No edit summary |
|||
Line 8: | Line 8: | ||
|genre=[[Fighting]] | |genre=[[Fighting]] | ||
|systems=[[Nintendo 64]], [[iQue Player]], [[Wii]] | |systems=[[Nintendo 64]], [[iQue Player]], [[Wii]] | ||
|released={{sys|Nintendo 64}}{{jp|1999|January 21}}{{us|1999|April 26}}{{eu|1999|November 19}} | |released={{sys|Nintendo 64}}{{jp|1999|January 21}}{{us|1999|April 26}}{{eu|1999|November 19}}{{au|2000|January 5}} | ||
{{sys|Wii Virtual Console}}{{jp|2009|January 20}}{{eu|2009|June 12}}{{us|2009|December 21}} | {{sys|Wii Virtual Console}}{{jp|2009|January 20}}{{eu|2009|June 12}}{{au|2009|June 12}}{{us|2009|December 21}} | ||
|players=1-4 | |players=1-4 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
Line 28: | Line 28: | ||
{| style="margin-left:auto;margin-right:auto" | {| style="margin-left:auto;margin-right:auto" | ||
|[[ | |[[File:Portrait SSB Mario.gif|90px|Mario|link=Super Smash Bros./Mario]] | ||
|[[ | |[[File:Portrait SSB Donkey Kong.gif|90px|Donkey Kong|link=Super Smash Bros./Donkey Kong]] | ||
|[[ | |[[File:Portrait SSB Link.gif|90px|Link|link=Super Smash Bros./Link]] | ||
|[[ | |[[File:Portrait SSB Samus.gif|90px|Samus|link=Super Smash Bros./Samus]] | ||
|- | |- | ||
|[[ | |[[File:Portrait SSB Yoshi.gif|90px|Yoshi|link=Super Smash Bros./Yoshi]] | ||
|[[ | |[[File:Portrait SSB Kirby.gif|90px|Kirby|link=Super Smash Bros./Kirby]] | ||
|[[ | |[[File:Portrait SSB Fox.gif|90px|Fox|link=Super Smash Bros./Fox]] | ||
|[[ | |[[File:Portrait SSB Pikachu.gif|90px|Pikachu|link=Super Smash Bros./Pikachu]] | ||
|} | |} |
Revision as of 23:47, 24 September 2020
Template:Series disambig Super Smash Bros., an innovative fighting game by Masahiro Sakurai of Nintendo, is one of the top 40 best selling console games of all time (2.5 million copies by 2004). As a fighting game, it revolutionized its genre by introducing the "platform fighter" concept, where 12 different Nintendo characters (up to four at a time) battle on one of nine platforms; if characters are thrown off, they die. Instead of having health bars, characters' damage percentages are increased as they are hit, and the more damage they have, the further they fly from a given attack. There are many different gameplay modes for both single and multiplayer, and while single player is very deep because of the amount of different challenges, multiplayer is what the game excels at.
Most recently, it has been released for the Wii's Virtual Console in Japan on January 20, 2009, in Europe and Australia on June 12, 2009, and in North America on December 21, 2009.