Super Smash Bros. Melee/Debug: Difference between revisions

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Many results of Debug Mode cause unexpected results, some of them are simply changing to code, but others involve characters and stages:
Many results of Debug Mode cause unexpected results, some of them are simply changing to code, but others involve characters and stages:


*Trying to use [[Master Hand]], [[Crazy Hand]], [[Giga Bowser]], Female Wire Frame, Male Wire Frame, or [[Sandbag (Smash Bros.)|Sandbag]] will result in the game crashing (This is avoided with another hack that registers all characters as Mario, but they still work like they originally did).
*Trying to use Master Hand, Crazy Hand, Giga Bowser, Female Wire Frame, Male Wire Frame, or Sandbag will result in the game crashing (This is avoided with another hack that registers all characters as Mario, but they still work like they originally did).
*Sandbag the game to freeze when he tries to do anything other than move and single jump (not double jump).
*Sandbag the game to freeze when he tries to do anything other than move and single jump (not double jump).
*Mushroom Kingdom Adventure and Underground Maze freeze when the area with the Yoshis or Link is entered.
*Mushroom Kingdom Adventure and Underground Maze freeze when the area with the Yoshis or Link is entered.