User:Ganj

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Revision as of 14:21, 27 June 2008 by Ganj (talk | contribs) (Experimenting with the HTML codes. Version UP!)

Street Fighter 4 Command Table Prototype

DEVELOPMENT JOURNAL

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

COMMAND TABLES PROTOTYPES

Marks Move Name Commands Notes
X    GRAPPLES (  /  )   +  
 A   SPECIAL NORMALS   +  
  V  SPECIAL ATTACK   +   Moves marked with a "" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE.
FOCUS ATTACK   +   The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack.
I. SUPER COMBO    +   SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack.
  ULTRA COMBO    +   The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE.

COMMAND TABLE EXAMPLES

These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.

RYU

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
Seoi Nage
背負い投げ
  +  
Tomoe Nage
巴投げ
  /     +  
Sakotsu Wari
鎖骨割り
    Hits overhead.
Kyubi Kudaki
鳩尾砕き
   
(Shakunetsu) Hadoken
(灼熱) 波動拳
  +   EX Version knocks down opponent.
Shoryuken
昇龍拳
  +  
(Shinku) Tatsumaki Senpukyaku
(真空) 龍卷旋風脚
    +   EX Version hits crouching opponents.
Kaze no Ken
風の拳
  +  
Shinku Hadoken
真空波動拳
   +   Nullifies underclass projectile
  Metsu Hadoken
滅 ・ 波動拳
   +   Nullifies underclass projectile




 
Marks Move Name Commands Notes
(Shakunetsu) Hadoken
(灼熱)波動拳
  +  EX version knocks down.
Shoryuken
昇龍拳
  +  
(Shinku) Tatsumaki Senpukyaku
(真空)龍卷旋風腳
    +  EX version hits crouching opponents.
Kaze no Ken
風の拳
  +  
Shinku Hadoken
真空波動拳
   +  Nullifies underclass projectile.
Metsu Hadoken
滅 ・ 波動拳
   +  Nullifies underclass projectile.
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