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{{Header Nav|game=Temple Run|num=4|onepage=true}}
{{Header Nav|game=Temple Run}}
{{Infobox
{{Game
|completion=4
|image=Temple Run logo.jpg
|title=Temple Run
|title=Temple Run
|image=Temple Run logo.jpg
|developer=[[Imangi Studios]]
|developer=[[Imangi Studios]]
|publisher=[[Imangi Studios]]
|publisher=[[Imangi Studios]]
|year=2011
|systems={{syslist|ios|droid}}
|version={{icon|ios}} 1.4.1<br/>
{{icon|droid}} 1.0.2
|ratings={{ESRB|E}}{{apple|9}}{{google|LM}}
|designer=Keith Shepherd, Natalia Luckyanova
|designer=Keith Shepherd, Natalia Luckyanova
|engine={{sys|ios}}Temple Run Engine{{sys|droid}}[[Unity]]
|version={{sys|ios}}1.4.1{{sys|droid}}1.0.2
|released={{sys|ios}}{{rd|2011|August 4|Free}}{{rd/nocat|rd|2012|June 14|''Brave''}}{{sys|droid}}{{rd|2012|March 27|Free}}{{rd/nocat|rd|2012|June 25|''Brave''}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[iOS]], [[Android]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{ESRB|E}}{{apple|9}}{{google|LM}}
|series=Temple Run
}}
}}
'''Temple Run''', as well as its variant '''Temple Run: Brave''', is an endless [[action]] game developed by the Washington, D.C.-based [[Imangi Studios]]. The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without dying. It is currently available for [[iOS]] systems, including the [[iPhone]] and the [[iPad]], and the [[Android]] platform.
'''Temple Run''', as well as its variant '''Temple Run: Brave''', is an endless [[action]] game developed by the Washington, D.C.-based [[Imangi Studios]]. It was released for [[iOS]] systems, including the [[iPhone]] and the [[iPad]], and for [[Android]] devices.
 
==Walkthrough==
Temple Run centers around a group of wandering explorers, where one of the characters, whom you control, steals an idol from an ancient temple. You control the character's movements after they have stolen the idol. Immediately upon acquiring the idol, you are pursued by a group of malignant demonic monkeys who chase you out of the temple, thus initiating a "temple run".
 
There is no finish line nor are there levels; the object of the game is to run as far as possible by avoiding obstacles that require you to either jump, duck, or turn in a precise manner. While running you can also collect coins and powerups. You die from being caught by the monkeys that are chasing you, but there are numerous ways that can happen. Running into most obstacles will stop you completely, allowing the monkeys to catch you. Some obstacles will just make you stumble, which allows the monkeys to get close to you, but not catch you. If you run well, you will get back ahead of the monkeys, however if you stumble again while the monkeys are right behind you, they will catch you. You will also be caught by failing to turn with the path, falling off the path or making a turn in a direction that the path breaks.
 
===Controls===
The game is controlled by touch motions on the screen and by tilting the device.
*'''Jump''': Swipe upward
*'''Slide''': Swipe downward
*'''Turn left or right''': Swipe left or right
*'''Move to left or right side of path''': Tilt left or right
*'''Activate Resurrect utility''': Double-tap screen
 
===Display===
The camera is behind your character, who appears to be running away from you down the path during the game. The path takes up the majority of the screen, showing a limited amount of the path ahead so you can make decisions on avoiding obstacles and choosing which direction to turn. In the upper left hand corner is your bonus meter, which fills up and gives you a point bonus for every 100 coins you collect.
 
In the upper right hand corner of the screen are two counters and your Resurrect display. The top counter is your score and the one right below it is your coins. If you have a Resurrect [[#Utilities|utility]], a pair of wings will display below the coin counter letting you know you can use them. The wings disappear when you use them, but will come back after 1,000 meters if you have more in your stock.
 
The last display item is in the lower right hand corner below the golden. You can use this pause button to pause the game. When you come back from a pause or back from leaving the game while in the middle of a run, you will start where you left off after a 3-2-1 countdown.
 
