User:Ganj

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Revision as of 02:46, 28 June 2008 by Ganj (talk | contribs) (Updating journal & tables)

Street Fighter 4 Command Table Prototype

DEVELOPMENT JOURNAL

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

  • [Friday, June 27, 2008]
Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
  • [Friday, June 27, 2008, 10
    44pm]
Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...

COMMAND TABLES PROTOTYPE

RYU

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
X    GRAPPLES (  /  )   +  
 A   COMMAND REGULARS    
  V  SPECIAL MOVES   +   Moves marked with a "" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE.
FOCUS ATTACK   +   The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack.
I. SUPER COMBO    +   SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack.
  ULTRA COMBO    +   The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE.

COMMAND TABLE EXAMPLES

These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.



Ryu

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
Seoi Nage
背負い投げ
  +  
Tomoe Nage
巴投げ
  /     +  
Sakotsu Wari
鎖骨割り
    Hits overhead.
Kyubi Kudaki
鳩尾砕き
   
Hadoken
波動拳
  +  
Shakunetsu Hadoken
灼熱波動拳
Knocks down opponent.
Shoryuken
昇龍拳
  +  
Tatsumaki Senpukyaku
龍卷旋風脚
    +  
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
Hits crouching opponents.
Kaze no Ken
風の拳
  +  
Shinku Hadoken
真空波動拳
   +   Nullifies underclass projectile
  Metsu Hadoken
滅 ・ 波動拳
   +   Nullifies underclass projectile


Ken Masters

http://media.strategywiki.org/images/0/0c/Portrait_SFIV_Ken.png
MARKS MOVE NAME COMMANDS ANALYSIS
Hiza Geri
つかみ膝蹴り
  +  
Seoi Nage
背負い投げ
    +  
Jigoku Guruma
地獄風車
    +  
Inazuma Kakato Wari
稲妻かかと割り
   , or hold  
Fumikomi Mae Geri
踏み込み前蹴り
   
Shiden Kakato Otoshi
紫電かかと落とし
    Continue holding   will cancel the move.
Hadoken
波動拳
  +   EX Version knocks down opponent.
Shoryuken
昇龍拳
  +  
Tatsumaki Senpukyaku
龍卷旋風脚
    +  
???
---
  +  
Shoryureppa
昇龍裂破
   +  
  Shinryuken
神龍拳
   +  


Chun-Li

http://media.strategywiki.org/images/5/50/Portrait_SFIV_Chun-Li.png
MARKS MOVE NAME COMMANDS ANALYSIS
Koshū Tō
虎襲倒
  +  
Ryūseiraku
龍星落
    +  
Souren Shou
双連掌
   
Hakkei
発勁
   
Senjou Shuu
尖杖蹴
   
Kakushu Raku Kyaku
鶴首落腳
Hold   when close
Yoku Senkyaku
鶴脚落
   
Tenshin Shukyaku
転身鷲脚
   
Sankaku Tobi
三角跳び
Near wall,    
Yosokyaku
鷹爪脚
    during a jump
Yousou Suitotsu Da
垂突打
    during a jump
Hyakuretsukyaku
百裂脚
   
Kikoken
気功拳
   +  
Hazanshu
覇山蹴
  +  
Spinning Bird Kick
スピニングバードキック
  +  
Spinning Hornet Kick
スピニングホーネットキック
Hits crouching opponents; Knocks down.
???
---
  +  
Senretsukyaku
千裂脚
    +  
  Hokyokusen
鳳扇華
    +  




 
Marks Move Name Commands Notes
(Shakunetsu) Hadoken
(灼熱)波動拳
  +  EX version knocks down.
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