User talk:Arrow: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
2,188 bytes added ,  14 February 2013
(→‎Collapsible bars: new section)
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Without looking at the code for each of the classes, the first div encapsulates it all and indents the left side. The NavHead has the colored title bar with the javascript show/drop down button. And the NavContent is the separate div that gets hidden until the show button is pressed. Fill in the Title/Content info as you like. You can put parameters in wherever you want changes to be available when calling the template. --{{User:Notmyhandle/Sig}} 21:17, 12 February 2013 (UTC)
Without looking at the code for each of the classes, the first div encapsulates it all and indents the left side. The NavHead has the colored title bar with the javascript show/drop down button. And the NavContent is the separate div that gets hidden until the show button is pressed. Fill in the Title/Content info as you like. You can put parameters in wherever you want changes to be available when calling the template. --{{User:Notmyhandle/Sig}} 21:17, 12 February 2013 (UTC)
:(skip to the end of the third paragraph for the real point) Honestly, I hate collapsibles. They are only good on this site for hiding spoilers, hiding ToDo lists, and hiding the Table of Contents on every page. I don't like hiding information that you expect to be on the page. Scrolling down 6 lines to bypass a table is easier than having to move my mouse and click on a button to show what I want. And what if I don't know what I want? The table could entice me to analyze something I didn't expect. The MapleStory layout is meh. I would be happier with fully outlined tables and an easier to use page-based ToC, because that's what we want to see: the content. Not names. There is SO much content in these MMOGs, and they are constantly changing. I don't care what the skill is called, because the image and name may change in a later patch... Ok I don't want to rant about MapleStory layouts anymore.
:The point is, rather than trying to reproduce all of the information in a game as if we were a database, just focus on what players need to know. It's okay to have information, and we aren't stopping people from adding/updating content, but focus on what's necessary. Do the pages really need all that info? No. What they need are strategies. As in, what skills should people choose? Why? What is better and what works in particular situations? I know you know that much. And, if you want to do this beautifully, make all of the content easily accessible (scrollable), and align the images with it.
:I assume Planet Side 2 is class-centric (or, judging the ToC, it is weapon centric? Probably a combination of the two), like other FPSes and RPGs, like the original. Perhaps subpaging each class to their own page would be more beneficial, to give them the space necessary to expand on strategies? It would also increase the priority of page-based ToC headers, so "Certifications" and "Passive Systems" would look better. I just don't know the game enough. Like I tried to say previously: just get the information down. Don't worry about templates, don't worry about making it look flashy. Get what you need on the page! --{{User:Notmyhandle/Sig}} 06:10, 14 February 2013 (UTC)