===Obstacles===
As you run different obstacles will be in your way, forcing you to move your character to avoid them. Some obstacles have multiple options for avoiding them, and the tutorial may only show you one way.
{|{{prettytable|notwide=1}}
! Obstacle
! How to Avoid
! Cause of Stumbling
! Cause of Death
|-
! Gaps
| Jump
| Landing near the edge
| Falling into it <br> Landing near the edge while stumbling
|-
! Large tree roots
| Jump
| {{n/a}}
| Running into it
|-
! Small tree roots
| Jump or run either side unoccupied by root
| Running into it
| Running into while stumbling
|-
! Tree trunks
| Slide
| {{n/a}}
| Running into it
|-
! Stone gates
| Jump or slide
| {{n/a}}
| Running into it
|-
! Flamethrowers
| Jump or slide
| {{n/a}}
| Running into it
|-
! Path sides
| Keep running
| Swiping left or right
| Swiping left or right while stumbling
|}
 
===Terrain===
There are three types of terrain you will be running on and not every terrain has every type of obstacle.
 
{|{{prettytable}}
! width=100px | Type
! width=75px | Level
! Characteristics
|-
! Brick path
| align=center | Middle
|
* It is the starting area for the runner
* The path contains every type of obstacle except for stone gates, tree trunks are relatively uncommon, and small and large tree roots are very common
* The path may have the sides crumbled away; they can be evaded by jumping or running on the good side
* The path may give long straightaways instead of a long series of quick turns
|-
! Wooden path
| align=center | Low
|
* The runner be safely dropped down to this path, but it trickier to come back up to a different terrain
* The path contains every type of obstacle except for tree trunks
* The path may give a long series of quick turns instead of long straightaways
|-
! Stone path
| align=center | High
|
* Running to either side too far of the narrow path may result in death
* The path contains only gaps and tree trunks as obstacles
* The path may give a long series of quick turns instead of long straightaways
|}
 
==Score==
The object is to survive, while also getting the most points and coins possible. The longer you survive, the more points you acquire, and your score can be used to unlock [[#Objectives|objectives]]. Your score is determined by the points you earn and your multiplier. You earn points by running farther and collecting coins and powerups.
 
You get:
* 1 point per meter
* 5 points per coin
* 25 points per powerup
 
Coins come in yellow, red and blue, worth 1, 2 and 3 points respectively. Coins appear in lines along the path in the center or to one of the sides and each line usually contains 25 coins if not broken by a turn in the path or an obstacle. The red and blue coins will start appearing the farther you run and are evenly interspersed into the coin lines. When you get to the reds, they replace ten of the normal coins and when you get to the blues, they replace another ten of the yellow ones.
 
You also earn points by filling up the bonus meter in the upper left corner each time you collect 100 coins. The circle at the top of the meter starts out empty, and every time you fill the meter a piece is added until all three pieces are in place. The first piece is worth is 100 points, the second is worth 250 points and the last is worth 500 points. Every time you fill the meter when the circle is full, you will get an additional 500 points. Stumbling or resurrecting will cause the bonus meter to reset, in which case you must earn all three pieces again.
 
Finally, your multiplier is applied to every point you earn. You start the game with a 10× multiplier and each [[#Objectives|objective]] you earn increases your multiplier by 1, so you can have a maximum multiplier of 67× after completing all the objectives.
 
In addition, you can boost your coins earned (and thereby your score) with the Coin Magnet powerup, which allows you to collect more coins and multiplies their value by 2× or 3× depending on how much you upgrade it. To score well, try to complete as many of the objectives as possible as early as possible, as they have the biggest impact on your score. After that, the Coin Magnet and Coin Value powerups will help the most, as will buying a lot of Resurrect utilities to keep your run going.
 
==Store==
Coins collected in the game can be used to purchase items in the store. These can help you prolong your run, collect more coins or let you make cosmetic changes. It is also possible to buy coins with real money through the store.
 
===Powerups===
Powerups are one time purchases that permanently change effects in runs. Each powerup has six upgrade levels except for the Coin Value powerup.
 
