial.

If you have the ammo:

  • Kill the Sparkies and anything else in your path as you grab the key and go.

If not, then...

  • Make a Sparkie trap in the lower right corner. Keep it off the ground and away from the falling Salamanders.
  • Trap one of the Sparkies and release the other to cruise around the board.
  • Scale up the right wall while avoiding: 1) falling Salamanders, 2) the Sparkie, and 3) the Dragon perched above.
  • Drop the Dragon and continue upward until you are clear of the Salamanders.
  • Move to the left and collect goodies. Be sure to stay above the falling Salamanders.
  • At this point you may consider sacrificing a life for the key because once you get it, the Salamanders will be all over you. If you escape, try to work your way up the right side one more time as you did at the beginning of this board. Only this time, drop into the exit chute to finish the board.

Stage 20

File:Solomon's Key NES Stage20.gif

Obviously the main task is to determine the right path to the key and the exit, while still making it within time.

  1. Build three initial blocks
    • One on the ground to your right. Jump onto your new block.
    • Jump up and build in the space to your left
    • Build the third block in the open space closest to the lower right corner.
  2. Ascend up the left side and across the board so you land on top of your second initial block. From there, jump on top of the third and ascend up the right side.

Stage 21

File:Solomon's Key NES Stage21.gif

Stage 22

File:Solomon's Key NES Stage22.gif

Stage 23

File:Solomon's Key NES Stage23.gif

Stage 24

File:Solomon's Key NES Stage24.gif

Just make sure to drop the middle of the three flames before you climb up to enter the upper door chamber. Place a block over the flame so you have something to drop onto after the dragon shoots the top flame down when you get close.