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Dragon Roost Cavern is a hot, volcanic area of the island that is extremely dangerous to navigate through. There are a large number of monsters here, so be on your guard. | Dragon Roost Cavern is a hot, volcanic area of the island that is extremely dangerous to navigate through. There are a large number of monsters here, so be on your guard. | ||
== | == 1st Floor (1F) == | ||
In the first room, you'll find three statues in a row (left, middle, right). Pull the left statue toward the entrance. Now go behind the statue you just pulled. Grab the middle statue and pull it toward the room's west wall to reveal a passageway that leads to the larger part of the room. | In the first room, you'll find three statues in a row (left, middle, right). Pull the left statue toward the entrance. Now go behind the statue you just pulled. Grab the middle statue and pull it toward the room's west wall to reveal a passageway that leads to the larger part of the room. | ||
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In the next room, you'll see a bunch of stacked blocks. Grab the bottom block in the middle and pull back. Then, grab the bottom block on either the left or right and pull back. You can now climb up the blocks on from either side to a small opening. Head on through | In the next room, you'll see a bunch of stacked blocks. Grab the bottom block in the middle and pull back. Then, grab the bottom block on either the left or right and pull back. You can now climb up the blocks on from either side to a small opening. Head on through | ||
=== The Dungeon Compass === | === The Dungeon Compass === | ||
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=== Riding the Lava === | === Riding the Lava === | ||
In the next room, you will find a centipede-like creature called a Magtail. These creatures are pesky, but there's a simple way to get rid of this one. Grab a water-filled pot and throw it at the Magtail on the island in the center. This will cause it to roll up into a ball, and you can jump across and kill it. Then, jump back and grab another water pot. Head back to the rock island in the middle. You want to throw the water pot at the spot where a tower of flames bursts out. You can see the spot bubbling before the flames shoot up. Jump onto the hard surface created from throwing water pot into the lava and ride the flame up. Jump forward when you're at the top, and go into the next room. | In the next room, you will find a centipede-like creature called a Magtail. These creatures are pesky, but there's a simple way to get rid of this one. Grab a water-filled pot and throw it at the Magtail on the island in the center. This will cause it to roll up into a ball, and you can jump across and kill it. Then, jump back and grab another water pot. Head back to the rock island in the middle. You want to throw the water pot at the spot where a tower of flames bursts out. You can see the spot bubbling before the flames shoot up. Jump onto the hard surface created from throwing water pot into the lava and ride the flame up. Jump forward when you're at the top, and go into the next room. | ||
=== Opening the Path Ahead === | === Opening the Path Ahead === | ||
The next room is actually the entrance to the boss, but we still don't have the {{The Legend of Zelda: The Wind Waker/Item|name=Big Key}}. There are two boulders, one to the left and one directly in front of you. Below the ledge by the entrance is a Bomb Flower. Blow up the boulder in front of you, revealing the last teleportation pot. Then, blow up the boulder on the left, revealing a door. Go through it. | The next room is actually the entrance to the boss, but we still don't have the {{The Legend of Zelda: The Wind Waker/Item|name=Big Key}}. There are two boulders, one to the left and one directly in front of you. Below the ledge by the entrance is a Bomb Flower. Blow up the boulder in front of you, revealing the last teleportation pot. Then, blow up the boulder on the left, revealing a door. Go through it. | ||
=== Miniboss: Bokoblins and Moblin === | === Miniboss: Bokoblins and Moblin === | ||
Head through the door on the right and you'll see Medli imprisoned. Now you must face off against her guards, two Bokoblins. When you've taken them out, A Kargoroc will fly in and drop a Moblin down to face you. He's pretty fierce with his polearm, but he drops his guard often. Dodge his attacks, and wait for a chance to strike. (A real weak point is his behind. Strike it, and he'll run away screaming!) | Ah, fresh air again, and you're getting closer to Valoo. Of course, he's far from happy right now. Run up the nearby stairs quickly, but don't waste time, because they will start to fall out from under you. Head through the door on the right and you'll see Medli imprisoned. Now you must face off against her guards, two Bokoblins. When you've taken them out, A Kargoroc will fly in and drop a Moblin down to face you. He's pretty fierce with his polearm, but he drops his guard often. Dodge his attacks, and wait for a chance to strike. (A real weak point is his behind. Strike it, and he'll run away screaming!) | ||
When you've finally bested the Moblin, a {{The Legend of Zelda: The Wind Waker/Item|name=Skull Necklace}} is among the spoils, and Medli will be freed. Go talk to her. She tells you some creature is doing something awful to Valoo's tail. The path ahead is quite dangerous, so she gives you something to help, the {{The Legend of Zelda: The Wind Waker/Item|name=Grappling Hook}}. | When you've finally bested the Moblin, a {{The Legend of Zelda: The Wind Waker/Item|name=Skull Necklace}} is among the spoils, and Medli will be freed. Go talk to her. She tells you some creature is doing something awful to Valoo's tail. The path ahead is quite dangerous, so she gives you something to help, the {{The Legend of Zelda: The Wind Waker/Item|name=Grappling Hook}}. | ||
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Of course, the Grappling Hook is a Rito device, so Medli knows how to use it. | Of course, the Grappling Hook is a Rito device, so Medli knows how to use it. | ||
Climb up the stairs nearby, and Medli will explain how to use the grappling hook to swing across to the other ledge. Use it again to cross the next gap, and break down the boards with your sword. Jump straight down from here and turn left. Grapple down the mountain until you get to a door. Go through it. | Climb up the stairs nearby, and Medli will explain how to use the grappling hook to swing across to the other ledge. Use it again to cross the next gap, and break down the boards with your sword. Jump straight down from here and turn left. Grapple down the mountain until you get to a door. Go through it. | ||
=== Joy Pendants Galore === | === Joy Pendants Galore === |