{|{{prettytable|notwide=1}}
! width="100px" | Name
! width="25px" | Level
! width="50px" | Cost
! width="175px" | Effect
|-
| align=center rowspan=7 | '''Mega Coin''': <br> Bonus coins
|-
| 1 ||  500 ||  50 coin bonus
|-
| 2 || 1,000 ||  75 coin bonus
|-
| 3 || 2,500 || 100 coin bonus
|-
| 4 || 5,000 || 125 coin bonus
|-
| 5 || 7,500 || 150 coin bonus
|-
| 6 || 25,000 || Ability to disable the powerup
|-
| align=center rowspan=7 | '''Coin Magnet''': <br> Coins drawn to you
|-
| 1 ||  500 || {{n/a}}
|-
| 2 || 1,000 || Increase duration
|-
| 3 || 2,500 || 2× coin worth
|-
| 4 || 5,000 || Increase duration
|-
| 5 || 7,500 || 3× coin worth
|-
| 6 || 25,000 || Ability to disable the powerup
|-
| align=center rowspan=7 | '''Invisibility''': <br> Run through obstacles, over gaps
|-
| 1 ||  500 || {{n/a}}
|-
| 2 || 1,000 || Increase duration
|-
| 3 || 2,500 || Increase duration
|-
| 4 || 5,000 || Increase duration
|-
| 5 || 7,500 || Lasts 30 seconds
|-
| 6 || 25,000 || Ability to disable the powerup
|-
| align=center rowspan=7 | '''Boost''': <br> Move forward a certain distance
|-
| 1 ||  500 || Boost 250 meters
|-
| 2 || 1,000 || Boost 375 meters
|-
| 3 || 2,500 || Boost 500 meters
|-
| 4 || 5,000 || Boost 625 meters
|-
| 5 || 7,500 || Boost 750 meters
|-
| 6 || 25,000 || Ability to disable the powerup
|-
| align=center rowspan=6 | '''Coin Value''': <br> Adds double worth coins (blue) and triple worth coins (red)
|-
| 1 ||  500 || Double coins after 1,500 meters
|-
| 2 || 1,000 || Double coins after 1,000 meters
|-
| 3 || 2,500 || Triple coins after 3,000 meters
|-
| 4 || 5,000 || Triple coins after 2,500 meters
|-
| 5 || 7,500 || Triple coins after 2,000 meters
|}
 
===Utilities===
Unlike powerups, utilities are consumable items and you can stock up on them as long as you have the coin to do so.
 
{|{{prettytable}}
! Utility !! Cost !! Effect !! Use
|-
| Resurrect || 500 || Come back to life after dying || Double-tap screen when available
|-
| Boost || 2,500 || Boost ahead 1,000 meters from start || Tap button at start of run
|-
| Mega Boost || 10,000 || Boost ahead 2,500 meters from start || Tap button at start of run
|}
 
===Characters===
The different characters just change the appearance and sound of the runner, but all have the same abilities.
 
{|{{prettytable}}
! Character !! Cost
|-
| Guy Dangerous || {{n/a}}
|-
| Scarlett Fox || 10,000
|-
| Barry Bones || 10,000
|-
| Karma Lee || 25,000
|-
| Montana Smith || 25,000
|-
| Francisco Montoya || 25,000
|-
| Zach Wonder || 25,000
|}
 
===Wallpapers===
Wallpapers can be downloaded and used as backgrounds on your phone or device.
 
{|{{prettytable}}
! Wallpaper !! Cost
|-
| Temple Wall || 5,000
|-
| Guy Dangerous || 5,000
|-
| Evil Demon Monkeys || 5,000
|}
 
==Objectives==
Objectives are unlocked by performing certain actions during a run or by buying things in the store. Each objective you unlock adds to your score multiplier, making higher scores more easily attained the more objectives you earn. Objectives are unlocked at the runs, so even the store purchase objectives require you to at least complete one more run to obtain. At the end of runs you will be notified of any objectives you have obtained along with an update to your score multiplier and a notice of the next unobtained objective in the list.
 
{|{{prettytable}}
! Objective !! Description
|-
| Novice Runner || Ran 500 meters
|-
| Pocket Change || Collected 100 coins
|-
| Adventurer || Scored 25,000 points
|-
| Sprinter || Ran 1,000 meters
|-
| Mister Run || 500m collecting no coins
|-
| Piggy Bank || Collected 250 coins
|-
| Treasure Hunter || Scored 50,000 points
|-
| Mega Bonus || Fill the bonus meter 4×
|-
| Athlete || Run 2,500 meters
|-
| Lump Sum || Collect 500 coins
|-
| Resurrection || Resurrect after dying (requires store purchase)
|-
| Basic Powers || All Level 1 Powerups
|-
| High Roller || Score 100,000 points
|-
| Payday || Collect 750 coins
|-
| Head Start || Use a Head Start (requires store purchase)
|-
| Steady Feet || Run 2,500m without tripping
|-
| Allergic to Gold || 1,000m collecting no coins
|-
| 5K runner || Run 5,000 meters
|-
| No.Trip.Runner || Run 5,000m without tripping
|-
| 1/4 Million Club || Score 250,000 points
|-
| Double Resurrection || Resurrect twice in one run (requires store purchase)
|-
| Money Bags || Collect 1,000 coins
|-
| 1/2 Million Club || Score 500,000 points
|-
| Super Powers || All Level 5 Powerups
|-
| Dynamic Duo || Unlock Two Characters
|-
| Million Club || Score 1,000,000 points
|-
| Money Bin || Collect 2,500 coins
|-
| Fantastic Four || Unlock Four Characters
|-
| Sexy Six || Unlock 6 characters
|-
| Interior Decorator || Unlock 3 wallpapers
|-
| 10K Runner || Run 10,000 meters
|-
| Fort Knox || Collect 5,000 coins
|-
| 2.5 Million Club || Score 2,500,000 points
|-
| 5 Million Club || Score 5,000,000 points
|-
| The Spartan || 1 million without powerups (also cannot use utilities)
|-
| 10 Million Club || Score 10,000,000 points
|}
 
==Cheats and glitches==
*'''Cheat codes''': For iOS versions of the game before version 1.4, you can use the keyboard at the title screen. Since the 1.4 update, that feature has been disabled on all but jailbroken phones and the iPad Touch. "samhines86" unlocks permanent invincibility and "rxh7nigh" unlocks the characters.
*'''Infinite run''': During the tutorial (turn tutorial to on in options), quickly swipe multiple times during a turn and the camera will flip around and you'll be on an infinite straightaway with no turns or obstacles. You score will continue to go up and you can collect coins through the Mega Coin powerup, but you can't keep either because the tutorial starts over if you kill yourself by running into the wall.
 
==Temple Run: Brave==
In June 2012, it was announced that Imangi Studios had tied up with Disney to promote the movie Brave with a game titled Temple Run: Brave that released on [[June 14]] for the iOS and on [[June 25]] for Android. Unlike the original free game, it costs 99 cents to purchase.
 
Temple Run: Brave is set in the forests and wild of Scotland, with the default and only character, Merida. Like the original Temple Run game, Temple Run: Brave has its own store, but different. In the Store one can buy the same boosts in the original Temple Run, and the player can upgrade them afterward, like Invisibility, Mega Coins, Coin Magnet, Double Value, and other utilities. The player can also buy gowns, dresses and armor for Merida to wear during the run, or some new wallpapers. As the original game, Temple Run: Brave's objective is to keep on running and avoiding the dangers along the way for the longest time, while being chased by a wild animal.
 
The all new feature for Temple Run: Brave is archery. Along the way on one's run, an archery symbol will appear and some dots above it, acting as a signal that there will be bullseyes to shoot at. The dots are the number of targets in this area. On the left and right hand sides, the player will then find archery targets; by just touching the screen, an arrow will be shot accurately on the upcoming target. When the player finishes hitting all targets in the area, they will take a coin bonus, and will have to wait for another area with archery targets.
 
The game was released on Windows 8 in 2013. The following guide below was made using Windows 8, but should apply for all versions.
 
'''--- Windows 8 PC keyboard and mouse controls ---'''
* Arrow keys, Movement between the three lanes, sharp turn, jump and slide
* WASD keys, Movement between the three lanes, sharp turn, jump and slide
* Space, Jump
* K during play, Kill yourself
* Esc during play, Open pause screen
* Esc during pause, Open quit confirmation window
* Clicking the left or right side of the screen will make your character shoot an arrow in that direction. Once collected, clicking on the wisp slowdown item in the lower left corner will activate it.
* You can also drag the mouse to simulate touch controls to do a sharp turn, jump and slide with your character.
 
 
'''--- Bonus meter ---'''
 
Fills up when earning coins, either from collecting them, shooting arrows or collecting the mega coin upgrade. It takes 100 coins to fill up the meter completely, when it fills up it will reset and add one yellow circle. If you trip the bonus meter will reset back to zero yellow circles. When the bonus meter is filled after four yellow circles it will continue to give a 500 score bonus.
 
* 1 yellow circle, 100 score
* 2 yellow circle, 250 score
* 3 yellow circle, 500 score
* 4 yellow circle, 500 score
 
 
'''--- Upgrades ---'''
 
'''Wisp slowdown upgrade'''<br/>
When this upgrade is collected you travel to the wisp world. Filling up the bonus meter in the wisp world will yield the wisp slowdown upgrade to be used in the normal world. It takes 20 wisps to fill up the bonus meter.
´
* Level 1, 1000 coins, Activate upgrade, enter the wisp world. The wisp slowdown will last 4(?) seconds.
* Level 2, 2500 coins, Wisp slowdown last 5 seconds
* Level 3, 5000 coins, Wisp slowdown last 6 seconds
* Level 4, 7500 coins, Wisp slowdown last 7 seconds
* Level 5, 12500 coins, You can now collect up to two wisp slowdown
 
'''Coin magnet upgrade'''
* Level 1, 500 coins, Activate upgrade, attract coins when collected
* Level 2, 1000 coins, Last longer
* Level 3, 2500 coins, When coin magnet is activated, each coin earned is worth the double
* Level 4, 5000 coins, Last longer (coin magnet will last 25 seconds)
* Level 5, 7500 coins, When coin magnet is activated, each coin earned is worth the triple
 
'''Invisibility upgrade'''
* Level 1, 500 coins, Activate upgrade, makes you invisible when collected
* Level 2, 1000 coins, Last longer
* Level 3, 2500 coins, Last longer
* Level 4, 5000 coins, Last longer
* Level 5, 7500 coins, Last longer (invisibility will last 25 seconds)
 
'''Mega coin upgrade'''
* Level 1, 500 coins, Activate upgrade, adds 50 coins when collected
* Level 2, 1000 coins, +25 coins (75 total)
* Level 3, 2500 coins, +25 coins (100 total)
* Level 4, 5000 coins, +25 coins (125 total)
* Level 5, 7500 coins, +25 coins (150 total)
 
'''Coin values upgrade'''
* Level 1, 500 coins, Double coins after 1500 meter (these coins are red)
* Level 2, 1000 coins, Double coins after 1000 meter
* Level 3, 2500 coins, Triple coins after 3000 meter (these coins are blue)
* Level 4, 5000 coins, Triple coins after 2500 meter
* Level 5, 7500 coins, Triple coins after 2000 meter
 
'''Magic arrows upgrade'''<br/>
Except from the regular 200 to 300 coin bonus by hitting all the targets, this upgrade will also give you coins for every target hit.
 
* Level 1, 500 coins, Adds 10 coins when you hit a target
* Level 2, 1000 coins, +10 coins per target (20 total)
* Level 3, 2500 coins, +10 coins per target (30 total)
* Level 4, 5000 coins, +10 coins per target (40 total)
* Level 5, 7500 coins, +10 coins per target (50 total)
 
'''Boost upgrade'''
* Level 1, 500 coins, Activate upgrade, makes you invisible and boosts 250 m when collected
* Level 2, 1000 coins, +125 m boost (total 375 m)
* Level 3, 2500 coins, +125 m boost (total 500 m)
* Level 4, 5000 coins, +125 m boost (total 625 m)
* Level 5, 7500 coins, +125 m boost (total 750 m)
 
 
'''--- Second shot  ---'''
 
After you die you will get to play a mini-game. If you collected the 'bow & arrow' item during the run you will get a free arrow for each of these item you collected. In the mini-game by shooting an arrow at a target you will get either nothing, a score bonus, score multiplier or an item that will be activated your next run.


'''Bonuses you can get from the targets:'''
==Gameplay==
* None
The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without dying.
* 5000 score
* 10000 score
* 20000 score
* 50000 score
* 100000 score
* x1.5 score
* x2 score
* x3 score
* Wisp magnet (In the next game you will attract wisps in the wisp world)
* Resurrection wing (In the next game you will start with a special resurrection wing item activated, different from the regular resurrection wing is that this item will last until you die)


{{ToC}}
{{Temple Run}}


[[Category:Imangi Studios]]
[[Category:Imangi Studios]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 23:01, 8 April 2023

This is the first game in the Temple Run series. For other games in the series see the Temple Run category.

Box artwork for Temple Run.
Box artwork for Temple Run.
Temple Run
Developer(s)Imangi Studios
Publisher(s)Imangi Studios
Year released2011
System(s)iOS, Android
SeriesTemple Run
Designer(s)Keith Shepherd, Natalia Luckyanova
Genre(s)Action
ModesSingle player
Latest versionIOS icon.png 1.4.1
Android icon.png 1.0.2
Rating(s)ESRB Everyone
Google: Low maturity
LinksTemple Run ChannelSearchSearch

Temple Run, as well as its variant Temple Run: Brave, is an endless action game developed by the Washington, D.C.-based Imangi Studios. It was released for iOS systems, including the iPhone and the iPad, and for Android devices.

Gameplay[edit]

The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without dying.

Table of Contents

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